Libraries.Game.Graphics.VertexArray Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Graphics.VertexData, Libraries.Game.Disposable

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Dispose()This action releases the memory stored by this VertexData.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
FillVertexBuffer(Libraries.Containers.Number32BitArray vertices)This action directly copies an array of vertices into the buffer of this VertexArra
GetAttributes()This action will return the VertexAttributes that describe this VertexDat
GetHashCode()This action gets the hash code for an object.
GetMaxSize()This action returns the maximum number of vertices that can be stored in this VertexData objec
GetSize()This action returns the number of vertices currently stored in this VertexData objec
Load(integer numVertices, Libraries.Game.Graphics.VertexAttributes attributes)This action will initialize the VertexArray to use the given number of vertices and to use the provided VertexAttribute
Reload()Used to invalidate the data when applicable, e.
SetVertices(Libraries.Containers.Number32BitArray vertices)This action directly copies an array of vertices into the buffer of this VertexArra
UpdateVertices(integer targetOffset, Libraries.Containers.Number32BitArray vertices, integer sourceOffset, integer count)

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Dispose()

This action releases the memory stored by this VertexData. This should only be used when the VertexData is not in use and will not be needed agai

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

FillVertexBuffer(Libraries.Containers.Number32BitArray vertices)

This action directly copies an array of vertices into the buffer of this VertexArra

Parameters

GetAttributes()

This action will return the VertexAttributes that describe this VertexDat

Return

Libraries.Game.Graphics.VertexAttributes:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetMaxSize()

This action returns the maximum number of vertices that can be stored in this VertexData objec

Return

integer:

GetSize()

This action returns the number of vertices currently stored in this VertexData objec

Return

integer:

Load(integer numVertices, Libraries.Game.Graphics.VertexAttributes attributes)

This action will initialize the VertexArray to use the given number of vertices and to use the provided VertexAttribute

Parameters

Reload()

Used to invalidate the data when applicable, e.g. due to context los

SetVertices(Libraries.Containers.Number32BitArray vertices)

This action directly copies an array of vertices into the buffer of this VertexArra

Parameters

UpdateVertices(integer targetOffset, Libraries.Containers.Number32BitArray vertices, integer sourceOffset, integer count)

Parameters