Libraries.Game.JavaCanvasApplication Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Application

Summary

Actions Summary Table

ActionsDescription
CheckForErrors()This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Exit()
GetHashCode()This action gets the hash code for an object.
Setup(Libraries.Game.Game game)The Setup action is used for initial set up of the Game's resources, and will begin the game's main loop.
Setup(Libraries.Game.Game game, Libraries.Game.DesktopConfiguration config)

Actions Documentation

CheckForErrors()

This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Exit()

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

Setup(Libraries.Game.Game game)

The Setup action is used for initial set up of the Game's resources, and will begin the game's main loop. This is automatically used by the Game class via the Game:StartGame() action.

Parameters

Setup(Libraries.Game.Game game, Libraries.Game.DesktopConfiguration config)

Parameters