Libraries.Game.Graphics.Models.Vulkan.ModelManagerVulkan Documentation

Inherits from: Libraries.Language.Object

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Create(Libraries.Game.Graphics.Vulkan.VulkanDevice device, Libraries.Game.Graphics.Vulkan.VulkanGraphics graphics)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetBoxBlueprint(number width, number height, number depth)

Create a frame with no animation, used to transform the bind pose when no other animation is playing.

Parameters

  • number width
  • number height
  • number depth

Return

Libraries.Game.Graphics.Models.Vulkan.ModelBlueprintVulkan:

GetCylinderBlueprint(number width, number height, number depth, integer divisions)

Identify how many joints are stored in an arbitrary frame of animation.

Parameters

  • number width
  • number height
  • number depth
  • integer divisions

Return

Libraries.Game.Graphics.Models.Vulkan.ModelBlueprintVulkan:

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetModelBlueprint(Libraries.System.File file)

GetModelBlueprint(text filePath)

GetPlaneBlueprint(number width, number depth, Libraries.Compute.Vector4 textureCoordinates, boolean doubleSided)

Parameters

Return

Libraries.Game.Graphics.Models.Vulkan.ModelBlueprintVulkan

GetPlaneBlueprint(number width, number depth, boolean doubleSided)

Parameters

  • number width
  • number depth
  • boolean doubleSided

Return

Libraries.Game.Graphics.Models.Vulkan.ModelBlueprintVulkan

GetSphereBlueprint(number width, number height, number depth, integer horizontalDivisions, integer verticalDivisions)

Parameters

  • number width
  • number height
  • number depth
  • integer horizontalDivisions
  • integer verticalDivisions

Return

Libraries.Game.Graphics.Models.Vulkan.ModelBlueprintVulkan

ProcessPendingResources()