Libraries.Game.Graphics.Shaders.SPIRVShaderCompiler Documentation

This class compiles GLSL shader code into the SPIRV shader format. This format is usable across several different rendering systems, but importantly it is the shader format used by Vulkan.

Inherits from: Libraries.Language.Object

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Compile(text shaderName, text shaderCode, integer shaderType)

Parameters

  • text shaderName
  • text shaderCode
  • integer shaderType

Return

Libraries.Containers.ByteArray

Compile(text shaderName, Libraries.System.File file, integer shaderType)

Parameters

Return

Libraries.Containers.ByteArray

Compile(Libraries.System.File file, integer shaderType)

Parameters

Return

Libraries.Containers.ByteArray

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()