Libraries.Game.Graphics.Shaders.ShaderConstants Documentation

Inherits from: Libraries.Language.Object

Variables Table

VariablesDescription
integer TESSELLATION_EVALUATION_SHADERThis code represents a tessellation evaluation shader. This shader step is optional. If used, this should follow after a tessellation control shader in a shader program.
integer VERTEX_SHADERThis code represents a vertex shader. Every shader program must have a vertex shader as its first shader step.
integer FRAGMENT_SHADERThis code represents a fragment shader. Every shader program must have a fragment shader as its final shader step.
integer TESSELLATION_CONTROL_SHADERThis code represents a tessellation control shader. This shader step is optional. If used, this should precede a tessellation evaluation shader in a shader program.
integer GEOMETRY_SHADERThis code represents a geometry shader. This shader step is optional.
integer COMPUTE_SHADERThis code represents a compute shader. Compute shaders are used to perform calculations on the GPU, which can be returned or used for other shader stages.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()