Libraries.Game.Graphics.Vulkan.VulkanConstants Documentation
Inherits from: Libraries.Language.Object
Variables Table
| Variables | Description |
|---|---|
| integer FORMAT_R16G16B16_UINT | |
| integer DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT | This value indicates that a descriptor pool will be used to manage descriptors that can be updated after their set has been bound. |
| integer FORMAT_R32G32B32A32_SFLOAT | |
| integer FORMAT_S8_UINT | |
| integer BUFFER_USAGE_INDEX_BUFFER_BIT | |
| integer FORMAT_R16G16B16_UNORM | |
| integer MEMORY_USAGE_AUTO | |
| integer DESCRIPTOR_TYPE_STORAGE_BUFFER | |
| integer DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT | This value indicates that a descriptor set can accept bindings that will be updated after the set has been bound. |
| integer FORMAT_B4G4R4A4_UNORM_PACK16 | |
| integer COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | These values indicate how a chunk of memory will be used. These can be used for the "memoryUsage" parameter for creating a VulkanBuffer. For most purposes, MEMORY_USAGE_AUTO will give best results when combined with an appropriate "bufferUsage" value. |
| integer ALLOCATION_CREATE_CAN_ALIAS_BIT | |
| integer BUFFER_USAGE_VIDEO_ENCODE_DESTINATION_BIT_KHR | |
| integer SHADER_STAGE_ALL | These constants are used to indicate the "level" of a command buffer. Buffers can be either primary or secondary buffers. According to the Vulkan documentation, primary command buffers can execute secondary command buffers and are submitted to queues, while secondary command buffers can be executed by primary command buffers and are not directly submitted to queues. |
| integer IMAGE_USAGE_VIDEO_ENCODE_SOURCE_BIT_KHR | |
| integer FORMAT_X8_D24_UNORM_PACK32 | |
| integer IMAGE_TYPE_3D | Image tiling values, used during image creation. IMAGE_TILING_OPTIMAL is suitable for most cases. |
| integer BUFFER_USAGE_VIDEO_ENCODE_SOURCE_BIT_KHR | |
| integer FORMAT_R8_SRGB | |
| integer FORMAT_R4G4B4A4_UNORM_PACK16 | |
| integer FORMAT_E5B9G9R9_UFLOAT_PACK32 | |
| integer BUFFER_USAGE_INDIRECT_BUFFER_BIT | |
| integer VULKAN_ENGINE_VERSION | Validation layer names. A platform might support some of these layers. If it does, it can use them for validation and error checking. |
| integer BORDER_COLOR_FLOAT_OPAQUE_WHITE | |
| integer SHARING_MODE_CONCURRENT | The FIFO (or First In, First Out) presentation mode will present the next available image when the monitor refreshes. This is the only mode required to be supported by hardware according to the Vulkan spec. Because it aligns with the refresh rate of the monitor, the FIFO mode implies the use of vSync. Note that if the queue of images is full, the application will block! |
| integer API_VERSION_1_0_0 | Constants representing common target Vulkan API versions. For other possible versions, see VulkanUtilities "ConvertToAPIVersionID" action. |
| text DESCRIPTOR_INDEXING_EXTENSION | An extension for devices. Used to allow for more dynamic indexing of descriptors. |
| integer COMPARE_OP_LESS | |
| integer SHADER_STAGE_VERTEX_BIT | Constants representing Shader stages. These are different the shader type values in the ShaderConstants, but they can be converted to and from using VulkanUtilities' "ShaderTypeToVulkanShaderStage" and "VulkanShaderStageToShaderType" actions. |
| integer BUFFER_USAGE_VIDEO_DECODE_DESTINATION_BIT_KHR | |
| text LUNARG_OBJECT_TRACKER_VALIDATION_LAYER | |
| integer FORMAT_R16G16B16_SNORM | |
| integer ERROR_FRAGMENTED_POOL | Image types, used to indicate how many dimensions a VulkanImage has. IMAGE_TYPE_2D is suitable for most cases. |
| text GOOGLE_THREADING_VALIDATION_LAYER | |
| integer FORMAT_B8G8R8_USCALED | |
| integer FORMAT_R5G5B5A1_UNORM_PACK16 | |
| integer FORMAT_R16_SSCALED | |
| integer QUEUE_PROTECTED_BIT | |
| integer FORMAT_R16G16_SINT | |
| integer ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT | These constants indicate how VulkanBuffers are intended to be used. These can be combined with BitwiseOperations and sent as the "usageFlags" parameter when using VulkanBuffer's Create action. |
| integer PIPELINE_STAGE_ALL_COMMANDS_BIT | Bitmask constants for access masks. Used for subpass dependencies, barriers, and broadly for identifying what elements can be accessed at certain times. |
| integer ACCESS_HOST_READ_BIT | |
| integer FORMAT_R4G4_UNORM_PACK8 | |
| integer FORMAT_ASTC_10x10_UNORM_BLOCK | |
| integer PIPELINE_STAGE_ALL_GRAPHICS_BIT | |
| integer ACCESS_MEMORY_READ_BIT | |
| integer FORMAT_R16G16B16_SFLOAT | |
| integer API_VERSION_1_3_0 | |
| integer FORMAT_R64G64_SFLOAT | |
| integer BUFFER_USAGE_MICROMAP_BUILD_INPUT_READ_ONLY_BIT_EXT | |
| integer IMAGE_TYPE_2D | |
| integer IMAGE_ASPECT_DEPTH_BIT | Bitmask values used to indicate which aspects of an image are being accessed as part of an ImageView. |
| integer FORMAT_R16G16B16A16_SSCALED | |
| integer FORMAT_R64_SFLOAT | |
| integer IMAGE_LAYOUT_GENERAL | |
| text LUNARG_CORE_VALIDATION_LAYER | |
| integer ACCESS_SHADER_READ_BIT | |
| integer PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | |
| text BUFFER_DEVICE_ADDRESS_EXTENSION | An extension for devices. Used to enable buffer device addresses (BDA), allowing buffers to be accessed via pointer in shaders. |
| integer FORMAT_D32_SFLOAT_S8_UINT | |
| integer BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR | Constants used to describe how Vulkan Images will be used. These are bit flags, so they can be combined in a bitmask. |
| integer IMAGE_USAGE_INPUT_ATTACHMENT_BIT | |
| integer FORMAT_R8_SSCALED | |
| integer ALLOCATION_CREATE_WITHIN_BUDGET_BIT | |
| integer BLEND_FACTOR_ZERO | Constants used for blending, which describe how colors are mixed together (e.g., for transparency). |
| integer BLEND_FACTOR_SOURCE_ALPHA | |
| integer IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | |
| integer FORMAT_A8B8G8R8_UNORM_PACK32 | |
| integer SAMPLER_MIPMAP_MODE_NEAREST | Mipmap modes, used by image samplers to specify how texture lookups should be performed for mipmapped textures. |
| integer FORMAT_R16G16_USCALED | |
| integer COMPARE_OP_GREATER | |
| integer SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE | |
| integer ALLOCATION_CREATE_DONT_BIND_BIT | |
| integer FORMAT_ASTC_8x8_SRGB_BLOCK | |
| integer BLEND_FACTOR_ONE_MINUS_SOURCE1_COLOR | |
| integer SHADER_STAGE_ALL_GRAPHICS | |
| integer FORMAT_ASTC_10x10_SRGB_BLOCK | |
| integer SHADER_STAGE_COMPUTE_BIT | |
| integer FORMAT_ASTC_10x6_SRGB_BLOCK | |
| integer IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL | |
| integer SAMPLER_ADDRESS_MODE_REPEAT | Address modes, or wrap modes, dictate how an image sampler should act when asked to lookup a texture outside of its defined coordinates. |
| integer DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT | These flags are used to indicate special behavior for DescriptorSetLayoutBindings via the bindingFlag value. The last value, DESCRIPTOR_BINDING_DYNAMIC, is an extra flag added here to conveniently include the other four options together (it is not a value present in the original Vulkan spec). |
| integer ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | Constants used by the Vulkan Memory Allocator and by the VulkanBuffer classes to describe how to allocate memory. These can be used for the "allocationFlags" parameter for creating a VulkanBuffer, and can be combined with the "Or" action in BitwiseOperations. |
| integer BUFFER_USAGE_UNIFORM_BUFFER_BIT | |
| integer COMPARE_OP_EQUAL | |
| integer ATTACHMENT_STORE_OP_DONT_CARE | |
| integer BUFFER_USAGE_TRANSFER_DESTINATION_BIT | |
| integer PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | |
| integer PIPELINE_STAGE_DRAW_INDIRECT_BIT | Bitmask constants for pipeline stages. Used in subpass dependencies and barriers to indicate what stages work begins and finishes in. |
| integer QUEUE_VIDEO_DECODE_BIT | |
| integer FORMAT_R8G8B8A8_SRGB | |
| integer INDEX_TYPE_UINT16 | Data types for index buffers. Used with the BindIndexBufferCommand class. |
| integer FORMAT_B8G8R8_UNORM | |
| integer ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | |
| integer QUEUE_OPTICAL_FLOW_BIT | An extension for devices and physical devices. Used to take graphics rendered to a swapchain and display them on the screen. |
| integer FORMAT_B8G8R8A8_UNORM | |
| integer ERROR_OUT_OF_POOL_MEMORY | |
| integer POLYGON_MODE_FILL | Constants for the Polygon Mode value of VulkanPipelineInfo. These describe how polygons should be filled in, sketched, or otherwise rendered. |
| integer SAMPLE_COUNT_4_BIT | Flags used during the creation of Command Pools. |
| integer QUEUE_FAMILY_IGNORED | This value indicates that the queue family is not used for an operation. Used in VulkanImageMemoryBarrier, among other possible places. |
| integer VERTEX_INPUT_RATE_VERTEX | Constants used for the Input Rate value of VulkanVertexInputBindingDescription. These indicate that values are provided either per-vertex or per-instance while using a particular Pipeline. |
| integer IMAGE_USAGE_VIDEO_DECODE_SOURCE_BIT_KHR | |
| integer FORMAT_R16G16_SFLOAT | |
| integer FORMAT_R8G8B8A8_UNORM | |
| integer FORMAT_R64G64B64_SFLOAT | |
| integer COLOR_COMPONENT_G_BIT | |
| integer FORMAT_A8B8G8R8_SINT_PACK32 | |
| integer ATTACHMENT_STORE_OP_STORE | Constants for load and store operations for attachments. Load operations indicate what operations, if any, should be performed on the data in an attachment when it's loaded (i.e. first time using the attachment during a pass). Store operations indicate what operations should be done on the data once the pass is finished with the attachment. |
| integer FORMAT_R32G32_UINT | |
| integer ALLOCATION_CREATE_RESERVED_2_BIT | |
| integer FORMAT_ASTC_12x12_SRGB_BLOCK | Constants for the color space, which describes the format the monitor expects colors in. This primarily comes in the form of SRGB or UNORM values. "UNORM" is normalized linear color space. Setting the value as UNORM means no transformation will be done. Monitors almost exclusively work in the SRGB color space, though. This boils down to a concept known as "Gamma Correction." Using UNORM will typically result in aberrantly bright, uncorrected colors, so for most display applications, SRGB space is preferred. |
| integer IMAGE_ASPECT_STENCIL_BIT | Composite alpha values for the Swapchain dictate how transparency is calculated for the window. This does NOT impact transparency calculated inside the application, e.g. a sprite with transparency drawn on top of another sprite. Instead, a composite alpha value can be used to show things behind the window. For most applications, using the OPAQUE value is best, because it is the fastest option and we don't usually want to show the content behind the window. |
| integer PIPELINE_STAGE_COMPUTE_SHADER_BIT | |
| integer IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR | |
| integer BLEND_FACTOR_DESTINATION_COLOR | |
| integer FORMAT_A8B8G8R8_USCALED_PACK32 | |
| integer FORMAT_R8G8B8_UINT | |
| integer PRESENT_MODE_IMMEDIATE | The Immediate presentation mode will display each image as soon as it's ready. This doesn't match the monitor refresh rate, so this can cause screen tearing. This mode implies vSync is off. |
| integer DESCRIPTOR_BINDING_DYNAMIC | Constants used for blending, which describe how colors are mixed together (e.g., for transparency). |
| integer SHADER_STAGE_GEOMETRY_BIT | |
| integer FORMAT_ASTC_6x6_SRGB_BLOCK | |
| integer FORMAT_R32G32B32_SINT | |
| integer FORMAT_B8G8R8A8_SINT | |
| integer FORMAT_R16_SNORM | |
| integer SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER | |
| integer FORMAT_R32G32B32_UINT | |
| integer CULL_MODE_NONE | Constants used for the Cull Mode value of VulkanPipelineInfo. These describe which polygons are culled during rendering based on their orientation, or in other words, which side(s) of a rendered model should be ignored. |
| integer FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK | |
| integer FORMAT_R8G8_UINT | |
| integer BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT | |
| integer DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC | |
| integer FORMAT_R64G64B64A64_SFLOAT | |
| integer FORMAT_A8B8G8R8_UINT_PACK32 | |
| integer MEMORY_USAGE_GPU_LAZILY_ALLOCATED | |
| integer COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | Values indicating how a command buffer will be used. |
| text MAC_PORTABILITY_SUBSET_EXTENSION | Flag bit values for defining the features of queue families. Needed while creating a physical device (to check which features it supports). |
| integer IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| integer PRIMITIVE_TOPOLOGY_LINE_STRIP | |
| integer PIPELINE_BIND_POINT_COMPUTE | A constant value indicating that part of a subpass occurs outside of the regular Vulkan pipeline, such as work with the swapchain (because presentation occurs outside of the regular pipeline). |
| integer IMAGE_LAYOUT_PREINITIALIZED | |
| integer PIPELINE_STAGE_FRAGMENT_SHADER_BIT | |
| integer COLOR_SPACE_SRGB_NONLINEAR | Constants for the color space, which describes the format the monitor expects colors in. This primarily comes in the form of SRGB or UNORM values. "UNORM" is normalized linear color space. Setting the value as UNORM means no transformation will be done. Monitors almost exclusively work in the SRGB color space, though. This boils down to a concept known as "Gamma Correction." Using UNORM will typically result in aberrantly bright, uncorrected colors, so for most display applications, SRGB space is preferred. |
| text VULKAN_ENGINE_NAME | These can be used to identify what engine is implementing Vulkan for hardware providers, such as driver manufacturers, if they choose to check. |
| integer PIPELINE_BIND_POINT_GRAPHICS | Constants used to bind to pipeline stages. |
| integer MEMORY_PROPERTY_HOST_CACHED_BIT | |
| integer API_VERSION_1_1_0 | |
| integer ACCESS_UNIFORM_READ_BIT | |
| integer SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT | Filter values used by image samplers, defining how values are retrieved while performing texture lookups. Impacts how textures are sampled when they're rendered to the screen bigger or smaller than the original texture. |
| integer FORMAT_ASTC_8x5_UNORM_BLOCK | |
| integer IMAGE_VIEW_TYPE_2D | Type values for defining the structure and use of Images. |
| text GOOGLE_UNIQUE_OBJECTS_VALIDATION_LAYER | Extension names. Used during the creation of VulkanInstances. |
| integer FORMAT_BC4_UNORM_BLOCK | |
| integer ALLOCATION_CREATE_NEVER_ALLOCATE_BIT | |
| integer MEMORY_PROPERTY_HOST_COHERENT_BIT | |
| integer FORMAT_R8G8_UNORM | |
| integer BUFFER_USAGE_EXECUTION_GRAPH_SCRATCH_BIT_AMDX | |
| integer ALLOCATION_CREATE_UPPER_ADDRESS_BIT | |
| integer BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA | |
| integer SUBPASS_EXTERNAL | A constant value indicating that part of a subpass occurs outside of the regular Vulkan pipeline, such as work with the swapchain (because presentation occurs outside of the regular pipeline). |
| integer FORMAT_A8B8G8R8_SRGB_PACK32 | |
| integer FORMAT_B8G8R8A8_SSCALED | |
| integer BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT | |
| integer CULL_MODE_FRONT_AND_BACK | Constants used for the Front Face value of VulkanPipelineInfo. These are used to determine which way a polygon is facing, based on the order of the provided vertices, and which way they rotate about their center point. |
| integer BUFFER_USAGE_MICROMAP_STORAGE_BIT_EXT | |
| integer IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL | |
| integer BLEND_OP_SUBTRACT | |
| integer COLOR_COMPONENT_B_BIT | |
| integer FORMAT_R32_SFLOAT | |
| integer FORMAT_R8_SINT | |
| integer DYNAMIC_STATE_VIEWPORT | Data types for index buffers. Used with the BindIndexBufferCommand class. |
| integer FORMAT_R8G8_SINT | |
| integer FORMAT_ASTC_5x5_SRGB_BLOCK | |
| integer FORMAT_R8G8_SSCALED | |
| integer COMMAND_BUFFER_LEVEL_PRIMARY | These constants are used to indicate the "level" of a command buffer. Buffers can be either primary or secondary buffers. According to the Vulkan documentation, primary command buffers can execute secondary command buffers and are submitted to queues, while secondary command buffers can be executed by primary command buffers and are not directly submitted to queues. |
| integer FORMAT_R16G16B16_SSCALED | |
| number LOD_CLAMP_NONE | A special value used in VulkanSamplerInfo for the "maxLod" property, indicating that maximum LoD clamping should not be performed. |
| integer FORMAT_R64G64_UINT | |
| integer DESCRIPTOR_TYPE_UNIFORM_BUFFER | |
| integer FORMAT_R8G8B8A8_USCALED | |
| integer IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR | |
| integer BLEND_FACTOR_DESTINATION_ALPHA | |
| integer DYNAMIC_STATE_SCISSOR | These constants represent dynamic states that can be enabled in VulkanPipelines. Use these in the "dynamicStates" Array of VulkanPipelineInfo. |
| integer SHARING_MODE_EXCLUSIVE | Constants used to describe whether or not resources can be accessed simultaneously by multiple queue families or swapchains. |
| integer BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | |
| integer FORMAT_ASTC_5x4_SRGB_BLOCK | |
| integer FORMAT_R32G32B32A32_SINT | |
| integer MEMORY_PROPERTY_DEVICE_LOCAL_BIT | Memory property bits, used when allocating memory (e.g. for VulkanBuffers). These can be used for the "requiredMemoryFlags" and "preferredMemoryFlags" parameters for creating a VulkanBuffer, and they can be combined with the "Or" action in BitwiseOperations. |
| integer ACCESS_INPUT_ATTACHMENT_READ_BIT | |
| integer COMPARE_OP_ALWAYS | A special value used in VulkanSamplerInfo for the "maxLod" property, indicating that maximum LoD clamping should not be performed. |
| integer FORMAT_ASTC_12x10_SRGB_BLOCK | |
| integer FORMAT_A8B8G8R8_SNORM_PACK32 | |
| text SWAPCHAIN_EXTENSION | An extension for devices and physical devices. Used to take graphics rendered to a swapchain and display them on the screen. |
| integer PIPELINE_STAGE_VERTEX_SHADER_BIT | |
| integer PHYSICAL_DEVICE_TYPE_OTHER | Constants representing types of physical devices. |
| integer BUFFER_USAGE_RAY_TRACING_BIT_NV | |
| integer FORMAT_ETC2_R8G8B8_UNORM_BLOCK | |
| integer FORMAT_A2R10G10B10_SINT_PACK32 | |
| integer FORMAT_R8_UINT | |
| integer FORMAT_BC3_SRGB_BLOCK | |
| integer FORMAT_R5G6B5_UNORM_PACK16 | |
| integer FORMAT_B8G8R8A8_UINT | |
| integer FORMAT_BC5_SNORM_BLOCK | |
| integer PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | |
| integer ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT | |
| integer BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT | |
| integer BUFFER_USAGE_PUSH_DESCRIPTORS_DESCRIPTOR_BUFFER_BIT_EXT | |
| integer FORMAT_R8G8B8A8_SNORM | |
| integer IMAGE_USAGE_STORAGE_BIT | |
| integer ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | |
| integer FORMAT_R8_SNORM | |
| integer PRESENT_MODE_FIFO_RELAXED | The FIFO Relaxed mode is an adjustment to the FIFO mode. Like FIFO, this mode stores images in a queue, which are presented during monitor refreshes. However, if a monitor refresh occurs and there's no available image, then the next image will be presented as soon as it becomes available. Essentially, this mode is FIFO that will try to play catch-up if it's needed -- FIFO if rendering is fast, and IMMEDIATE if it's slow. |
| integer FORMAT_BC5_UNORM_BLOCK | |
| integer ATTACHMENT_LOAD_OP_CLEAR | |
| integer IMAGE_LAYOUT_UNDEFINED | Constants representing image layouts. These describe the format of stored image data. |
| integer FORMAT_A2R10G10B10_SSCALED_PACK32 | |
| integer SHADER_STAGE_TESSELLATION_CONTROL_BIT | |
| text LUNARG_PARAMETER_VALIDATION_LAYER | |
| integer BLEND_FACTOR_ONE_MINUS_DESTINATION_ALPHA | |
| integer SAMPLE_COUNT_16_BIT | The Mailbox presentation mode is similar to FIFO in that it displays images during monitor refreshes, but unlike FIFO it will only queue 1 image at a time. If an image is already queued when a new one comes in, it'll overwrite the previous image in the queue, and no blocking occurs. This means Mailbox can provide vSync-like effects (display on monitor refresh and no screen tearing), but we don't have to block if the GPU is working faster than the display. |
| integer MEMORY_PROPERTY_PROTECTED_BIT | |
| integer FORMAT_B5G5R5A1_UNORM_PACK16 | |
| integer COMMAND_BUFFER_LEVEL_SECONDARY | Values indicating how a command buffer will be used. |
| integer PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU | An extension for devices. Used to allow for more dynamic indexing of descriptors. |
| integer IMAGE_USAGE_HOST_TRANSFER_BIT | |
| integer FORMAT_BC7_SRGB_BLOCK | |
| integer POLYGON_MODE_POINT | |
| integer IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL | |
| integer SHADER_STAGE_FRAGMENT_BIT | |
| integer BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR | |
| integer BLEND_OP_MIN | |
| integer PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | |
| integer FORMAT_B8G8R8_SSCALED | |
| integer IMAGE_ASPECT_COLOR_BIT | Bitmask values used to indicate which aspects of an image are being accessed as part of an ImageView. |
| integer BORDER_COLOR_FLOAT_TRANSPARENT_BLACK | Values used by VulkanSamplerInfo's "borderColor" property. Used in conjunction with "SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER" wrap mode to provide a default color when sampling outside of the texture's defined bounds. |
| text KHRONOS_VALIDATION_LAYER | Validation layer names. A platform might support some of these layers. If it does, it can use them for validation and error checking. |
| integer PIPELINE_STAGE_VERTEX_INPUT_BIT | |
| integer PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | |
| integer PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY | |
| integer ACCESS_SHADER_WRITE_BIT | |
| integer COMPARE_OP_NEVER | Comparison operators are used by depth, stencil, and sampler operations to compare values. The exact results depend on what context the operations are being used in. |
| integer FORMAT_R64G64B64_UINT | |
| integer COLOR_COMPONENT_R_BIT | Constants for color components. |
| integer COMPARE_OP_GREATER_OR_EQUAL | |
| integer FORMAT_R8G8B8A8_SSCALED | |
| integer FORMAT_ASTC_8x8_UNORM_BLOCK | |
| integer PIPELINE_STAGE_TOP_OF_PIPE_BIT | Bitmask constants for pipeline stages. Used in subpass dependencies and barriers to indicate what stages work begins and finishes in. |
| integer FORMAT_R8G8_SNORM | |
| integer FORMAT_R8G8B8_UNORM | |
| integer QUEUE_TRANSFER_BIT | |
| integer PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY | |
| integer FORMAT_R8G8B8_SSCALED | |
| integer FORMAT_R16G16_SSCALED | |
| integer FORMAT_R32_SINT | |
| integer IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL | |
| integer BORDER_COLOR_INT_TRANSPARENT_BLACK | Values used by VulkanSamplerInfo's "borderColor" property. Used in conjunction with "SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER" wrap mode to provide a default color when sampling outside of the texture's defined bounds. |
| integer FORMAT_R32G32_SFLOAT | |
| integer MEMORY_USAGE_UNKNOWN | These values indicate how a chunk of memory will be used. These can be used for the "memoryUsage" parameter for creating a VulkanBuffer. For most purposes, MEMORY_USAGE_AUTO will give best results when combined with an appropriate "bufferUsage" value. |
| integer FORMAT_R64G64B64A64_SINT | |
| integer COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | Flags used during the creation of Command Pools. |
| integer FORMAT_ASTC_6x5_SRGB_BLOCK | |
| integer BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT | |
| integer FORMAT_R32_UINT | |
| integer BORDER_COLOR_INT_OPAQUE_WHITE | This value indicates that a descriptor set can accept bindings that will be updated after the set has been bound. |
| integer DESCRIPTOR_TYPE_SAMPLER | Data types for descriptors. Used to access data from shaders for things like uniforms. |
| integer BUFFER_USAGE_VERTEX_BUFFER_BIT | |
| integer CULL_MODE_FRONT_BIT | |
| integer FORMAT_A1R5G5B5_UNORM_PACK16 | |
| integer SUBOPTIMAL | |
| integer FORMAT_BC1_RGBA_SRGB_BLOCK | |
| integer FORMAT_R16G16B16A16_USCALED | |
| integer FORMAT_R16_SFLOAT | |
| integer FORMAT_ASTC_10x5_SRGB_BLOCK | |
| integer FORMAT_ASTC_8x6_UNORM_BLOCK | |
| integer FORMAT_A2B10G10R10_SNORM_PACK32 | |
| integer FORMAT_R8G8B8_USCALED | |
| integer FORMAT_R16G16B16_SINT | |
| integer API_VERSION_1_4_0 | |
| integer FORMAT_B8G8R8_SRGB | |
| integer ATTACHMENT_LOAD_OP_LOAD | |
| integer COLOR_COMPONENT_A_BIT | Constants representing Shader stages. These are different the shader type values in the ShaderConstants, but they can be converted to and from using VulkanUtilities' "ShaderTypeToVulkanShaderStage" and "VulkanShaderStageToShaderType" actions. |
| integer IMAGE_USAGE_VIDEO_ENCODE_DESTINATION_BIT_KHR | |
| integer FORMAT_R64G64B64A64_UINT | |
| integer SAMPLE_COUNT_1_BIT | Sampling flags, used when defining color attachments, and also used for the Rasterization Sampling value of VulkanPipelineInfo. 1 bit of sampling is the most direct and simple way to sample color. Multiple bits are used for multisampling, which is typically used to perform anti-aliasing. |
| integer PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP | |
| integer FORMAT_A2R10G10B10_UINT_PACK32 | |
| integer BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT | |
| integer FRONT_FACE_CLOCKWISE | Constants for color components. |
| integer FORMAT_EAC_R11G11_UNORM_BLOCK | |
| integer FORMAT_ASTC_12x12_UNORM_BLOCK | |
| integer BLEND_FACTOR_ONE_MINUS_SOURCE_COLOR | |
| integer FORMAT_R8G8_SRGB | |
| integer FORMAT_ASTC_12x10_UNORM_BLOCK | |
| integer ALLOCATION_CREATE_MAPPED_BIT | |
| integer FILTER_LINEAR | Mipmap modes, used by image samplers to specify how texture lookups should be performed for mipmapped textures. |
| integer FORMAT_R8G8B8_SNORM | |
| integer COMPARE_OP_NOT_EQUAL | |
| integer IMAGE_TILING_OPTIMAL | Image tiling values, used during image creation. IMAGE_TILING_OPTIMAL is suitable for most cases. |
| integer FORMAT_R16_UNORM | |
| integer FRONT_FACE_COUNTER_CLOCKWISE | Constants used for the Front Face value of VulkanPipelineInfo. These are used to determine which way a polygon is facing, based on the order of the provided vertices, and which way they rotate about their center point. |
| integer DEFAULT_API_VERSION | These can be used to identify what engine is implementing Vulkan for hardware providers, such as driver manufacturers, if they choose to check. |
| integer INDEX_TYPE_UINT32 | Data types for descriptors. Used to access data from shaders for things like uniforms. |
| integer FORMAT_ASTC_5x5_UNORM_BLOCK | |
| integer FORMAT_A2B10G10R10_UNORM_PACK32 | |
| integer BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | |
| integer FORMAT_BC4_SNORM_BLOCK | |
| integer FORMAT_R8G8B8_SINT | |
| integer FORMAT_D24_UNORM_S8_UINT | |
| integer FILTER_NEAREST | Filter values used by image samplers, defining how values are retrieved while performing texture lookups. Impacts how textures are sampled when they're rendered to the screen bigger or smaller than the original texture. |
| integer PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY | |
| integer QUEUE_VIDEO_ENCODE_BIT | |
| integer ACCESS_COLOR_ATTACHMENT_READ_BIT | |
| integer PHYSICAL_DEVICE_TYPE_DISCRETE_GPU | An extension for devices. Used to enable buffer device addresses (BDA), allowing buffers to be accessed via pointer in shaders. |
| integer FORMAT_R16G16B16A16_SINT | |
| integer PRIMITIVE_TOPOLOGY_LINE_LIST | |
| integer FORMAT_ASTC_4x4_UNORM_BLOCK | |
| integer BLEND_FACTOR_SOURCE_COLOR | |
| integer IMAGE_USAGE_TRANSFER_SOURCE_BIT | Constants used to describe how Vulkan Images will be used. These are bit flags, so they can be combined in a bitmask. |
| integer ATTACHMENT_LOAD_OP_DONT_CARE | Constants representing image layouts. These describe the format of stored image data. |
| integer BLEND_FACTOR_SOURCE1_COLOR | |
| integer IMAGE_ASPECT_METADATA_BIT | Type values for defining the structure and use of Images. |
| integer FORMAT_R8G8B8A8_SINT | |
| integer FORMAT_BC1_RGB_SRGB_BLOCK | |
| integer ALLOCATION_CREATE_RESERVED_1_BIT | |
| integer FORMAT_BC1_RGBA_UNORM_BLOCK | |
| integer SAMPLE_COUNT_64_BIT | Constants for load and store operations for attachments. Load operations indicate what operations, if any, should be performed on the data in an attachment when it's loaded (i.e. first time using the attachment during a pass). Store operations indicate what operations should be done on the data once the pass is finished with the attachment. |
| integer FORMAT_D16_UNORM | |
| integer PRIMITIVE_TOPOLOGY_POINT_LIST | Constants for the Topology value of VulkanPipelineInfo. These represent different ways for vertices to be combined together into geometry. |
| integer QUEUE_GRAPHICS_BIT | Flag bit values for defining the features of queue families. Needed while creating a physical device (to check which features it supports). |
| integer BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT | |
| integer MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV | Constants used by the Vulkan Memory Allocator and by the VulkanBuffer classes to describe how to allocate memory. These can be used for the "allocationFlags" parameter for creating a VulkanBuffer, and can be combined with the "Or" action in BitwiseOperations. |
| integer FORMAT_ASTC_10x8_UNORM_BLOCK | |
| integer FORMAT_B8G8R8_UINT | |
| integer PIPELINE_STAGE_HOST_BIT | |
| integer FORMAT_EAC_R11_SNORM_BLOCK | |
| integer FORMAT_R16_SINT | |
| integer FORMAT_A2B10G10R10_SINT_PACK32 | |
| integer IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT | |
| integer FORMAT_R16G16_UNORM | |
| integer POLYGON_MODE_FILL_RECTANGLE_NV | Constants used for the Cull Mode value of VulkanPipelineInfo. These describe which polygons are culled during rendering based on their orientation, or in other words, which side(s) of a rendered model should be ignored. |
| integer FORMAT_A2B10G10R10_SSCALED_PACK32 | |
| integer FORMAT_R64_UINT | |
| integer BLEND_FACTOR_ONE | |
| integer FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK | |
| integer BLEND_OP_ADD | |
| integer MEMORY_PROPERTY_HOST_VISIBLE_BIT | |
| integer IMAGE_LAYOUT_PRESENT_SOURCE | Constants used to bind to pipeline stages. |
| integer COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT | |
| integer FORMAT_ASTC_6x5_UNORM_BLOCK | |
| integer FORMAT_D16_UNORM_S8_UINT | |
| integer SAMPLE_COUNT_8_BIT | The FIFO Relaxed mode is an adjustment to the FIFO mode. Like FIFO, this mode stores images in a queue, which are presented during monitor refreshes. However, if a monitor refresh occurs and there's no available image, then the next image will be presented as soon as it becomes available. Essentially, this mode is FIFO that will try to play catch-up if it's needed -- FIFO if rendering is fast, and IMMEDIATE if it's slow. |
| integer PRIMITIVE_TOPOLOGY_PATCH_LIST | Constants for the Polygon Mode value of VulkanPipelineInfo. These describe how polygons should be filled in, sketched, or otherwise rendered. |
| integer ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
| integer FORMAT_BC2_UNORM_BLOCK | |
| integer FORMAT_A2B10G10R10_USCALED_PACK32 | |
| text LUNARG_STANDARD_VALIDATION_LAYER | |
| integer FORMAT_R32G32B32_SFLOAT | |
| integer MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD | |
| integer SHADER_STAGE_TESSELLATION_EVALUATION_BIT | |
| integer DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT | |
| integer FORMAT_ASTC_10x6_UNORM_BLOCK | |
| integer DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT | These flags are used to indicate special behavior for DescriptorSetLayoutBindings via the bindingFlag value. The last value, DESCRIPTOR_BINDING_DYNAMIC, is an extra flag added here to conveniently include the other four options together (it is not a value present in the original Vulkan spec). |
| integer ALLOCATION_CREATE_STRATEGY_MINIMUM_MEMORY_BIT | |
| integer DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC | |
| integer FORMAT_R16_UINT | |
| integer FORMAT_ASTC_10x5_UNORM_BLOCK | |
| integer BLEND_FACTOR_ONE_MINUS_SOURCE_ALPHA | |
| integer FORMAT_A2B10G10R10_UINT_PACK32 | |
| integer FORMAT_BC6H_SFLOAT_BLOCK | |
| integer FORMAT_R16G16B16A16_SFLOAT | |
| integer BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | |
| integer FORMAT_B5G6R5_UNORM_PACK16 | |
| integer FORMAT_R8G8_USCALED | |
| integer FORMAT_A2R10G10B10_USCALED_PACK32 | |
| integer FORMAT_D32_SFLOAT | |
| integer BLEND_FACTOR_CONSTANT_COLOR | |
| integer IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | |
| integer FORMAT_B8G8R8A8_SRGB | |
| integer BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT | |
| integer FORMAT_A8B8G8R8_SSCALED_PACK32 | |
| integer SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE | Comparison operators are used by depth, stencil, and sampler operations to compare values. The exact results depend on what context the operations are being used in. |
| integer BLEND_FACTOR_CONSTANT_ALPHA | |
| integer FORMAT_EAC_R11G11_SNORM_BLOCK | |
| integer FORMAT_R8_UNORM | |
| integer FORMAT_UNDEFINED | Data formats. Used for representing colors, inputs, attachments, and during Swapchain creation, among other things. |
| integer COMPARE_OP_LESS_OR_EQUAL | |
| integer BLEND_FACTOR_SOURCE1_ALPHA | |
| integer BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | |
| integer FORMAT_A2R10G10B10_UNORM_PACK32 | |
| integer ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
| integer BUFFER_USAGE_VIDEO_DECODE_SOURCE_BIT_KHR | |
| integer FORMAT_R64G64_SINT | |
| integer MEMORY_USAGE_AUTO_PREFER_HOST | Memory property bits, used when allocating memory (e.g. for VulkanBuffers). These can be used for the "requiredMemoryFlags" and "preferredMemoryFlags" parameters for creating a VulkanBuffer, and they can be combined with the "Or" action in BitwiseOperations. |
| integer QUEUE_COMPUTE_BIT | |
| integer BLEND_FACTOR_ONE_MINUS_DESTINATION_COLOR | |
| integer SUBPASS_CONTENTS_INLINE | These constants represent how commands will be submitted to a VulkanCommandBuffer during a render pass. |
| text DEBUG_UTILITIES_EXTENSION | Extension names. Used during the creation of VulkanInstances. |
| integer DESCRIPTOR_TYPE_SAMPLED_IMAGE | |
| integer FORMAT_B10G11R11_UFLOAT_PACK32 | |
| integer IMAGE_USAGE_SAMPLED_BIT | |
| integer ACCESS_INDEX_READ_BIT | |
| integer FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK | |
| integer ACCESS_VERTEX_ATTRIBUTE_READ_BIT | |
| integer FORMAT_R16G16B16A16_UNORM | |
| integer FORMAT_R8G8B8_SRGB | |
| integer ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| integer FORMAT_R16G16B16_USCALED | |
| integer BORDER_COLOR_FLOAT_OPAQUE_BLACK | |
| integer SAMPLER_MIPMAP_MODE_LINEAR | Address modes, or wrap modes, dictate how an image sampler should act when asked to lookup a texture outside of its defined coordinates. |
| integer FORMAT_ASTC_6x6_UNORM_BLOCK | |
| integer FORMAT_ASTC_10x8_SRGB_BLOCK | |
| integer IMAGE_USAGE_VIDEO_DECODE_DESTINATION_BIT_KHR | |
| integer IMAGE_USAGE_COLOR_ATTACHMENT_BIT | |
| integer BUFFER_USAGE_STORAGE_BUFFER_BIT | |
| integer BLEND_OP_REVERSE_SUBTRACT | |
| integer FORMAT_R32G32_SINT | |
| integer IMAGE_USAGE_TRANSFER_DESTINATION_BIT | |
| integer PRESENT_MODE_FIFO | The FIFO (or First In, First Out) presentation mode will present the next available image when the monitor refreshes. This is the only mode required to be supported by hardware according to the Vulkan spec. Because it aligns with the refresh rate of the monitor, the FIFO mode implies the use of vSync. Note that if the queue of images is full, the application will block! |
| integer FORMAT_ASTC_8x6_SRGB_BLOCK | |
| integer IMAGE_TYPE_1D | Image types, used to indicate how many dimensions a VulkanImage has. IMAGE_TYPE_2D is suitable for most cases. |
| integer PHYSICAL_DEVICE_TYPE_CPU | Data formats. Used for representing colors, inputs, attachments, and during Swapchain creation, among other things. |
| integer FORMAT_R16_USCALED | |
| integer BORDER_COLOR_INT_OPAQUE_BLACK | |
| integer BLEND_FACTOR_ONE_MINUS_SOURCE1_ALPHA | |
| integer QUEUE_SPARSE_BINDING_BIT | |
| integer PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | |
| integer PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY | |
| integer DESCRIPTOR_TYPE_INPUT_ATTACHMENT | Vulkan error codes. |
| integer FORMAT_ETC2_R8G8B8_SRGB_BLOCK | |
| integer FORMAT_R8G8B8A8_UINT | |
| integer ALLOCATION_CREATE_STRATEGY_MINIMUM_TIME_BIT | |
| integer PIPELINE_STAGE_TRANSFER_BIT | |
| integer BUFFER_USAGE_TRANSFER_SOURCE_BIT | These constants indicate how VulkanBuffers are intended to be used. These can be combined with BitwiseOperations and sent as the "usageFlags" parameter when using VulkanBuffer's Create action. |
| integer DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER | |
| integer PRIMITIVE_TOPOLOGY_TRIANGLE_FAN | |
| integer MEMORY_USAGE_AUTO_PREFER_DEVICE | |
| integer DESCRIPTOR_TYPE_STORAGE_IMAGE | |
| integer IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR | These constants represent how commands will be submitted to a VulkanCommandBuffer during a render pass. |
| integer SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS | |
| integer IMAGE_TILING_LINEAR | This value indicates that the queue family is not used for an operation. Used in VulkanImageMemoryBarrier, among other possible places. |
| integer FORMAT_ASTC_8x5_SRGB_BLOCK | |
| integer PRESENT_MODE_MAILBOX | The Mailbox presentation mode is similar to FIFO in that it displays images during monitor refreshes, but unlike FIFO it will only queue 1 image at a time. If an image is already queued when a new one comes in, it'll overwrite the previous image in the queue, and no blocking occurs. This means Mailbox can provide vSync-like effects (display on monitor refresh and no screen tearing), but we don't have to block if the GPU is working faster than the display. |
| integer COMPOSITE_ALPHA_OPAQUE_BIT | Composite alpha values for the Swapchain dictate how transparency is calculated for the window. This does NOT impact transparency calculated inside the application, e.g. a sprite with transparency drawn on top of another sprite. Instead, a composite alpha value can be used to show things behind the window. For most applications, using the OPAQUE value is best, because it is the fastest option and we don't usually want to show the content behind the window. |
| integer FORMAT_ASTC_5x4_UNORM_BLOCK | |
| integer PRIMITIVE_TOPOLOGY_TRIANGLE_LIST | |
| integer FORMAT_EAC_R11_UNORM_BLOCK | |
| integer POLYGON_MODE_LINE | |
| integer FORMAT_R16G16B16A16_SNORM | |
| integer FORMAT_BC2_SRGB_BLOCK | |
| integer SUCCESS | Vulkan error codes. |
| integer VERTEX_INPUT_RATE_INSTANCE | Constants for the Topology value of VulkanPipelineInfo. These represent different ways for vertices to be combined together into geometry. |
| integer FORMAT_B8G8R8A8_USCALED | |
| integer DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT | This value indicates that a descriptor pool will be used to manage descriptors that can be updated after their set has been bound. |
| integer FORMAT_BC1_RGB_UNORM_BLOCK | |
| integer IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL | |
| integer ACCESS_TRANSFER_WRITE_BIT | |
| integer BLEND_OP_MAX | |
| integer DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER | |
| integer FORMAT_ASTC_4x4_SRGB_BLOCK | |
| integer FORMAT_BC7_UNORM_BLOCK | |
| integer PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU | Constants representing types of physical devices. |
| integer ERROR_OUT_OF_DATE | |
| integer MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT | |
| integer FORMAT_B8G8R8A8_SNORM | |
| integer FORMAT_BC6H_UFLOAT_BLOCK | |
| integer ACCESS_MEMORY_WRITE_BIT | Constants used for the Input Rate value of VulkanVertexInputBindingDescription. These indicate that values are provided either per-vertex or per-instance while using a particular Pipeline. |
| integer SUBPASS_CONTENTS_INLINE_AND_SECONDARY_COMMAND_BUFFERS | These constants represent dynamic states that can be enabled in VulkanPipelines. Use these in the "dynamicStates" Array of VulkanPipelineInfo. |
| integer BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | |
| integer ACCESS_TRANSFER_READ_BIT | |
| integer FORMAT_R16G16_UINT | |
| integer SAMPLE_COUNT_2_BIT | Sampling flags, used when defining color attachments, and also used for the Rasterization Sampling value of VulkanPipelineInfo. 1 bit of sampling is the most direct and simple way to sample color. Multiple bits are used for multisampling, which is typically used to perform anti-aliasing. |
| integer API_VERSION_1_2_0 | |
| integer FORMAT_R8_USCALED | |
| integer FORMAT_BC3_UNORM_BLOCK | |
| integer ACCESS_INDIRECT_COMMAND_READ_BIT | Bitmask constants for access masks. Used for subpass dependencies, barriers, and broadly for identifying what elements can be accessed at certain times. |
| integer SAMPLE_COUNT_32_BIT | The Immediate presentation mode will display each image as soon as it's ready. This doesn't match the monitor refresh rate, so this can cause screen tearing. This mode implies vSync is off. |
| integer ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | |
| integer FORMAT_A2R10G10B10_SNORM_PACK32 | |
| integer BLEND_FACTOR_SRC_ALPHA_SATURATE | |
| integer ACCESS_HOST_WRITE_BIT | |
| integer FORMAT_R32G32B32A32_UINT | |
| integer FORMAT_B8G8R8_SINT | |
| integer CULL_MODE_BACK_BIT | |
| integer FORMAT_R16G16_SNORM | |
| integer FORMAT_R64G64B64_SINT | |
| integer FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK | |
| integer FORMAT_R16G16B16A16_UINT | |
| integer FORMAT_B8G8R8_SNORM | |
| integer MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD | |
| text MAC_PORTABILITY_EXTENSION | |
| integer DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER | |
| integer FORMAT_R64_SINT | |
| integer PIPELINE_STAGE_GEOMETRY_SHADER_BIT | |
| integer COLOR_SPACE_PASS_THROUGH_EXT | Constants used to describe whether or not resources can be accessed simultaneously by multiple queue families or swapchains. |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
