Libraries.Interface.Behaviors.Controls.TabPaneBackwardTabBehavior Documentation

This is the default behavior for moving forward in the TabPane selected tabs list. If the number of tabs open is 0 or 1, it does nothing. If the number of items is greater than 1, it cycles forward. This is not necessary to use, but is in the default InputTable of the TabPane. Thus, the example shows how it is put into the table.

Inherits from: Libraries.Language.Object, Libraries.Interface.Behaviors.Behavior

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Dispose()Dispose does nothing by default, but can be overridden to conduct cleanup actions when a behavior is finished.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
IsFinished()This action states if a behavior has completed its work.
Run(Libraries.Interface.Events.BehaviorEvent event)
Update(number seconds)Behaviors can optionally be set to Update on every frame of a running program, depending on context.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Dispose()

Dispose does nothing by default, but can be overridden to conduct cleanup actions when a behavior is finished. Note that, as discussed in the comment for the Update action, Dispose is only called if the behavior is added through AddBehavior, not if its set as a default Behavior on an interface element (e.g., a Button’s default clicking behavior).

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

IsFinished()

This action states if a behavior has completed its work.

Return

boolean:

Run(Libraries.Interface.Events.BehaviorEvent event)

Parameters

Update(number seconds)

Behaviors can optionally be set to Update on every frame of a running program, depending on context. By default, however, not all behaviors do this. For example, in a button, Update is never called on its default behavior, just Run. In contrast, if you call AddBehavior on an item, Update would be called on every frame.

Parameters