Libraries.Interface.Forms.FormAssetLoadRequest Documentation

This class is used internally by Forms and its related classes to store requests to load graphical assets. Because it isn't possible to load graphical resources before the game has started, attempts to load images in a Form must be stored and resolved later. This class is for internal use, and most users will never need to interact with it directly.

Inherits from: Libraries.Language.Object

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetAssetFile()

GetAssetPath()

Return

text

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

SetAssetFile(Libraries.System.File assetFile)

SetAssetPath(text assetPath)

Parameters

  • text assetPath

SetControl(Libraries.Interface.Controls.Control control)