5.1: Event-Driven Programming
- Lesson 1: Introduction to Event-Driven Programming
- Lesson 2: Multi-Screen Apps
- Lesson 3: Building an App: Multi-Screen App
- Lesson 4: Controlling Memory with Variables
- Lesson 5: Building an App: Clicker Game
- Lesson 6: User Input and Strings (Text)
- Lesson 7: If-Statements: Unplugges
- Lesson 8: Boolean Expressions and "if" statements
- Lesson 9: "if/elseif" statements and Conditional Logic
- Lesson 10: Building an App: Color Sleuth
Big Questions
- How do you program apps to respond to user "events"?
- How do you write programs to make decisions?
- How do programs keep track of information?
- How creative is programming?
- How do people develop, test, and debug programs?
- How are real world phenomena modeled and simulated on a computer?
- How do you write programs to store and retrieve lots of information?
- What are "data structures" in a program and when do you need them?
- How are algorithms evaluated for "speed"?
Enduring Understandings
- 1.1 Creative development can be an essential process for creating computational artifacts.
- 1.2 Computing enables people to use creative development processes to create computational artifacts for creative expression or to solve a problem.
- 1.3 Computing can extend traditional forms of human expression and experience.
- 2.2 Multiple levels of abstraction are used to write programs or create other computational artifacts.
- 4.1 Algorithms are precise sequences of instructions for processes that can be executed by a computer and are implemented using programming languages.
- 5.1 Programs can be developed for creative expression, to satisfy personal curiosity, to create new knowledge, or to solve problems (to help people, organizations, or society).
- 5.2 People write programs to execute algorithms.
- 5.3 Programming is facilitated by appropriate abstractions.
- 5.4 Programs are developed, maintained, and used by people for different purposes.
- 5.5 Programming uses mathematical and logical concepts.
- 7.1 Computing enhances communication, interaction, and cognition.
Optional Lessons
- None
Chapter 2: Programming with Data Structures
Big Questions
Enduring Understandings
- 2.3 Models and simulations use abstraction to generate new understanding and knowledge.
- 3.1 People use computer programs to process information to gain insight and knowledge.
- 4.1 Algorithms are precise sequences of instructions for processes that can be executed by a computer and are implemented using programming languages.
- 5.1 Programs can be developed for creative expression, to satisfy personal curiosity, to create new knowledge, or to solve problems (to help people, organizations, or society)