Libraries.Game.Graphics.Models.Vulkan.ModelResourcesVulkan Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Graphics.Models.ModelResources

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetColor(integer meshIndex)

Parameters

  • integer meshIndex

Return

Libraries.Game.Graphics.Color

GetColor()

This action sets the diffuse color of a primitive model. If the model did not previously have a color applied to it, it will add a color to it.

Return

Libraries.Game.Graphics.Color:

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetPostAnimationVertexBuffers()

GetRenderables(Libraries.Containers.Array<Libraries.Game.Graphics.Renderable> renderables)

GetTexture(integer meshIndex)

Parameters

  • integer meshIndex

Return

Libraries.Game.Graphics.Texture

SetColor(Libraries.Game.Graphics.Color color)

This action sets the diffuse color of a primitive model. If the model did not previously have a color applied to it, it will add a color to it.

Parameters

SetColor(integer meshIndex, Libraries.Game.Graphics.Color color)

This action sets the diffuse color of a primitive model. If the model did not previously have a color applied to it, it will add a color to it.

Parameters

SetFromBlueprint(Libraries.Game.Graphics.Models.ModelBlueprint schematic)

SetModel(Libraries.Game.Graphics.Model model)

SetTexture(Libraries.Game.Graphics.Texture texture)

This action sets the texture of a primitive model. If the model did not previously have a texture applied to it, it will add a texture to it.

Parameters

SetTexture(integer meshIndex, Libraries.Game.Graphics.Texture texture)

This action sets the texture of a primitive model. If the model did not previously have a texture applied to it, it will add a texture to it.

Parameters