Libraries.Game.Graphics.Color Documentation
The Color class stores information about a color used by the game engine. Colors are stored as a combination of red, green, blue, and alpha (or opacity). All four values may be set from 0 to 1, where 0 represents the total lack of a color or full transparency, and 1 represents full presence of that color or total opacity.
Example Code
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle1
Drawable rectangle2
Drawable rectangle3
Color blue
Color yellow
Color glassy
action Main
StartGame()
end
action CreateGame
blue:SetColor(0, 0, 1, 1)
rectangle1:LoadFilledRectangle(100, 50, blue)
yellow:SetColor(1, 1, 0, 1)
rectangle2:LoadFilledRectangle(100, 50, yellow)
glassy:SetColor(1, 1, 1, 0.25)
rectangle3:LoadFilledRectangle(100, 50, glassy)
rectangle1:SetPosition(50, 50)
rectangle2:SetPosition(200, 50)
rectangle3:SetPosition(125, 65)
Add(rectangle1)
Add(rectangle2)
Add(rectangle3)
end
end
Inherits from: Libraries.Game.Graphics.ColorGroup, Libraries.Language.Object
Actions Documentation
Black()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Black()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Blue()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Blue()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
CalculateContrast(Libraries.Game.Graphics.Color one, Libraries.Game.Graphics.Color two)
This action calculates the W3C color contrast between two colors passed as parameters. Contrast values range between 1 (minimum contrast) and 21 (maximum contrast).
Parameters
- Libraries.Game.Graphics.Color: the first color in the comparison
- Libraries.Game.Graphics.Color: the color to compare against
Return
number: the contrast, between 1 and 21
Example
use Libraries.Game.Graphics.Color
Color color
Color pinkish = color:CustomColor(236.0/255.0,85.0/255.0,93.0/255.0,1)
contrast = color:CalculateContrast(pinkish, color:White())
output contrast
CalculateContrast(Libraries.Game.Graphics.Color two)
This action calculates the W3C color contrast between the current color and the color passed. Contrast values range between 1 (minimum contrast) and 21 (maximum contrast).
Parameters
- Libraries.Game.Graphics.Color: the color to compare against
Return
number: the contrast, between 1 and 21
Example
use Libraries.Game.Graphics.Color
Color color
Color pinkish = color:CustomColor(236.0/255.0,85.0/255.0,93.0/255.0,1)
contrast = pinkish:CalculateContrast(color:White())
output contrast
CalculateLuminance()
This action calculates the W3C luminance of the current color. Luminance ranges from 0 (black) to 1 (white). The potential values include the endpoints of 0 and 1.
Return
number: the luminance, between 0 and 1 (inclusive)
Example
use Libraries.Game.Graphics.Color
Color color //black by default
contrast = color:CalculateLuminance()
output contrast
CalculateLuminance(Libraries.Game.Graphics.Color color)
This action calculates the W3C luminance of the passed color. Luminance ranges from 0 (black) to 1 (white). The potential values include the endpoints of 0 and 1.
Parameters
- Libraries.Game.Graphics.Color: the first color in the comparison
Return
number: the luminance, between 0 and 1 (inclusive)
Example
use Libraries.Game.Graphics.Color
Color color
contrast = color:CalculateLuminance(color:White())
output contrast
Clamp()
This action sets all color component values to be between 0 and 1.
Return
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color:SetRed(50)
color:SetBlue(-10)
color:SetGreen(0.5)
color:SetAlpha(1)
color:Clamp()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Clear()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Clear()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Copy()
Example
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
Color original
Color copy
action Main is Game
StartGame()
end
action CreateGame
original = original:Navy()
copy = original:Copy()
end
end
CopyColor(Libraries.Game.Graphics.Color copyColor)
This action sets this color to be identical to the given color parameter.
Parameters
Example
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
Color original
Color copy
action Main is Game
StartGame()
end
action CreateGame
original = original:Navy()
copy:CopyColor(original)
end
end
CustomColor(number red, number green, number blue, number alpha)
This action returns a new color with the given red, green, blue, and alpha values, where 0 represents a total absence of that component and 1 represents a full presence of it. Alpha is the opacity of a color, where 0 represents total transparency and 1 represents total opacity.
Parameters
- number red
- number green
- number blue
- number alpha
Return
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
rectangle:LoadFilledRectangle(100, 50, color:CustomColor(1, 0.7, 0, 1))
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Cyan()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Cyan()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
DarkGray()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:DarkGray()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
EncodeColorAsNumber()
This action encodes this color as a number. This is used primarily for internal use, and most users will never need to use this action directly.
Return
number:
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetAlpha()
This action returns the alpha component of this color.
Return
number:
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color:SetColor(0.5, 0.7, 0.9, 1)
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
output "The alpha value is " + color:GetAlpha()
end
end
GetBlue()
This action returns the blue component of this color.
Return
number:
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color:SetColor(0.5, 0.7, 0.9, 1)
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
output "The blue value is " + color:GetBlue()
end
end
GetBottomLeft()
This action returns what color is applied to the bottom left corner of an object which is using this Color. Note that for a Color object, the returned value is the same Color object from which the action was called, and all four corner actions (GetTopLeft(), GetTopRight(), GetBottomLeft(), and GetBottomRight()) return the same value.
Return
Libraries.Game.Graphics.Color: The Color object that the action was called from.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Gradient
class Main is Game
action Main
StartGame()
end
action CreateGame
Color color
color = color:Orange()
Color corner = gradient:GetBottomLeft()
output "The color's values are: " + corner:GetRed() + ", " + corner:GetBlue() + ", " + corner:GetGreen() + ", " + corner:GetAlpha()
end
end
GetBottomRight()
This action returns what color is applied to the bottom right corner of an object which is using this Color. Note that for a Color object, the returned value is the same Color object from which the action was called, and all four corner actions (GetTopLeft(), GetTopRight(), GetBottomLeft(), and GetBottomRight()) return the same value.
Return
Libraries.Game.Graphics.Color: The Color object that the action was called from.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Gradient
class Main is Game
action Main
StartGame()
end
action CreateGame
Color color
color = color:Orange()
Color corner = gradient:GetTopLeft()
output "The color's values are: " + corner:GetRed() + ", " + corner:GetBlue() + ", " + corner:GetGreen() + ", " + corner:GetAlpha()
end
end
GetColorCode()
This action will return the color as an integer in the RGBA8888 format, or in other words, in the 32 bit integer, the highest 8 bits represent the red, the next 8 represent the green, the next 8 represent the blue, and the final 8 represent the alpha (which is usually transparency). This is used primarily for internal use, and most users will never need to use this action directly.
Return
integer:
GetGreen()
This action returns the green component of this color.
Return
number:
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color:SetColor(0.5, 0.7, 0.9, 1)
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
output "The green value is " + color:GetGreen()
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetHexColorWithAlpha()
This action returns a 8-character hexadecimal string representing this color. The color is made of red, green, blue, and alpha components, each of which is represented by two hex characters (in that order). Some formats do not uniformly support alpha values for hex color codes, such as SVGs. If you need a hex string that does not include alpha information, use "GetHexColorWithoutAlpha()" instead.
Return
text: A 8-character hex string representing the RGBA components of this color.
Example
use Libraries.Game.Graphics.Color
Color color
color:SetColor(0.0, 1.0, 1.0, 0.70)
// This will output "00FFFFB2", representing no red, full green and blue, and 70% opacity
output color:GetHexColorWithAlpha()
GetHexColorWithoutAlpha()
This action returns a 6-character hexadecimal string representing this color. The color is made of red, green, and blue components, each of which is represented by two hex characters (in that order). This does not include any information on the alpha component. This is useful for formats that do not uniformly support alpha values for hex color codes, such as SVGs. If you need a hex string that does include alpha information, use "GetHexColorWithAlpha()" instead.
Return
text: A 6-character hex string representing the RGB components of this color.
Example
use Libraries.Game.Graphics.Color
Color color
Color red = color:Red()
// This will output "FF0000", representing full red and no green or blue
output red:GetHexColorWithoutAlpha()
GetRed()
This action returns the red component of this color.
Return
number:
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color:SetColor(0.5, 0.7, 0.9, 1)
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
output "The red value is " + color:GetRed()
end
end
GetTopLeft()
This action returns what color is applied to the top left corner of an object which is using this Color. Note that for a Color object, the returned value is the same Color object from which the action was called, and all four corner actions (GetTopLeft(), GetTopRight(), GetBottomLeft(), and GetBottomRight()) return the same value.
Return
Libraries.Game.Graphics.Color: The Color object that the action was called from.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Gradient
class Main is Game
action Main
StartGame()
end
action CreateGame
Color color
color = color:Orange()
Color corner = gradient:GetTopLeft()
output "The color's values are: " + corner:GetRed() + ", " + corner:GetBlue() + ", " + corner:GetGreen() + ", " + corner:GetAlpha()
end
end
GetTopRight()
This action returns what color is applied to the top right corner of an object which is using this Color. Note that for a Color object, the returned value is the same Color object from which the action was called, and all four corner actions (GetTopLeft(), GetTopRight(), GetBottomLeft(), and GetBottomRight()) return the same value.
Return
Libraries.Game.Graphics.Color: The Color object that the action was called from.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Gradient
class Main is Game
action Main
StartGame()
end
action CreateGame
Color color
color = color:Orange()
Color corner = gradient:GetTopRight()
output "The color's values are: " + corner:GetRed() + ", " + corner:GetBlue() + ", " + corner:GetGreen() + ", " + corner:GetAlpha()
end
end
Gray()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Gray()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Green()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Green()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
LightGray()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:LightGray()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
LinearInterpolation(Libraries.Game.Graphics.Color targetColor, number coefficient)
This action will perform linear interpolation between this Color and the provided target Color using the given interpolation coefficient, which can be between 0 and 1 (inclusive). The Color that called this action will be changed to reflect the results of the linear interpolation.
Parameters
- Libraries.Game.Graphics.Color
- number coefficient
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
Color targetColor
action Main
StartGame()
end
action CreateGame
rectangle:LoadFilledRectangle(100, 50, color:White())
rectangle:SetPosition(50, 50)
Add(rectangle)
color:SetColor(1, 1, 1, 1)
targetColor:SetColor(1, 0, 0, 1)
end
action Update(number seconds)
color:LinearInterpolation(targetColor, 0.5 * seconds)
rectangle:SetColor(color)
end
end
LinearInterpolation(number r, number g, number b, number a, number coefficient)
This action will perform linear interpolation between this Color and the provided red, green, blue, and alpha color values using the given interpolation coefficient, which can be between 0 and 1 (inclusive). The Color that called this action will be changed to reflect the results of the linear interpolation.
Parameters
- number r
- number g
- number b
- number a
- number coefficient
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
rectangle:LoadFilledRectangle(100, 50, color:White())
rectangle:SetPosition(50, 50)
Add(rectangle)
color:SetColor(1, 1, 1, 1)
end
action Update(number seconds)
color:LinearInterpolation(1, 0, 0, 1, 0.5 * seconds)
rectangle:SetColor(color)
end
end
Magenta()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Magenta()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Maroon()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Maroon()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Navy()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Navy()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Olive()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Olive()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Orange()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Orange()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Pink()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Pink()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Purple()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Purple()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Red()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Red()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
SetAlpha(number aVal)
This action sets the alpha component of this color. The value passed should be between 0 and 1, where 0 represents total transparency, and 1 represents total opacity.
Parameters
- number aVal
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color black
action Main
StartGame()
end
action CreateGame
black:SetAlpha(1)
rectangle:LoadFilledRectangle(100, 50, black)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
SetBlue(number bVal)
This action sets the blue component of this color. The value passed should be between 0 and 1, where 0 represents a total lack of blue, and 1 represents a full presence of blue.
Parameters
- number bVal
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color blue
action Main
StartGame()
end
action CreateGame
blue:SetBlue(1)
blue:SetAlpha(1)
rectangle:LoadFilledRectangle(100, 50, blue)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
SetColor(number redValue, number greenValue, number blueValue, number alphaValue)
This action sets a color by setting its red, green, blue, and alpha values, where 0 represents a total absence of that component and 1 represents a full presence of it. Alpha is the opacity of a color, where 0 represents total transparency and 1 represents total opacity.
Parameters
- number redValue
- number greenValue
- number blueValue
- number alphaValue
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color orange
action Main
StartGame()
end
action CreateGame
orange:SetColor(1, 0.7, 0, 1)
rectangle:LoadFilledRectangle(100, 50, orange)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
SetColorFromCode(integer code)
This action is used internally by the game engine to set a color using an integer value representing a color. Most users will never need to use this action directly.
Parameters
- integer code
SetGreen(number gVal)
This action sets the green component of this color. The value passed should be between 0 and 1, where 0 represents a total lack of green, and 1 represents a full presence of green.
Parameters
- number gVal
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color green
action Main
StartGame()
end
action CreateGame
green:SetGreen(1)
green:SetAlpha(1)
rectangle:LoadFilledRectangle(100, 50, green)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
SetHexColor(text hexValue)
This action sets the color using a hexadecimal string. The hexadecimal string must be 6 or 8 hex characters long, and can optionally be preceded by a pound symbol ("#"). From left to right, the color will use each set of 2 hex characters to set the red, green, blue, and alpha components, in that order. If there are only 6 characters, the alpha will be set to 1.0 (fully opaque).
Parameters
- text hexValue: 6 or 8 hexadecimal characters, which can optionally have a "#" at the front
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
class Main is Game
action CreateGame
// This hex value represents full red, no green, and full blue.
text hexValue1 = "FF00FF"
// This hex value represents no red, full green, and some blue. The alpha value is set to roughly half-transparency.
// Note that the text isn't case sensitive, so lowercase "f" and uppercase "F" are the same thing.
text hexValue2 = "#00ff4588"
// Loading our hex values into a pair of colors.
Color color1
color1:SetHexColor(hexValue1)
Color color2
color2:SetHexColor(hexValue2)
// Loading drawables using our new colors, as an example of what the loaded colors look like.
Drawable box1
box1:LoadFilledRectangle(100, 100, color1)
Add(box1)
Drawable box2
box2:LoadFilledRectangle(100, 100, color2)
box2:SetPosition(50, 50)
Add(box2)
end
action Main
StartGame()
end
end
SetRed(number rVal)
This action sets the red component of this color. The value passed should be between 0 and 1, where 0 represents a total lack of red, and 1 represents a full presence of red.
Parameters
- number rVal
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color red
action Main
StartGame()
end
action CreateGame
red:SetRed(1)
red:SetAlpha(1)
rectangle:LoadFilledRectangle(100, 50, red)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Teal()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Teal()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
White()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:White()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Yellow()
Example
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
Drawable rectangle
Color color
action Main
StartGame()
end
action CreateGame
color = color:Yellow()
rectangle:LoadFilledRectangle(100, 50, color)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
On this page
Variables TableAction Documentation- Black()
- Blue()
- CalculateContrast(Libraries.Game.Graphics.Color one, Libraries.Game.Graphics.Color two)
- CalculateContrast(Libraries.Game.Graphics.Color two)
- CalculateLuminance()
- CalculateLuminance(Libraries.Game.Graphics.Color color)
- Clamp()
- Clear()
- Compare(Libraries.Language.Object object)
- Copy()
- CopyColor(Libraries.Game.Graphics.Color copyColor)
- CustomColor(number red, number green, number blue, number alpha)
- Cyan()
- DarkGray()
- EncodeColorAsNumber()
- Equals(Libraries.Language.Object object)
- GetAlpha()
- GetBlue()
- GetBottomLeft()
- GetBottomRight()
- GetColorCode()
- GetGreen()
- GetHashCode()
- GetHexColorWithAlpha()
- GetHexColorWithoutAlpha()
- GetRed()
- GetTopLeft()
- GetTopRight()
- Gray()
- Green()
- LightGray()
- LinearInterpolation(Libraries.Game.Graphics.Color targetColor, number coefficient)
- LinearInterpolation(number r, number g, number b, number a, number coefficient)
- Magenta()
- Maroon()
- Navy()
- Olive()
- Orange()
- Pink()
- Purple()
- Red()
- SetAlpha(number aVal)
- SetBlue(number bVal)
- SetColor(number redValue, number greenValue, number blueValue, number alphaValue)
- SetColorFromCode(integer code)
- SetGreen(number gVal)
- SetHexColor(text hexValue)
- SetRed(number rVal)
- Teal()
- White()
- Yellow()