Libraries.Game.Graphics.Shaders.Vulkan.VulkanShaderProgram Documentation

Inherits from: Libraries.Game.Graphics.Shaders.Programs.ShaderProgramStrategy, Libraries.Language.Object

Actions Documentation

Add(Libraries.Game.Graphics.Shaders.Shader shader)

Begin()

We can now create the Pipeline itself.

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Compile()

CreatePipeline(Libraries.Game.Graphics.Vulkan.VulkanRenderPass renderPass)

Dispose()

Draw(Libraries.Game.Graphics.Mesh mesh, Libraries.Game.Graphics.Camera camera, integer startIndex, integer totalIndices)

Parameters

Draw(Libraries.Game.Graphics.Drawable drawable, integer startIndex, integer totalIndices)

Parameters

Draw(Libraries.Game.Graphics.Mesh mesh, Libraries.Game.Graphics.Camera camera, integer startIndex, integer totalIndices, Libraries.Containers.Array<integer> vertexLocations)

Draw(Libraries.Game.Graphics.Drawable drawable)

End()

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetID()

This action returns a unique ID representing this shader program. This is provided by the rendering system once the program has been compiled. If this program hasn't been compiled yet, this value will be -1.

Return

integer:

GetShaderIterator()

IsCompiled()

This action returns a unique ID representing this shader program. This is provided by the rendering system once the program has been compiled. If this program hasn't been compiled yet, this value will be -1.

Return

boolean:

IsCreated()

Return

boolean

Reload()

Remove(Libraries.Game.Graphics.Shaders.Shader shader)

Render(Libraries.Game.Graphics.Renderable renderable)

SetProgram(Libraries.Game.Graphics.Shaders.Programs.ShaderProgram program)