Libraries.Game.Graphics.Renderable Documentation

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
Libraries.Compute.Matrix4 worldTransformTemporary BLendingATtribut
Libraries.Game.Graphics.Environment environment
Libraries.Containers.Array bonesSets this renderable to have all of the same data as the provided renderabl
Libraries.Game.Graphics.Material material
Libraries.Game.Graphics.ModelData.MeshPart meshPart

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
Set(Libraries.Game.Graphics.Renderable renderable)Sets this renderable to have all of the same data as the provided renderabl
UsesBlending()

Actions Documentation

Compare(Libraries.Language.Object object)

Parameters

Return

integer

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

Set(Libraries.Game.Graphics.Renderable renderable)

Sets this renderable to have all of the same data as the provided renderabl

Parameters

Return

Libraries.Game.Graphics.Renderable:

UsesBlending()

Return

boolean