Libraries.Game.Graphics.Renderable Documentation

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
Libraries.Game.Graphics.Shaders.ShaderMapping shaderMappingAn optional field with an arbitrary object containing additional data for use by a shader. This is undefined by default. If it isn't undefined, it's up to the ShaderMapping to determine how this data should be used. The default shaders/mappings will typically ignore this value.
Libraries.Game.Graphics.Shaders.ShaderProgram shaderProgram
Libraries.Compute.Matrix4 worldTransformTemporary BLendingATtribut
Libraries.Game.Graphics.Camera camera
Libraries.Containers.Array bones
Libraries.Language.Object shaderDataAn optional field with an arbitrary object containing additional data for use by a shader. This is undefined by default. If it isn't undefined, it's up to the ShaderMapping to determine how this data should be used. The default shaders/mappings will typically ignore this value.
Libraries.Game.Graphics.ModelData.MeshPart meshPart
Libraries.Game.Graphics.Environment environment
Libraries.Game.Graphics.Material material

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)Sets this renderable to have all of the same data as the provided renderable.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
Set(Libraries.Game.Graphics.Renderable renderable)Sets this renderable to have all of the same data as the provided renderable.
UsesBlending()Sets this renderable to have all of the same data as the provided renderable.

Actions Documentation

Compare(Libraries.Language.Object object)

Sets this renderable to have all of the same data as the provided renderable.

Parameters

Return

integer:

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

Set(Libraries.Game.Graphics.Renderable renderable)

Sets this renderable to have all of the same data as the provided renderable.

Parameters

Return

Libraries.Game.Graphics.Renderable:

UsesBlending()

Sets this renderable to have all of the same data as the provided renderable.

Return

boolean: