Accessible Apps, Part 1

The first group of problems that allow you to practice building an accessible user interface.

Intro to Creating an App

Build a basic application using the template code in the tray. A working app will run and display a blank page, but will not contain any buttons, labels, or banners.

After selecting to run this form app, similar to the chart apps, the stop button should be used to end the program.

Add a Button

Build a basic application that contains a next button. Set the text of the button. The button won't do anything yet. Later, you will learn about behaviors and be able to program a button to do something.

After selecting to run this form app, similar to the chart apps, the stop button should be used to end the program.

Add an Image Button

Build a basic application that contains an image that is also a button. The button has two parameters: the variable name and image location. Replace the first text parameter with "raptorLogo" and the second with a location of "media/Dinosaur/Raptor.png".

After selecting to run this form app, similar to the chart apps, the stop button should be used to end the program.

Add a Label

Build a basic application that contains a label that displays a message about the weather today. Use the add label action block to display the label to the program. Replace the text in the block with a message about today's weather and run the program.

After selecting to run this form app, similar to the chart apps, the stop button should be used to end the program.

Build an App

Design and build an app that has at least one banner, label, and button. You might design a weather app, an about me app, or any other app that interests you. Your goal is to add user interface elements to display information.