This program makes a math object and calls an action from the math library. However, it does not point to the math library it is using. Add the correct use statement to run this program.
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Drag the use block for the math class, use Libraries.Compute.Math. Remember, use blocks are always placed at the top of the program. This makes sure the program knows where to look for any library you might use later in your program. Once you have added the use block, run the program and check your answer.