A. Types and Variables
Learn the basics of Quorum types and how to define variables of different types.
Computer Science Principles
- Creativity (7)
- Abstraction (3, 7)
- Data and Information (4, 7, 9)
- Algorithms
- Programming (7)
- Internet
- Global Impact (9)
B. Control Structures
Learn the control structures in Quorum. Control structures include if statements for conditionals and repeat statements for looping.
Computer Science Principles
- Creativity (6)
- Abstraction
- Data and Information (2)
- Algorithms (5, 6)
- Programming (2, 3, 5, 6)
- Internet
- Global Impact
Optional Lessons
C. Actions
Learn to structure your code into reusable sections, called actions. Actions allow you to use parameters, overloading, and return types to make code flexible.
Computer Science Principles
- Creativity
- Abstraction
- Data and Information
- Algorithms (4)
- Programming (3, 4)
- Internet
- Global Impact
Optional Lessons
D. Classes
Learn to structure your code into classes in Quorum. These classes will allow you to store logically connected data and actions in one place.
Computer Science Principles
- Creativity
- Abstraction (9)
- Data and Information (9)
- Algorithms (8)
- Programming (2, 8)
- Internet
- Global Impact