Create a Scene Project
This tutorial discusses how you actually make a project with a scene in it.Creating a New Project
To create a New Scene Project, either click File -> New Project, or use the keyboard commands: COMMAND + N on Mac, or CONTROL + N on Windows. From here, a New Project Dialog appears:

Navigate to Games and then select either a 2D or 3D scene. The reason this selection matters is because Quorum will load the default assets for that kind of game into your project.
After the project is created, the screen shows the project, with several items created by default. The first folder "Scenes," which has the file Scene.qs. This is a blank Quorum scene file. The next folder "Resources" contains the "Tilesets" folder with 6 files. Three PNG picture files, and three files with the extension JSON. JSON is a file format called JavaScript Object Notation (JSON). These files allow visual images on the screen, as well as text descriptions. The third folder "Source Code," which has the Main.quourm file. That file contains the code to run the scene.

To open the scene, select Scene. By default, the 2D part of the scene is loaded. The change to the 3D view, use COMMAND+1 or CONTROL+1 to navigate back to the project window. Then go to the scenes and select the one you want. You can also use the mouse and click on the tabs. Quorum uses these as a form of layers. For example, a game could have a 3d component with a user interface layered on top representing some kind of health or magic. You know, use the force, Harry.
Next Tutorial
In the next tutorial, we will discuss What does a Scene have in it?, which describes components of the scene editor in Quorum Studio.