What is a Scene Editor?

In this tutorial, we learn about scene editing. In it, we will examine how to make scenes, use them, load them, and make games with them.

Scene Editor Overview

Making computer games can be hard for many reasons. One more innovation over decades has been the creation of so-called scene editors. Examples of such editors include those in Unity3D, Unreal, and many other engines. The basic idea is to allow visual, or hopefully accessible, manipulation of pictures, sounds, and the like without having to write code for everything. This kind of visual approach is common all throughout computer science. In 3D modeling, for example, tools like Maya or Blender can be used to let users manipulate one 3D object. Scene libraries tend to manipulate more.

Beyond 3D, scene editing is also used in 2D games. The most famous is likely the one used in Scratch. Instead of coding everything, the visual aspect of the system can be manipulated directly and the code then changes what it does. Others like Tiled have made it easier to create 2D map layouts for games, again using visual metaphors. Libraries for scientific computing, 3D printing, and many other applications have followed a similar path of development in using graphics to better afford ease of use. Quorum Studio’s approach here is in the tradition of many of these tools, except we obsess about trying to make it all accessible to people with disabilities.

Next Tutorial

In the next tutorial, we will discuss Creating a scene project, which describes creating a scene project in Quorum Studio.