Libraries.Game.Collision.CollisionEdge3D Documentation

This class represents a node to a doubly linked list of collision edges for 3D objects. The doubly linked list is used for every 3D objects that are collidable and have collided. So an Item3D object will have a head to a CollisionEdge3D doubly linked lis

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetCollision()This action gets the collision event that the "Item3D other" object and the current Item3D object is represented in.
GetHashCode()This action gets the hash code for an object.
GetNext()This action gets the next node of the doubly linked list.
GetOther()This action gets the Item3D object that the Item3D object that has the head of this CollisionEdge3D doubly linked list is colliding with.
GetPrevious()This action gets the previous node of the doubly linked list.
SetCollision(Libraries.Interface.Events.CollisionEvent3D collision)This action sets the collision event that the "Item3D other" object and the current Item3D object is represented in.
SetNext(Libraries.Game.Collision.CollisionEdge3D next)This action sets the next node of the doubly linked list.
SetOther(Libraries.Interface.Item3D other)This action sets the Item3D object that the Item3D object that has the head of this CollisionEdge3D doubly linked list is colliding with.
SetPrevious(Libraries.Game.Collision.CollisionEdge3D previous)This action sets the previous node of the doubly linked list.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetCollision()

This action gets the collision event that the "Item3D other" object and the current Item3D object is represented in.

Return

Libraries.Interface.Events.CollisionEvent3D: the collision event that records which object is collidin

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetNext()

This action gets the next node of the doubly linked list.

Return

Libraries.Game.Collision.CollisionEdge3D: the next node of the doubly linked lis

GetOther()

This action gets the Item3D object that the Item3D object that has the head of this CollisionEdge3D doubly linked list is colliding with.

Return

Libraries.Interface.Item3D: the other 3D object in the collisio

GetPrevious()

This action gets the previous node of the doubly linked list.

Return

Libraries.Game.Collision.CollisionEdge3D: the previous node of the doubly linked lis

SetCollision(Libraries.Interface.Events.CollisionEvent3D collision)

This action sets the collision event that the "Item3D other" object and the current Item3D object is represented in.

Parameters

SetNext(Libraries.Game.Collision.CollisionEdge3D next)

This action sets the next node of the doubly linked list.

Parameters

SetOther(Libraries.Interface.Item3D other)

This action sets the Item3D object that the Item3D object that has the head of this CollisionEdge3D doubly linked list is colliding with.

Parameters

SetPrevious(Libraries.Game.Collision.CollisionEdge3D previous)

This action sets the previous node of the doubly linked list.

Parameters