Variable Summary Table
|integer ACTION_COMPLETED_NOTIFICATION||A constant used with the Notify action, indicating that an action was complete|
|integer OTHER_NOTIFICATION||A constant used with the Notify action, indicating the notification relates to something that isn't described by the other notification constant|
|integer ACTION_ABORTED_NOTIFICATION||A constant used with the Notify action, indicating that the program had to abort some proces|
|integer ITEM_REMOVED_NOTIFICATION||A constant used with the Notify action, indicating that an item was remove|
|integer ITEM_ADDED_NOTIFICATION||A constant used with the Notify action, indicating that a new item was adde|
Actions Summary Table
Handle the focus chang
A constant used with the Notify action, indicating that an action was complete
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Object o Object t integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
- Libraries.Language.Object: The object to compare to.
integer: The Compare result, Smaller, Equal, or Larger.
This action determines if two objects are equal based on their hash code values.
use Libraries.Language.Object use Libraries.Language.Types.Text Object o Text t boolean result = o:Equals(t)
- Libraries.Language.Object: The to be compared.
boolean: True if the hash codes are equal and false if they are not equal.
This action gets the hash code for an object.
Object o integer hash = o:GetHashCode()
integer: The integer hash code of the object.
Notify(Libraries.Interface.Item item, text value, integer notificationType)
Notify(Libraries.Interface.Item item, text value)
A constant used with the Notify action, indicating that an item was remove
A constant used with the Notify action, indicating that a new item was adde
Accessibility may require custom setup for each platform. This action is called during StartGame, before a window is created.
The Shutdown action shuts down the underlying accessibility architecture.
A constant used with the Notify action, indicating the notification relates to something that isn't described by the other notification constant