Libraries.Game.Graphics.Fonts.NameRecord Documentation
The NameRecord class is used to store human-readable information about a font file. Each font file has a "name" table, and this table contains text that describes the file. This includes the platform the font should be used on, the encoding of the text, the language the text is in, and then the text itself. This class is used in the font file reading process and should not typically be used directly. For a detailed explanation of the "name" table, including the variables of the table and how it is structured, see Microsoft's TrueType/OpenType documentation.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetFileFormat(0)
record:SetNumberOfNameRecords(2)
record:SetFontStyleName("Bold")
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetFileFormat()
This action returns the format of the name table.
Return
integer: Returns the format of the name table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetFileFormat()
end
end
GetFontStyleName()
This action returns the name of the style for the font, such as bold.
Return
text: Returns the name of the style for the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetFontStyleName()
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetLanguageID()
This action returns the language ID of the name record.
Return
integer: Returns the language ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetLanguageID()
end
end
GetNameID()
This action returns the name ID of the name record.
Return
integer: Returns the name ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetNameID()
end
end
GetNumberOfNameRecords()
This action returns the number of name records in the font file.
Return
integer: Returns the number of name records in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetNumberOfNameRecords()
end
end
GetOffsetToWord()
This action returns the offset to the name record from the start of the name records in the name table.
Return
integer: Returns the offset to the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetOffsetToWord()
end
end
GetPlatFormSpecificID()
This action returns the encoding ID of the name record.
Return
integer: Returns the encoding ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetPlatFormSpecificID()
end
end
GetPlatformID()
This action returns the platform ID of the name record.
Return
integer: Returns the platform ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetPlatformID()
end
end
GetStringOffset()
This action returns the offset needed to access the start of the name record portion of the name table.
Return
integer: Returns the offset to the start of the name record portion of the name table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetStringOffset()
end
end
GetWordLength()
This action returns the length of the name record.
Return
integer: Returns the length of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
output record:GetWordLength()
end
end
SetFileFormat(integer value)
This action sets the format of the name table.
Parameters
- integer value: The format of the name table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetFileFormat(1)
end
end
SetFontStyleName(text name)
This action sets the name of the style for the font, such as bold.
Parameters
- text name: The name of the style for the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetFontStyleName("Bold")
end
end
SetLanguageID(integer id)
This action sets the language ID of the name record.
Parameters
- integer id: The language ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetLanguageID(0)
end
end
SetNameID(integer id)
This action sets the name ID of the name record.
Parameters
- integer id: The name ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetNameID(2)
end
end
SetNumberOfNameRecords(integer count)
This action sets the number of name records in the font file.
Parameters
- integer count: The number of name records in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetNumberOfNameRecords(10)
end
end
SetOffsetToWord(integer offset)
This action sets the offset to the name record from the start of the name records in the name table.
Parameters
- integer offset: The offset to the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetOffsetToWord(500)
end
end
SetPlatformID(integer id)
This action sets the platform ID of the name record.
Parameters
- integer id: The platform ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetPlatformID(0)
end
end
SetPlatformSpecificID(integer id)
This action sets the encoding ID of the name record.
Parameters
- integer id: The encoding ID of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetPlatformSpecificID(0)
end
end
SetStringOffset(integer offset)
This action sets the offset needed to access the start of the name record portion of the name table.
Parameters
- integer offset: The offset to the start of the name record portion of the name table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetStringOffset(500)
end
end
SetWordLength(integer length)
This action sets the length of the name record.
Parameters
- integer length: The length of the name record.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
NameRecord record
record:SetWordLength(10)
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetFileFormat()
- GetFontStyleName()
- GetHashCode()
- GetLanguageID()
- GetNameID()
- GetNumberOfNameRecords()
- GetOffsetToWord()
- GetPlatFormSpecificID()
- GetPlatformID()
- GetStringOffset()
- GetWordLength()
- SetFileFormat(integer value)
- SetFontStyleName(text name)
- SetLanguageID(integer id)
- SetNameID(integer id)
- SetNumberOfNameRecords(integer count)
- SetOffsetToWord(integer offset)
- SetPlatformID(integer id)
- SetPlatformSpecificID(integer id)
- SetStringOffset(integer offset)
- SetWordLength(integer length)