Libraries.Game.Scenes.DefaultSceneManager Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Scenes.SceneManager

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
CustomLoadProperty2D(Libraries.Interface.Item2D item, text key, Libraries.Data.Formats.JavaScriptObjectNotation json)This action can be used to override a portion of the default Item3D loading.
CustomLoadProperty3D(Libraries.Interface.Item3D item, text key, Libraries.Data.Formats.JavaScriptObjectNotation json)This action can be used to override a portion of the default Item3D loading.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
Load(Libraries.Game.Scenes.Scene scene)
Save(Libraries.Game.Game game)Variables used if the Item is a PointLigh
Save(Libraries.Containers.Array<Libraries.Game.Layer> layers)These variables are used if the Item is a Mode
SaveSkybox(Libraries.Game.Graphics.Skybox skybox)

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

CustomLoadProperty2D(Libraries.Interface.Item2D item, text key, Libraries.Data.Formats.JavaScriptObjectNotation json)

This action can be used to override a portion of the default Item3D loading.

Parameters

Return

boolean:

CustomLoadProperty3D(Libraries.Interface.Item3D item, text key, Libraries.Data.Formats.JavaScriptObjectNotation json)

This action can be used to override a portion of the default Item3D loading.

Parameters

Return

boolean:

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

Load(Libraries.Game.Scenes.Scene scene)

Parameters

Save(Libraries.Game.Game game)

Variables used if the Item is a PointLigh

Parameters

Return

Libraries.Game.Scenes.Scene:

Save(Libraries.Containers.Array<Libraries.Game.Layer> layers)

These variables are used if the Item is a Mode

Parameters

Return

Libraries.Game.Scenes.Scene:

SaveSkybox(Libraries.Game.Graphics.Skybox skybox)

Parameters

Return

Libraries.Data.Formats.JavaScriptObjectNotation