Libraries.Game.Scenes.DefaultSceneManager Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Scenes.SceneManager

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

CustomLoadProperty2D(Libraries.Interface.Item2D item, text key, Libraries.Data.Formats.JavaScriptObjectNotation json)

This action can be used to override a portion of the default Item3D loading.

Parameters

Return

boolean:

CustomLoadProperty3D(Libraries.Interface.Item3D item, text key, Libraries.Data.Formats.JavaScriptObjectNotation json)

This action can be used to override a portion of the default Item3D loading.

Parameters

Return

boolean:

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

Load(Libraries.Game.Scenes.Scene scene)

Save(Libraries.Game.Game game)

These variables are used if the item has physics enabled.

Parameters

Return

Libraries.Game.Scenes.Scene:

Save(Libraries.Containers.Array<Libraries.Game.Layer> layers)

Variables used if the Item is an Audio3D.

Parameters

Return

Libraries.Game.Scenes.Scene:

SaveSkybox(Libraries.Game.Graphics.Skybox skybox)