Libraries.Game.IOSApplication Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Application

Summary

Actions Summary Table

ActionsDescription
CheckForErrors()This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Exit()The Exit action informs the application that it is ready to close.
GetApplicationLocation()This action returns the location of the application bundle on the iOS device.
GetHashCode()This action gets the hash code for an object.
IsRunningOnSimulator()This action will return whether or not the device is currently running on an iOS simulator.
Log(text info)This action will add the given line of text to the logs.
Setup(Libraries.Game.Game game)This action will perform the initial set up of the application for iOS.

Actions Documentation

CheckForErrors()

This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Exit()

The Exit action informs the application that it is ready to close. Note that this does not instantly close the application, but will cause it to close at the end of the current iteration of the main game loop.

GetApplicationLocation()

This action returns the location of the application bundle on the iOS device. If the program is currently running on the simulator, this will return the default working directory of a Quorum File instead.

Return

text:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

IsRunningOnSimulator()

This action will return whether or not the device is currently running on an iOS simulator.

Return

boolean:

Log(text info)

This action will add the given line of text to the logs.

Parameters

Setup(Libraries.Game.Game game)

This action will perform the initial set up of the application for iOS. This is automatically called by the Game engine, so most users will never need to use this action directly.

Parameters