Libraries.Game.IOSApplication Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Application

Summary

Actions Summary Table

ActionsDescription
CheckForErrors()This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging onl
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Exit()The Exit action informs the application that it is ready to close.
GetApplicationLocation()This action returns the location of the application bundle on the iOS device.
GetHashCode()This action gets the hash code for an object.
IsRunningOnSimulator()This action will return whether or not the device is currently running on an iOS simulato
Log(text info)This action will add the given line of text to the log
Setup(Libraries.Game.Game game)This action will perform the initial set up of the application for iOS.

Actions Documentation

CheckForErrors()

This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging onl

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Exit()

The Exit action informs the application that it is ready to close. Note that this does not instantly close the application, but will cause it to close at the end of the current iteration of the main game loo

GetApplicationLocation()

This action returns the location of the application bundle on the iOS device. If the program is currently running on the simulator, this will return the default working directory of a Quorum File instea

Return

text:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

IsRunningOnSimulator()

This action will return whether or not the device is currently running on an iOS simulato

Return

boolean:

Log(text info)

This action will add the given line of text to the log

Parameters

Setup(Libraries.Game.Game game)

This action will perform the initial set up of the application for iOS. This is automatically called by the Game engine, so most users will never need to use this action directl

Parameters