Libraries.Game.Layer Documentation
Inherits from: Libraries.Language.Object
Actions Documentation
AddMouseListener(Libraries.Interface.Events.MouseListener listener)
This action will add a MouseListener to the layer. When the layer receives a mouse event, it will first try to find the topmost item which can handle the event. If the event is not handled, then all MouseListeners in the layer will receive the event.
Parameters
- Libraries.Interface.Events.MouseListener: The MouseListener to add to this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.MouseListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from MouseListener.
MouseListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddMouseListener(myListener)
AddLayer(layer)
end
action Update(number seconds)
end
end
AddMouseMovementListener(Libraries.Interface.Events.MouseMovementListener listener)
This action will add a MouseMovementListener to the layer. When the layer receives a mouse event, it will first try to find the topmost item which can handle the event. If the event is not handled, then all MouseMovementListeners in the layer will receive the event.
Parameters
- Libraries.Interface.Events.MouseMovementListener: The MouseMovementListener to add to this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.MouseMovementListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from MouseMovementListener.
MouseMovementListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddMouseMovementListener(myListener)
AddLayer(layer)
end
action Update(number seconds)
end
end
AddMouseWheelListener(Libraries.Interface.Events.MouseWheelListener listener)
This action will add a MouseWheelListener to the layer. When the layer receives a mouse event, it will first try to find the topmost item which can handle the event. If the event is not handled, then all MouseWheelListeners in the layer will receive the event.
Parameters
- Libraries.Interface.Events.MouseWheelListener: The MouseWheelListener to add to this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.MouseWheelListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from MouseWheelListener.
MouseWheelListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddMouseWheelListener(myListener)
AddLayer(layer)
end
action Update(number seconds)
end
end
AddTouchListener(Libraries.Interface.Events.TouchListener listener)
This action will add a TouchListener to the layer. When the layer receives a touch event, it will first try to find the topmost item which can handle the event. If the event is not handled, then all TouchListeners in the layer will receive the event.
Parameters
- Libraries.Interface.Events.TouchListener: The TouchListener to add to this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.TouchListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from TouchListener.
TouchListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddTouchListener(myListener)
AddLayer(layer)
end
action Update(number seconds)
end
end
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Draw()
This action will draw all items in this Layer on the screen (if they can be drawn and they aren't hidden). If the Layer is currently hidden, then this action will do nothing. This is automatically called by the Game class as needed. Most users will never need to use this action directly.
EnablePhysics(boolean flag)
This action returns whether or not the Layer will automatically respond to ResizeEvents. If this value is true, then the Layer will automatically adjust the camera and resize Items on the Layer when a ResizeEvent occurs.
Parameters
- boolean flag
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetAutomaticResizing()
This action returns whether or not the Layer will automatically respond to ResizeEvents. If this value is true, then the Layer will automatically adjust the camera and resize Items on the Layer when a ResizeEvent occurs.
Return
boolean:
GetCamera()
This action will return the camera being used by this Layer. The camera is used to determine what will be drawn on the screen. Objects will be drawn on the screen as they are seen by the Layer's set camera.
Return
Libraries.Game.Graphics.Camera: The camera currently being used by this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.Camera
class Main is Game
Camera layerCamera = undefined
action Main
StartGame()
end
action CreateGame
Layer2D layer
layerCamera = layer:GetCamera()
AddLayer(layer)
end
action Update(number seconds)
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetItemWithInput(number x, number y, Libraries.Containers.Array<Libraries.Game.InputSet> inputValues)
This action finds an Item on this layer which is present at the given coordinates and will respond to at least one of the given InputSets.
Parameters
- number x
- number y
- Libraries.Containers.Array
Return
GetName()
This action returns the name of the Layer. This is used to identify the layer, especially in the Scene system.
Return
text:
GetViewportHeight()
This action will hide the Layer. This will prevent the Layer from appearing when asked to draw.
Return
integer:
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.Drawable
class Main is Game
action Main
StartGame()
end
action CreateGame
Drawable square
square:LoadFilledRectangle(200, 200)
Layer2D layer
layer:Add(square)
AddLayer(layer)
layer:Hide()
end
action Update(number seconds)
end
end
GetViewportWidth()
This action will show the Layer. When Draw is called on a Layer which is showing, its items will appear on the screen. Layers begin showing by default.
Return
integer:
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.Drawable
class Main is Game
action Main
StartGame()
end
action CreateGame
Drawable square
square:LoadFilledRectangle(200, 200)
Layer2D layer
layer:Add(square)
AddLayer(layer)
layer:Hide()
// Since layers are visible by default, it's only necessary to Show
// them after they've been hidden.
layer:Show()
end
action Update(number seconds)
end
end
GetViewportX()
This action sets the viewport that will be used by this Layer. Anything drawn on this Layer will appear in a rectangle that begins x pixels from the left side of the screen, y pixels from the bottom, and has the given width and height in pixels.
Return
integer:
GetViewportY()
This action will return if the current layer is currently visible or not. Layers which are showing will be drawn on the screen automatically by the Game class. Layers begin showing by default.
Return
integer:
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.Drawable
class Main is Game
action Main
StartGame()
end
action CreateGame
Drawable square
square:LoadFilledRectangle(200, 200)
Layer2D layer
layer:Add(square)
AddLayer(layer)
boolean showing = layer:IsShowing()
output "layer:IsShowing() returned " + showing
layer:Hide()
showing = layer:IsShowing()
output "After calling Hide(), IsShowing() returned " + showing
end
action Update(number seconds)
end
end
Hide()
This action will hide the Layer. This will prevent the Layer from appearing when asked to draw.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.Drawable
class Main is Game
action Main
StartGame()
end
action CreateGame
Drawable square
square:LoadFilledRectangle(200, 200)
Layer2D layer
layer:Add(square)
AddLayer(layer)
layer:Hide()
end
action Update(number seconds)
end
end
IsShowing()
This action will return if the current layer is currently visible or not. Layers which are showing will be drawn on the screen automatically by the Game class. Layers begin showing by default.
Return
boolean:
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.Drawable
class Main is Game
action Main
StartGame()
end
action CreateGame
Drawable square
square:LoadFilledRectangle(200, 200)
Layer2D layer
layer:Add(square)
AddLayer(layer)
boolean showing = layer:IsShowing()
output "layer:IsShowing() returned " + showing
layer:Hide()
showing = layer:IsShowing()
output "After calling Hide(), IsShowing() returned " + showing
end
action Update(number seconds)
end
end
PhysicsEnabled()
This action sets if the Layer should automatically respond to ResizeEvents. If this value is true, then the Layer will automatically adjust the camera and resize Items on the Layer when a ResizeEvent occurs.
Return
boolean:
ProcessGestureEvent(Libraries.Interface.Events.GestureEvent event)
This action will notify gesture listeners that are a part of this layer of the given gesture event. This is called automatically by the Game engine as needed. Most users will never need to use this action directly.
Parameters
- Libraries.Interface.Events.GestureEvent: The TouchEvent to send to the TouchListeners.
Return
ProcessMouseEvent(Libraries.Interface.Events.MouseEvent event)
This action will notify mouse listeners that are a part of this layer of the given mouse event. This is called automatically by the Game engine as needed. Most users will never need to use this action directly.
Parameters
- Libraries.Interface.Events.MouseEvent: The MouseEvent to send to the MouseListeners.
Return
Libraries.Interface.Item: The Item which intercepted the event, or undefined if no Item received the event.
ProcessTouchEvent(Libraries.Interface.Events.TouchEvent event)
This action will notify touch listeners that are a part of this layer of the given touch event. This is called automatically by the Game engine as needed. Most users will never need to use this action directly.
Parameters
- Libraries.Interface.Events.TouchEvent: The TouchEvent to send to the TouchListeners.
Return
RemoveMouseListener(Libraries.Interface.Events.MouseListener listener)
This action will remove a MouseListener from the layer. The listener will no longer receive events from the layer. If the given MouseListener is not on the layer before calling this action, then this action will have no effect.
Parameters
- Libraries.Interface.Events.MouseListener: The MouseListener to remove from this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.MouseListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from MouseListener.
MouseListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddMouseListener(myListener)
AddLayer(layer)
layer:RemoveMouseListener(listener)
end
action Update(number seconds)
end
end
RemoveMouseMovementListener(Libraries.Interface.Events.MouseMovementListener listener)
This action will remove a MouseMovementListener from the layer. The listener will no longer receive events from the layer. If the given MouseMovementListener is not on the layer before calling this action, then this action will have no effect.
Parameters
- Libraries.Interface.Events.MouseMovementListener: The MouseMovementListener to remove from this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.MouseMovementListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from MouseMovementListener.
MouseMovementListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddMouseMovementListener(myListener)
AddLayer(layer)
layer:RemoveMouseMovementListener(listener)
end
action Update(number seconds)
end
end
RemoveMouseWheelListener(Libraries.Interface.Events.MouseWheelListener listener)
This action will remove a MouseWheelListener from the layer. The listener will no longer receive events from the layer. If the given MouseWheelListener is not on the layer before calling this action, then this action will have no effect.
Parameters
- Libraries.Interface.Events.MouseWheelListener: The MouseWheelListener to remove from this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.MouseWheelListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from MouseWheelListener.
MouseWheelListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddMouseWheelListener(myListener)
AddLayer(layer)
layer:RemoveMouseWheelListener(listener)
end
action Update(number seconds)
end
end
RemoveTouchListener(Libraries.Interface.Events.TouchListener listener)
This action will remove a TouchListener from the layer. The listener will no longer receive events from the layer. If the given TouchListener is not on the layer before calling this action, then this action will have no effect.
Parameters
- Libraries.Interface.Events.TouchListener: The TouchListener to remove from this layer.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Interface.Events.TouchListener
class Main is Game
// For most programs, this should be replaced with
// a custom class inheriting from TouchListener.
TouchListener myListener
action Main
StartGame()
end
action CreateGame
Layer2D layer
layer:AddTouchListener(myListener)
AddLayer(layer)
layer:RemoveTouchListener(listener)
end
action Update(number seconds)
end
end
Resize(Libraries.Interface.Events.ResizeEvent event)
This action will resize the Layer to match the dimensions of the provided ResizeEvent. This action is called automatically by the Game engine if the GetAutomaticResizing() value returns true. Users should not typically need to call this action directly.
Parameters
SetAutomaticResizing(boolean resizing)
This action sets if the Layer should automatically respond to ResizeEvents. If this value is true, then the Layer will automatically adjust the camera and resize Items on the Layer when a ResizeEvent occurs.
Parameters
- boolean resizing
SetCamera(Libraries.Game.Graphics.Camera camera)
This action will set the camera being used by this Layer. The camera is used to determine what will be drawn on the screen. Objects will be drawn on the screen as they are seen by the Layer's set camera.
Parameters
- Libraries.Game.Graphics.Camera: The camera that this layer should use.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.OrthographicCamera
class Main is Game
action Main
StartGame()
end
action CreateGame
OrthographicCamera camera
Layer2D layer
layer:SetCamera(camera)
AddLayer(layer)
end
action Update(number seconds)
end
end
SetName(text name)
This action sets the name of the Layer. This is used to identify the layer, especially in the Scene system.
Parameters
- text name
SetViewport(integer x, integer y, integer width, integer height)
This action sets the viewport that will be used by this Layer. Anything drawn on this Layer will appear in a rectangle that begins x pixels from the left side of the screen, y pixels from the bottom, and has the given width and height in pixels.
Parameters
- integer x
- integer y
- integer width
- integer height
SetViewportAndCamera(integer x, integer y, integer width, integer height)
This actions sets the viewport that will be used by this Layer, and adjusts the Layer's camera to match the dimensions of the viewport.
Parameters
- integer x
- integer y
- integer width
- integer height
Show()
This action will show the Layer. When Draw is called on a Layer which is showing, its items will appear on the screen. Layers begin showing by default.
Example
use Libraries.Game.Game
use Libraries.Game.Layer2D
use Libraries.Game.Graphics.Drawable
class Main is Game
action Main
StartGame()
end
action CreateGame
Drawable square
square:LoadFilledRectangle(200, 200)
Layer2D layer
layer:Add(square)
AddLayer(layer)
layer:Hide()
// Since layers are visible by default, it's only necessary to Show
// them after they've been hidden.
layer:Show()
end
action Update(number seconds)
end
end
Update(number seconds)
This action will update all of the items contained within this Layer. The given number of seconds will be passed to each updated item. This is automatically called by the Game class as needed. Most users will never need to use this action directly.
Parameters
- number seconds
On this page
Variables TableAction Documentation- AddMouseListener(Libraries.Interface.Events.MouseListener listener)
- AddMouseMovementListener(Libraries.Interface.Events.MouseMovementListener listener)
- AddMouseWheelListener(Libraries.Interface.Events.MouseWheelListener listener)
- AddTouchListener(Libraries.Interface.Events.TouchListener listener)
- Compare(Libraries.Language.Object object)
- Draw()
- EnablePhysics(boolean flag)
- Equals(Libraries.Language.Object object)
- GetAutomaticResizing()
- GetCamera()
- GetHashCode()
- GetItemWithInput(number x, number y, Libraries.Containers.Array
inputValues) - GetName()
- GetViewportHeight()
- GetViewportWidth()
- GetViewportX()
- GetViewportY()
- Hide()
- IsShowing()
- PhysicsEnabled()
- ProcessGestureEvent(Libraries.Interface.Events.GestureEvent event)
- ProcessMouseEvent(Libraries.Interface.Events.MouseEvent event)
- ProcessTouchEvent(Libraries.Interface.Events.TouchEvent event)
- RemoveMouseListener(Libraries.Interface.Events.MouseListener listener)
- RemoveMouseMovementListener(Libraries.Interface.Events.MouseMovementListener listener)
- RemoveMouseWheelListener(Libraries.Interface.Events.MouseWheelListener listener)
- RemoveTouchListener(Libraries.Interface.Events.TouchListener listener)
- Resize(Libraries.Interface.Events.ResizeEvent event)
- SetAutomaticResizing(boolean resizing)
- SetCamera(Libraries.Game.Graphics.Camera camera)
- SetName(text name)
- SetViewport(integer x, integer y, integer width, integer height)
- SetViewportAndCamera(integer x, integer y, integer width, integer height)
- Show()
- Update(number seconds)