Libraries.Game.Graphics.Fonts.CharacterInformation Documentation
The CharacterInformation class is used to store information about each character and ways to retrieve that information.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.HashTable
class Main is Game
action Main
StartGame()
end
action CreateGame
HashTable<text, CharacterInformation> characterTable
CharacterInformation info
info:SetCharacterCode(97)
characterTable:Add("a", info)
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetCharacterCode()
This action returns the character code, normally in UNICODE, for a given character.
Return
integer: Returns the character code of the character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
integer characterCode = info:GetCharacterCode()
end
end
GetGlyph()
This action returns the glyph for a given character.
Return
Libraries.Game.Graphics.Glyph: Returns the glyph for a given character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Graphics.Glyph
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
Glyph glyph = info:GetGlyph()
end
end
GetGlyphLocationTableIndex()
This action returns the location of the glyph within the glyph table.
Return
integer: Returns the location of the glyph within the glyph table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
integer location = info:GetGlyphLocationTableIndex()
end
end
GetGlyphPoints()
This action returns the Bezier curve glyph points for a given character.
Return
Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints: Returns the Bezier curve glyph points for a given character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
BezierCurveGlyphPoints glyphPoints = info:GetGlyphPoints()
end
end
GetGlyphTableOffset()
This action returns the offset for the location of the glyph table within the file.
Return
integer: Returns the offset for the location of the glyph table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
integer offset = info:GetGlyphTableOffset()
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GlyphPointsHaveBeenRead()
This action returns whether or not the Bezier curve glyph points have been read from the file.
Return
boolean: Returns true if the Bezier curve glyph points have been read from the file, and false if they have not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
output info:GlyphPointsHaveBeenRead()
end
end
HasGlyph()
This action returns whether or not the glyph has been created for a given character.
Return
boolean: Returns true if the glyph for a given character has been created, and false if it has not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
output info:HasGlyph()
end
end
SetCharacterCode(integer charCode)
This action sets the character code, normally in UNICODE, for the character.
Parameters
- integer charCode: The numeric code, normally in UNICODE, for the character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
info:SetCharacterCode(97)
end
end
SetGlyph(Libraries.Game.Graphics.Glyph glyph)
This actions sets the glyph for a given character.
Parameters
- Libraries.Game.Graphics.Glyph: The glyph for a given character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Graphics.Glyph
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
Glyph glyph
info:SetGlyph(glyph)
end
end
SetGlyphIndexAndOffset(integer glyphIndex, integer glyphOffset)
This action sets the offset of the glyph table in the font file, and the index of this glyph within the glyph table.
Parameters
- integer glyphIndex: The location of the glyph within the table.
- integer glyphOffset: The location of the glyph table within the file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
info:SetGlyphIndexAndOffset(0, 0)
end
end
SetGlyphPoints(Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints glyphPoints)
This action sets the Bezier curve points of the glyph for a given character.
Parameters
- Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints: The Bezier curve points of the glyph for a given character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterInformation info
BezierCurveGlyphPoints glyphOutline
info:SetGlyphPoints(glyphOutline)
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetCharacterCode()
- GetGlyph()
- GetGlyphLocationTableIndex()
- GetGlyphPoints()
- GetGlyphTableOffset()
- GetHashCode()
- GlyphPointsHaveBeenRead()
- HasGlyph()
- SetCharacterCode(integer charCode)
- SetGlyph(Libraries.Game.Graphics.Glyph glyph)
- SetGlyphIndexAndOffset(integer glyphIndex, integer glyphOffset)
- SetGlyphPoints(Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints glyphPoints)