Libraries.Interface.DefaultInputSets Documentation
Inherits from: Libraries.Language.Object
Actions Documentation
AddAltModifier(Libraries.Game.InputSet set)
AddControlModifier(Libraries.Game.InputSet set)
AddMetaModifier(Libraries.Game.InputSet set)
AddShiftModifier(Libraries.Game.InputSet set)
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetDownArrowKey()
Return
GetEnterKey()
Return
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetLeftArrowKey()
Return
GetLeftClick()
Return
GetRightArrowKey()
Return
GetRightClick()
Return
GetTextInputSet()
Return
GetUpArrowKey()
Return
SetupBlockEditorInput(Libraries.Game.GameInput gameInput)
This needs builds off the textbox and text field input tables so make sure those are added before this one
Parameters
SetupButtonGroupInput(Libraries.Game.GameInput gameInput)
Parameters
SetupButtonInput(Libraries.Game.GameInput gameInput)
Parameters
SetupChartInput(Libraries.Game.GameInput gameInput)
SetupDialogInput(Libraries.Game.GameInput gameInput)
Parameters
SetupFlowChartInput(Libraries.Game.GameInput gameInput)
SetupGutterInput(Libraries.Game.GameInput gameInput)
Parameters
SetupListInput(Libraries.Game.GameInput gameInput)
Parameters
SetupMenuInput(Libraries.Game.GameInput gameInput)
The table for the TabViewArea makes it possible to escape from TabPane content to focus on the TabBar.
Parameters
SetupSceneEditorInput(Libraries.Game.GameInput gameInput)
SetupScrollBarControlInput(Libraries.Game.GameInput gameInput)
SetupScrollPaneInput(Libraries.Game.GameInput gameInput)
Giving the scroll bars an empty behavior for mouse click will make them intercept the mouse clicks even if it isn't going to do anything with them. Necessary for e.g. TextBox to ensure attempts to use the scroll bars don't propagate down as clicks in the text area.
Parameters
SetupSpreadsheetInput(Libraries.Game.GameInput gameInput)
On Windows, Shift-F10 opens context menus just like right-clicking.
Parameters
SetupTabPaneInput(Libraries.Game.GameInput gameInput)
Parameters
SetupTextBoxInput(Libraries.Game.GameInput gameInput)
Parameters
SetupTextFieldInput(Libraries.Game.GameInput gameInput)
SetupToolbarInput(Libraries.Game.GameInput gameInput)
Parameters
SetupTreeInput(Libraries.Game.GameInput gameInput)
Parameters
SetupTreeTableInput(Libraries.Game.GameInput gameInput)
On this page
Variables TableAction Documentation- AddAltModifier(Libraries.Game.InputSet set)
- AddControlModifier(Libraries.Game.InputSet set)
- AddMetaModifier(Libraries.Game.InputSet set)
- AddShiftModifier(Libraries.Game.InputSet set)
- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetDownArrowKey()
- GetEnterKey()
- GetHashCode()
- GetLeftArrowKey()
- GetLeftClick()
- GetRightArrowKey()
- GetRightClick()
- GetTextInputSet()
- GetUpArrowKey()
- SetupBlockEditorInput(Libraries.Game.GameInput gameInput)
- SetupButtonGroupInput(Libraries.Game.GameInput gameInput)
- SetupButtonInput(Libraries.Game.GameInput gameInput)
- SetupChartInput(Libraries.Game.GameInput gameInput)
- SetupDialogInput(Libraries.Game.GameInput gameInput)
- SetupFlowChartInput(Libraries.Game.GameInput gameInput)
- SetupGutterInput(Libraries.Game.GameInput gameInput)
- SetupListInput(Libraries.Game.GameInput gameInput)
- SetupMenuInput(Libraries.Game.GameInput gameInput)
- SetupSceneEditorInput(Libraries.Game.GameInput gameInput)
- SetupScrollBarControlInput(Libraries.Game.GameInput gameInput)
- SetupScrollPaneInput(Libraries.Game.GameInput gameInput)
- SetupSpreadsheetInput(Libraries.Game.GameInput gameInput)
- SetupTabPaneInput(Libraries.Game.GameInput gameInput)
- SetupTextBoxInput(Libraries.Game.GameInput gameInput)
- SetupTextFieldInput(Libraries.Game.GameInput gameInput)
- SetupToolbarInput(Libraries.Game.GameInput gameInput)
- SetupTreeInput(Libraries.Game.GameInput gameInput)
- SetupTreeTableInput(Libraries.Game.GameInput gameInput)