Libraries.Game.Graphics.Fonts.CoordinateContainer Documentation
The CoordinateContainer class is used to maintain an array of x-intercepts for a character's glyph. This is used in the rasterization process, where every y value has a list of corresponding x-intercepts which indicate the glyph's outline.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
Array<XCoordinateList> xCoordinates = coordinates:GetList()
end
end
Inherits from: Libraries.Language.Object
Summary
Actions Summary Table
Actions | Description |
---|---|
Add(integer position, Libraries.Game.Graphics.Fonts.XCoordinateList item) | This action adds an XCoordinateList to the XCoordinateList array at the specified position. |
Add(Libraries.Game.Graphics.Fonts.XCoordinateList item) | This action adds an XCoordinateList to the end of the XCoordinateList array. |
AddToEnd(Libraries.Game.Graphics.Fonts.XCoordinateList item) | This action adds an XCoordinateList to the last position of the XCoordinateList array. |
AddToFront(Libraries.Game.Graphics.Fonts.XCoordinateList item) | This action adds an XCoordinateList to the first position of the XCoordinateList array. |
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
Get(integer location) | This action returns the item in the XCoordinateList at the specified location. |
GetHashCode() | This action gets the hash code for an object. |
GetList() | This action returns the array of x-intercepts. |
GetSize() | This action returns the size of the XCoordinate list. |
RemoveDuplicates() | This action removes duplicate entries from the XCoordinateList array. |
SetList(Libraries.Containers.Array<Libraries.Game.Graphics.Fonts.XCoordinateList> list) | This action sets the array of x-intercepts. |
ToText() | This action takes the contents of the XCoordinateList array and turns it into a text object. |
Actions Documentation
Add(integer position, Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the XCoordinateList array at the specified position.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:Add(0, xCoordinates)
end
end
Parameters
- integer position: The position within the array to add the item to.
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
Add(Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the end of the XCoordinateList array.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:Add(xCoordinates)
end
end
Parameters
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
AddToEnd(Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the last position of the XCoordinateList array.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:AddToEnd(xCoordinates)
end
end
Parameters
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
AddToFront(Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the first position of the XCoordinateList array.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:AddToFront(xCoordinates)
end
end
Parameters
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Get(integer location)
This action returns the item in the XCoordinateList at the specified location.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList list = coordinates:Get(0)
end
end
Parameters
- integer location: The location of the XCoordinates inside the array.
Return
Libraries.Game.Graphics.Fonts.XCoordinateList: Returns the XCoordinateList at the specified location.
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
GetList()
This action returns the array of x-intercepts.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
Array<XCoordinateList> xCoordinates = coordinates:GetList()
end
end
Return
Libraries.Containers.Array: Returns the array of x-intercepts.
GetSize()
This action returns the size of the XCoordinate list.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
output coordinates:GetSize()
end
end
Return
integer: Returns the size of the XCoordinate list.
RemoveDuplicates()
This action removes duplicate entries from the XCoordinateList array.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
coordinates:RemoveDuplicates()
end
end
SetList(Libraries.Containers.Array<Libraries.Game.Graphics.Fonts.XCoordinateList> list)
This action sets the array of x-intercepts.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList coordinate
Array<XCoordinateList> list
list:Add(coordinate)
coordinates:SetList(list)
end
end
Parameters
- Libraries.Containers.Array: The array of x-intercepts.
ToText()
This action takes the contents of the XCoordinateList array and turns it into a text object.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
output coordinates:ToText()
end
end
Return
text: Returns the text representation of the contents of the array.