Libraries.Game.Graphics.Fonts.CoordinateContainer Documentation
The CoordinateContainer class is used to maintain an array of x-intercepts for a character's glyph. This is used in the rasterization process, where every y value has a list of corresponding x-intercepts which indicate the glyph's outline.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
Array<XCoordinateList> xCoordinates = coordinates:GetList()
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Add(integer position, Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the XCoordinateList array at the specified position.
Parameters
- integer position: The position within the array to add the item to.
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:Add(0, xCoordinates)
end
end
Add(Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the end of the XCoordinateList array.
Parameters
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:Add(xCoordinates)
end
end
AddToEnd(Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the last position of the XCoordinateList array.
Parameters
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:AddToEnd(xCoordinates)
end
end
AddToFront(Libraries.Game.Graphics.Fonts.XCoordinateList item)
This action adds an XCoordinateList to the first position of the XCoordinateList array.
Parameters
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to add to the array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList xCoordinates
coordinates:AddToFront(xCoordinates)
end
end
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Get(integer location)
This action returns the item in the XCoordinateList at the specified location.
Parameters
- integer location: The location of the XCoordinates inside the array.
Return
Libraries.Game.Graphics.Fonts.XCoordinateList: Returns the XCoordinateList at the specified location.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList list = coordinates:Get(0)
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetList()
This action returns the array of x-intercepts.
Return
Libraries.Containers.Array: Returns the array of x-intercepts.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
Array<XCoordinateList> xCoordinates = coordinates:GetList()
end
end
GetSize()
This action returns the size of the XCoordinate list.
Return
integer: Returns the size of the XCoordinate list.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
output coordinates:GetSize()
end
end
RemoveDuplicates()
This action removes duplicate entries from the XCoordinateList array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
coordinates:RemoveDuplicates()
end
end
SetList(Libraries.Containers.Array<Libraries.Game.Graphics.Fonts.XCoordinateList> list)
This action sets the array of x-intercepts.
Parameters
- Libraries.Containers.Array: The array of x-intercepts.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
XCoordinateList coordinate
Array<XCoordinateList> list
list:Add(coordinate)
coordinates:SetList(list)
end
end
ToText()
This action takes the contents of the XCoordinateList array and turns it into a text object.
Return
text: Returns the text representation of the contents of the array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateContainer coordinates
output coordinates:ToText()
end
end
On this page
Variables TableAction Documentation- Add(integer position, Libraries.Game.Graphics.Fonts.XCoordinateList item)
- Add(Libraries.Game.Graphics.Fonts.XCoordinateList item)
- AddToEnd(Libraries.Game.Graphics.Fonts.XCoordinateList item)
- AddToFront(Libraries.Game.Graphics.Fonts.XCoordinateList item)
- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- Get(integer location)
- GetHashCode()
- GetList()
- GetSize()
- RemoveDuplicates()
- SetList(Libraries.Containers.Array
list) - ToText()