Libraries.Interface.Views.View2D Documentation

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Draw(Libraries.Game.Graphics.Painter2D painter)
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
GetItem()
QueueForDrawing(Libraries.Game.Graphics.Painter2D painter)
SetItem(Libraries.Interface.Item2D item)
UpdateFlipping(boolean flipX, boolean flipY)
UpdatePosition(number x, number y, number z)
UpdateRotation(number angle)
UpdateSize(number width, number height)

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Draw(Libraries.Game.Graphics.Painter2D painter)

Parameters

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetItem()

Return

Libraries.Interface.Item2D

QueueForDrawing(Libraries.Game.Graphics.Painter2D painter)

Parameters

SetItem(Libraries.Interface.Item2D item)

Parameters

UpdateFlipping(boolean flipX, boolean flipY)

Parameters

UpdatePosition(number x, number y, number z)

Parameters

UpdateRotation(number angle)

Parameters

UpdateSize(number width, number height)

Parameters