Libraries.Game.Graphics.Fonts.FontKitStrategy Documentation

The FontKitStrategy class is used to handle font loading and usage on web browsers. Most users will not need to use this class directly, as the action calls are done within the Font class.

Example Code

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Label
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        Label label
        if not font:IsFontAvailable("Veranda")
            output "The font could not be found!"
            return now
        end
        font:LoadFont("Veranda")
        font:SetSize(18)
        label:SetFont(font)
        label:SetText("Hello world!")
        Add(label)
    end
end

Inherits from: Libraries.Game.Graphics.Fonts.FontStrategy, Libraries.Language.Object

Actions Documentation

ChangeSubFont(text style)

Parameters

  • text style

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Dispose()

This action will release the resources used by a loaded font. The Font object will no longer be usable until another font is loaded.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        font:Dispose()
    end
end

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetAngle()

This action will return the current angle of the font. For FontKit fonts, rotation isn't supported, so this always returns 0.

Return

number: Returns 0.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        output "The font has an angle of " + font:GetAngle() + " degrees."
    end
end

GetAvailableFonts()

This action will return an array of all files found in the system's default font folder.

Return

Libraries.Containers.Array: Returns an array with all the font files on the system.

Example

use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Containers.Array
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        Array<File> fontFiles = font:GetAvailableFonts()
        integer index = 0
        output "The following fonts are available on the system: "
        repeat fontFiles:GetSize() times
            File temp = fontFiles:Get(index)
            output temp:GetPath()
            index = index + 1
        end
    end
end

GetColor()

This action will return the color of the characters produced by this font.

Return

Libraries.Game.Graphics.Color: The color being used by this font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Color
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        Color color = font:GetColor()
    end
end

GetGlyph(text character)

This action will return a Glyph object for this font's representation of the given character.

Parameters

  • text character: The character to create a glyph of.

Return

Libraries.Game.Graphics.Glyph: Returns a glyph representation of the character.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Glyph
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        Glyph a = font:GetGlyph("a")
    end
end

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetKerning(text currentCharacter, text nextCharacter)

This action will return the kerning value of two consecutive characters.

Parameters

  • text currentCharacter: The first character in the pair.
  • text nextCharacter: The second character in the pair.

Return

integer: Returns the kerning value between two characters.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        integer kerning = font:GetKerning("Y", "a")
    end
end

GetLineHeight()

This action will return the height of each line of text produced by this font.

Return

integer: Returns the height of a line of text for this font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        integer height = font:GetLineHeight()
    end
end

GetMaximumAscent()

This action will check if the font has been loaded yet. If the font has been loaded, this will return true. Otherwise, it will return false.

Return

integer: Returns true if the font is loaded, and false if it is not.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        boolean loaded = font:IsLoaded()
    end
end

GetMaximumDescent()

This action will return the current angle of the font. For FontKit fonts, rotation isn't supported, so this always returns 0.

Return

integer: Returns 0.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        output "The font has an angle of " + font:GetAngle() + " degrees."
    end
end

GetSize()

This action will return the current size of the font. The default font size is 14.

Return

integer: Returns the current size of the font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        output "The default font size is " + font:GetSize()
    end
end

GetUnderlinePosition()

This action will set the angle in degrees of the characters produced by this font. This functionality is not currently supported for FontKit (web browser) fonts.

Return

integer:

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:SetAngle(90)
    end
end