Libraries.Compute.Matrix4 Documentation
Matrix4 is a class representing a 4x4 matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(2, 5, 0, 0, 1, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
matrix:Inverse()
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Inherits from: Libraries.Language.Object
Summary
Variable Summary Table
Variables | Description |
---|---|
number row0column1 | |
number row2column1 | |
number row3column2 | |
number row3column0 | |
number row1column1 | |
number row1column2 | |
number row0column0 | |
number row2column3 | |
number row0column3 | |
number row2column0 | |
number row1column0 | |
number row1column3 | |
number row3column3 | |
number row0column2 | |
number row2column2 | |
number row3column1 |
Actions Summary Table
Actions | Description |
---|---|
Average(Libraries.Compute.Matrix4 other, number weight) | This action averages the matrix with the passed matrix. |
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
Copy() | This action creates a new matrix that is a copy of this matrix. |
Determinant() | This action computes the determinant of the matrix. |
Determinant3x3() | This action computes the determinant of the 3x3 matrix composed of the first three rows and first three columns of the 4x4 matrix. |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetElement(integer row, integer column) | This action will multiply the provided vectors by the given Matrix4 (which can be this Matrix4 object or any other Matrix4). |
GetHashCode() | This action gets the hash code for an object. |
GetRotation(boolean normalizeAxes) | This action gets the rotation of the matrix and returns it as a Quaternion. |
GetRotation() | This action gets the rotation of the matrix and returns it as a Quaternion. |
GetScale() | This action returns the scale components of each axis of the matrix. |
GetScaleX() | This action gets the x-component of the scale of the matrix. |
GetScaleXSquared() | This action gets the square of the x-component of the scale of the matrix. |
GetScaleY() | This action gets the y-component of the scale of the matrix. |
GetScaleYSquared() | This action gets the square of the y-component of the scale of the matrix. |
GetScaleZ() | This action gets the z-component of the scale of the matrix. |
GetScaleZSquared() | This action gets the square of the z-component of the scale of the matrix. |
GetTranslation() | This action gets the translational component of the matrix. |
IdentityMatrix() | This action sets the matrix to the 4x4 identity matrix. |
Inverse() | This action computes the inverse of the matrix |
LinearInterpolation(Libraries.Compute.Matrix4 matrix, number alpha) | This action performs a linear interpolation between the matrix and the passed matrix by alpha. |
Multiply(Libraries.Compute.Matrix4 matrix) | This action multiplies the calling matrix by the passed matrix. |
Multiply(Libraries.Compute.Matrix4 matrixA, Libraries.Compute.Matrix4 matrixB) | This action multiplies the two passed matrices. |
Project(Libraries.Compute.Matrix4 matrix, Libraries.Containers.Array<Libraries.Compute.Vector3> vectors) | This action will multiply the provided vectors by the given Matrix4 (which can be this Matrix4 object or any other Matrix4). |
Project(Libraries.Compute.Matrix4 matrix, Libraries.Compute.Vector3 vector) | This action performs a projection with the given matrix and vector. |
Rotate(Libraries.Compute.Quaternion rotation) | This action rotates the matrix by the given quaternion specifying the rotation. |
Rotate(Libraries.Compute.Vector3 axis, number degrees) | This action rotates the matrix around the given axis by the given angle in degrees. |
Rotate(number axisX, number axisY, number axisZ, number degrees) | This action rotates the matrix around the given axis by the given angle in degrees. |
Rotate(Libraries.Compute.Vector3 base, Libraries.Compute.Vector3 target) | This action rotates the matrix by the rotation between the two passed vectors. |
RotateRadians(Libraries.Compute.Vector3 axis, number radians) | This action rotates the matrix around the given axis by the given angle in radians. |
RotateRadians(number axisX, number axisY, number axisZ, number radians) | This action rotates the matrix around the given axis by the given angle in radians. |
Scale(Libraries.Compute.Vector3 scale) | This action scales the scaling portion of the transformation matrix by the passed scale vector. |
Scale(number scale) | This action scales the scaling portion of the transformation matrix by the passed scale value. |
Scale(number scaleX, number scaleY, number scaleZ) | This action scales the scaling portion of the transformation matrix by the passed scale vector. |
Set(Libraries.Compute.Matrix4 matrix) | This action sets the matrix to be a copy of the passed matrix. |
Set(Libraries.Compute.Matrix3 matrix) | This action sets the matrix using the passed 3x3 matrix. |
Set(Libraries.Containers.Array<number> array) | This action sets the values of the matrix using the values of the passed array. |
Set(number translationX, number translationY, number translationZ, number quaternionX, number quaternionY, number quaternionZ, number quaternionW) | This action sets the matrix to the passed translation and rotation. |
Set(Libraries.Compute.Affine2 affine) | This action sets the matrix to the given affine matrix. |
Set(number quaternionX, number quaternionY, number quaternionZ, number quaternionW) | This action sets the matrix to a rotation matrix representing the passed Quaternion values. |
Set(Libraries.Compute.Vector3 position, Libraries.Compute.Quaternion orientation) | This action sets the matrix to the passed translation and rotation. |
Set(number row0column0, number row0column1, number row0column2, number row0column3, number row1column0, number row1column1, number row1column2, number row1column3, number row2column0, number row2column1, number row2column2, number row2column3, number row3column0, number row3column1, number row3column2, number row3column3) | This action sets the values of the matrix to the passed values. |
Set(Libraries.Compute.Vector3 xAxis, Libraries.Compute.Vector3 yAxis, Libraries.Compute.Vector3 zAxis, Libraries.Compute.Vector3 position) | This action sets the four columns of the matrix to correspond to the x-, y-, and z-axis of the vector space. |
Set(Libraries.Compute.Vector3 position, Libraries.Compute.Quaternion orientation, Libraries.Compute.Vector3 scale) | This action sets the matrix to the passed translation, rotation, and scale. |
Set(number translationX, number translationY, number translationZ, number quaternionX, number quaternionY, number quaternionZ, number quaternionW, number scaleX, number scaleY, number scaleZ) | This action sets the matrix to the passed translation, rotation, and scale. |
Set(Libraries.Compute.Quaternion quaternion) | This action sets the matrix to a rotation matrix representing the passed Quaternion. |
SetAsAffine(Libraries.Compute.Matrix4 matrix) | This action sets the matrix as an affine, representing a series of 2D transformations. |
SetAsAffine(Libraries.Compute.Affine2 affine) | This action sets the matrix as an affine, representing a series of 2D transformations. |
SetFromEulerAngles(number yaw, number pitch, number roll) | This action sets the matrix to a rotation matrix with the given Euler angles given in degrees. |
SetFromEulerAnglesRadians(number yaw, number pitch, number roll) | This action sets the matrix to a rotation matrix with the given Euler angles given in radians. |
SetToLookAt(Libraries.Compute.Vector3 position, Libraries.Compute.Vector3 target, Libraries.Compute.Vector3 up) | This action sets the matrix to look at another matrix with a direction, target, and up vector. |
SetToLookAt(Libraries.Compute.Vector3 direction, Libraries.Compute.Vector3 up) | This action sets the matrix to look at another matrix with a direction and an up vector. |
SetToOrthographic(number left, number right, number bottom, number top, number near, number far) | This action sets the matrix to an orthographic projection matrix. |
SetToOrthographic2D(number x, number y, number width, number height, number near, number far) | This action sets the matrix to an orthographic projection matrix with an origin at (x, y) with the given width and height and the given near and far planes. |
SetToOrthographic2D(number x, number y, number width, number height) | This action sets the matrix to an orthographic projection matrix with an origin at (x, y) with the given width and height. |
SetToProjection(number left, number right, number bottom, number top, number near, number far) | Sets the matrix to a projection matrix with a near/far plane, and left, bottom, right and top specifying the points on the near plane that are mapped to the lower left and upper right corners of the viewport. |
SetToProjection(number nearPlane, number farPlane, number fieldOfViewHeight, number aspectRatio) | This action sets the matrix to a projection matrix with the near and far planes, the field of view height, and the aspect ratio. |
SetToRotation(Libraries.Compute.Vector3 axis, number degrees) | This action sets the matrix to the rotation matrix about the passed axis with the given angle in degrees. |
SetToRotation(number baseX, number baseY, number baseZ, number targetX, number targetY, number targetZ) | This action sets the matrix to a rotation matrix between the two vectors. |
SetToRotation(number axisX, number axisY, number axisZ, number degrees) | This action sets the matrix to the rotation matrix about the passed axis with the given angle in degrees. |
SetToRotation(Libraries.Compute.Vector3 base, Libraries.Compute.Vector3 target) | This action sets the matrix to a rotation matrix between the two vectors. |
SetToRotationRadians(Libraries.Compute.Vector3 axis, number radians) | This action sets the matrix to the rotation matrix about the passed axis with the given angle in radians. |
SetToRotationRadians(number axisX, number axisY, number axisZ, number radians) | This action sets the matrix to the rotation matrix about the passed axis with the given angle in radians. |
SetToScaling(Libraries.Compute.Vector3 scale) | This action sets the matrix to a scaling matrix with the passed vector representing the scale. |
SetToScaling(number scaleX, number scaleY, number scaleZ) | This action sets the matrix to a scaling matrix with the passed vector representing the scale. |
SetToTranslation(Libraries.Compute.Vector3 vector) | This action sets the matrix to the translation matrix with the passed translation |
SetToTranslation(number x, number y, number z) | This action sets the matrix to the translation matrix with the passed translation |
SetToTranslationAndScaling(Libraries.Compute.Vector3 translation, Libraries.Compute.Vector3 scaling) | This action sets the matrix to the translation and scaling matrix with the passed translations and scales. |
SetToTranslationAndScaling(number translationX, number translationY, number translationZ, number scalingX, number scalingY, number scalingZ) | This action sets the matrix to the translation and scaling matrix with the passed translations and scales. |
SetToWorld(Libraries.Compute.Vector3 position, Libraries.Compute.Vector3 forward, Libraries.Compute.Vector3 up) | This action sets the matrix to a world with the given position, forward, and up vectors. |
SetTranslation(number x, number y, number z) | This action sets the translational component of the matrix to the given translation vector. |
SetTranslation(Libraries.Compute.Vector3 vector) | This action sets the translational component of the matrix to the given translation vector. |
ToNormalMatrix() | This action sets the matrix to a normal matrix by removing the translational part and transposing the matrix. |
TransformWorldCoordinate(Libraries.Compute.Vector3 coordinate) | This action takes a Vector3 representing a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. |
TransformWorldCoordinate(number x, number y, number z, Libraries.Compute.Vector3 out) | This action takes a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. |
TransformWorldCoordinate(number x, number y, number z) | This action takes a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. |
TransformWorldCoordinate(Libraries.Compute.Vector3 coordinate, Libraries.Compute.Vector3 out) | This action takes a Vector3 representing a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. |
Translate(number x, number y, number z) | This action adds a translational component to the matrix. |
Translate(Libraries.Compute.Vector3 vector) | This action adds a translational component to the matrix. |
Transpose() | This action transposes the matrix. |
Actions Documentation
Average(Libraries.Compute.Matrix4 other, number weight)
This action averages the matrix with the passed matrix. Translations and scales are done via a linear interpolation and rotations are done via a spherical linear interpolation.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
Matrix4 other
matrix:Set(2, 0, 3, 1, 0, 2, 1, 1, 0, 0, 2, 1, 0, 0, 0, 1)
other:Set(4, 0, 6, 2, 0, 4, 2, 2, 0, 0, 4, 2, 0, 0, 0, 2)
matrix:Average(other, 0.5)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Matrix4: The other matrix to average
- number weight: The weight of this transformation matrix
Return
Libraries.Compute.Matrix4: The matrix after averaging
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Copy()
This action creates a new matrix that is a copy of this matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
Matrix4 copyMatrix
copyMatrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix = copyMatrix:Copy()
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Return
Libraries.Compute.Matrix4: A new matrix that is a copy of this matrix
Determinant()
This action computes the determinant of the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(2, 5, 0, 0, 1, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
number determinant = matrix:Determinant()
output "The determinant is " + determinant
Return
number: The determinant of the matrix
Determinant3x3()
This action computes the determinant of the 3x3 matrix composed of the first three rows and first three columns of the 4x4 matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(2, 5, 0, 0, 1, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
number determinant3x3 = matrix:Determinant3x3()
output "The determinant of the 3x3 upper left matrix is " + determinant3x3
Return
number: The determinant of the 3x3 upper left matrix
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetElement(integer row, integer column)
This action will multiply the provided vectors by the given Matrix4 (which can be this Matrix4 object or any other Matrix4). The results are stored in the array of Vector3 objects provided.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
use Libraries.Containers.Array
Vector3 vectorA
Vector3 vectorB
Array<Vector3> array
Matrix4 matrix
vectorA:Set(3.0, 4.0, 2.0)
vectorB:Set(-0.5, 2.0, 0)
array:Add(vectorA)
array:Add(vectorB)
matrix:row0column0 = 2 * 3 / (100 - 0)
matrix:row0column1 = 0
matrix:row0column2 = (100 + 0) / (100 - 0)
matrix:row0column3 = 0
matrix:row1column0 = 0
matrix:row1column1 = 2 * 3 / (100 - 0)
matrix:row1column2 = (100 + 0) / (100 - 0)
matrix:row1column3 = 0
matrix:row2column0 = 0
matrix:row2column1 = 0
matrix:row2column2 = -1 * (10 + 3) / (10 - 3)
matrix:row2column3 = -2 * 10 * 3 / (10 - 3)
matrix:row3column0 = 0
matrix:row3column1 = 0
matrix:row3column2 = -1
matrix:row3column3 = 0
matrix:Project(matrix, array)
integer counter = 0
repeat array:GetSize() times
Vector3 vector = array:Get(counter)
number newX = vector:GetX()
number newY = vector:GetY()
number newZ = vector:GetZ()
output "The vector at array position " + counter + " is: [" + newX + ", " + newY + ", " + newZ + "]"
counter = counter + 1
end
Parameters
Return
number:
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
GetRotation(boolean normalizeAxes)
This action gets the rotation of the matrix and returns it as a Quaternion.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Quaternion
Matrix4 matrix
matrix:SetToRotation(0, 0, 1, 90)
Quaternion quaternion
quaternion = matrix:GetRotation(true)
number x = quaternion:GetX()
number y = quaternion:GetY()
number z = quaternion:GetZ()
number w = quaternion:GetW()
output "The rotation quaternion is : [" + x + ", " + y + ", " + z + ", " + w + "]"
Parameters
- boolean normalizeAxes: true to normalize the axes, false if not
Return
Libraries.Compute.Quaternion: The quaternion with the rotation of the matrix
GetRotation()
This action gets the rotation of the matrix and returns it as a Quaternion.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Quaternion
Matrix4 matrix
matrix:SetToRotation(0, 0, 1, 90)
Quaternion quaternion
quaternion = matrix:GetRotation()
number x = quaternion:GetX()
number y = quaternion:GetY()
number z = quaternion:GetZ()
number w = quaternion:GetW()
output "The rotation quaternion is : [" + x + ", " + y + ", " + z + ", " + w + "]"
Return
Libraries.Compute.Quaternion: The quaternion with the rotation of the matrix
GetScale()
This action returns the scale components of each axis of the matrix.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
matrix:SetToScaling(2, 3, 4)
Vector3 scale = matrix:GetScale()
number x = scale:GetX()
number y = scale:GetY()
number z = scale:GetZ()
output "The scale vector is: [ " + x ", " + y + ", " + z + "]"
Return
Libraries.Compute.Vector3: the scale vector
GetScaleX()
This action gets the x-component of the scale of the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToScaling(2, 3, 4)
number scaleX = matrix:GetScaleX()
output "The x-component of the scale is " + scaleX
Return
number: The x-component of the scale of the matrix
GetScaleXSquared()
This action gets the square of the x-component of the scale of the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToScaling(2, 3, 4)
number scaleXSquared = matrix:GetScaleXSquared()
output "The square of the x-component of the scale is " + scaleXSquared
Return
number: The square of the x-component of the scale of the matrix
GetScaleY()
This action gets the y-component of the scale of the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToScaling(2, 3, 4)
number scaleY = matrix:GetScaleY()
output "The y-component of the scale is " + scaleY
Return
number: The y-component of the scale of the matrix
GetScaleYSquared()
This action gets the square of the y-component of the scale of the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToScaling(2, 3, 4)
number scaleYSquared = matrix:GetScaleYSquared()
output "The square of the y-component of the scale is " + scaleYSquared
Return
number: The square of the y-component of the scale of the matrix
GetScaleZ()
This action gets the z-component of the scale of the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToScaling(2, 3, 4)
number scaleZ = matrix:GetScaleZ()
output "The z-component of the scale is " + scaleZ
Return
number: The z-component of the scale of the matrix
GetScaleZSquared()
This action gets the square of the z-component of the scale of the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToScaling(2, 3, 4)
number scaleXZSquared = matrix:GetScaleZSquared()
output "The square of the z-component of the scale is " + scaleZSquared
Return
number: The square of the z-component of the scale of the matrix
GetTranslation()
This action gets the translational component of the matrix..
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
matrix:SetToTranslationAndScaling(1, 1, 1, 2, 2, 2)
Vector3 translation
translation = matrix:GetTranslation()
number x = translation:GetX()
number y = translation:GetY()
number z = translation:GetZ()
output "The translation vector is: [" + x + ", " + y + ", " + z + "]"
Return
Libraries.Compute.Vector3: The translation component of the matrix
IdentityMatrix()
This action sets the matrix to the 4x4 identity matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:IdentityMatrix()
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Return
Libraries.Compute.Matrix4: The matrix as the 4x4 identity matrix
Inverse()
This action computes the inverse of the matrix
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(2, 5, 0, 0, 1, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
matrix:Inverse()
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Return
Libraries.Compute.Matrix4: The inverted matrix
LinearInterpolation(Libraries.Compute.Matrix4 matrix, number alpha)
This action performs a linear interpolation between the matrix and the passed matrix by alpha. The alpha value must be between 0 and 1 inclusive.
Example Code
use Libraries.Compute.Matrix3
Matrix3 matrix
Matrix3 otherMatrix
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
otherMatrix:Set(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)
matrix:LinearInterpolation(otherMatrix, 0.5)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Matrix4: The other matrix
- number alpha: The alpha value
Return
Libraries.Compute.Matrix4: the linear interpolation of the two matrices
Multiply(Libraries.Compute.Matrix4 matrix)
This action multiplies the calling matrix by the passed matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
Matrix4 otherMatrix
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
otherMatrix:Set(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)
matrix:Multiply(otherMatrix)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Matrix4: The matrix to multiply by
Return
Libraries.Compute.Matrix4: The matrix after multiplication
Multiply(Libraries.Compute.Matrix4 matrixA, Libraries.Compute.Matrix4 matrixB)
This action multiplies the two passed matrices.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
Matrix4 matrixA
Matrix4 matrixB
matrixA:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrixB:Set(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)
matrix:Multiply(matrixA, matrixB)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Matrix4: The first matrix
- Libraries.Compute.Matrix4: The second matrix
Return
Libraries.Compute.Matrix4: The product of the two matrices
Project(Libraries.Compute.Matrix4 matrix, Libraries.Containers.Array<Libraries.Compute.Vector3> vectors)
This action will multiply the provided vectors by the given Matrix4 (which can be this Matrix4 object or any other Matrix4). The results are stored in the array of Vector3 objects provided.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
use Libraries.Containers.Array
Vector3 vectorA
Vector3 vectorB
Array<Vector3> array
Matrix4 matrix
vectorA:Set(3.0, 4.0, 2.0)
vectorB:Set(-0.5, 2.0, 0)
array:Add(vectorA)
array:Add(vectorB)
matrix:row0column0 = 2 * 3 / (100 - 0)
matrix:row0column1 = 0
matrix:row0column2 = (100 + 0) / (100 - 0)
matrix:row0column3 = 0
matrix:row1column0 = 0
matrix:row1column1 = 2 * 3 / (100 - 0)
matrix:row1column2 = (100 + 0) / (100 - 0)
matrix:row1column3 = 0
matrix:row2column0 = 0
matrix:row2column1 = 0
matrix:row2column2 = -1 * (10 + 3) / (10 - 3)
matrix:row2column3 = -2 * 10 * 3 / (10 - 3)
matrix:row3column0 = 0
matrix:row3column1 = 0
matrix:row3column2 = -1
matrix:row3column3 = 0
matrix:Project(matrix, array)
integer counter = 0
repeat array:GetSize() times
Vector3 vector = array:Get(counter)
number newX = vector:GetX()
number newY = vector:GetY()
number newZ = vector:GetZ()
output "The vector at array position " + counter + " is: [" + newX + ", " + newY + ", " + newZ + "]"
counter = counter + 1
end
Parameters
- Libraries.Compute.Matrix4: The matrix
- Libraries.Containers.Array: The array of vectors to be multiplied
Project(Libraries.Compute.Matrix4 matrix, Libraries.Compute.Vector3 vector)
This action performs a projection with the given matrix and vector. The result is stored in the vector.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Vector3 vector
Matrix4 matrix
vector:Set(3.0, 4.0, 2.0)
matrix:row0column0 = 2 * 3 / (100 - 0)
matrix:row0column1 = 0
matrix:row0column2 = (100 + 0) / (100 - 0)
matrix:row0column3 = 0
matrix:row1column0 = 0
matrix:row1column1 = 2 * 3 / (100 - 0)
matrix:row1column2 = (100 + 0) / (100 - 0)
matrix:row1column3 = 0
matrix:row2column0 = 0
matrix:row2column1 = 0
matrix:row2column2 = -1 * (10 + 3) / (10 - 3)
matrix:row2column3 = -2 * 10 * 3 / (10 - 3)
matrix:row3column0 = 0
matrix:row3column1 = 0
matrix:row3column2 = -1
matrix:row3column3 = 0
matrix:Project(matrix, vector)
number newX = vector:GetX()
number newY = vector:GetY()
number newZ = vector:GetZ()
output "The new vector is: [" + newX + ", " + newY + ", " + newZ + "]"
Parameters
- Libraries.Compute.Matrix4: The matrix
- Libraries.Compute.Vector3: The vector
Rotate(Libraries.Compute.Quaternion rotation)
This action rotates the matrix by the given quaternion specifying the rotation.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Quaternion
Matrix4 matrix
Quaternion quaternion
quaternion:Set(1, 2, 3, 4)
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix:Rotate(quaternion)
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Quaternion: The rotation quaternion
Return
Libraries.Compute.Matrix4: The matrix rotated
Rotate(Libraries.Compute.Vector3 axis, number degrees)
This action rotates the matrix around the given axis by the given angle in degrees.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 axis
axis:Set(0, 0, 1)
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix:Rotate(axis, 90)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The axis to rotate around
- number degrees: The angle to rotate in degrees
Return
Libraries.Compute.Matrix4: The matrix rotated
Rotate(number axisX, number axisY, number axisZ, number degrees)
This action rotates the matrix around the given axis by the given angle in degrees.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix:Rotate(0, 0, 1, 90)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number axisX: The x-component of the axis
- number axisY: The y-component of the axis
- number axisZ: The z-component of the axis
- number degrees: The angle to rotate in degrees
Return
Libraries.Compute.Matrix4: The matrix rotated
Rotate(Libraries.Compute.Vector3 base, Libraries.Compute.Vector3 target)
This action rotates the matrix by the rotation between the two passed vectors.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 base
Vector3 target
base:Set(1, 0, 0)
target:Set(0, 1, 0)
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix:Rotate(base, target)
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The base vector
- Libraries.Compute.Vector3: The target vector
Return
Libraries.Compute.Matrix4: The matrix rotated
RotateRadians(Libraries.Compute.Vector3 axis, number radians)
This action rotates the matrix around the given axis by the given angle in radians.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
use Libraries.Compute.Math
Math math
Matrix4 matrix
Vector3 axis
axis:Set(0, 0, 1)
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix:RotateRadians(axis, math:pi / 2)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The axis to rotate around
- number radians: The angle to rotate in radians
Return
Libraries.Compute.Matrix4: The matrix rotated
RotateRadians(number axisX, number axisY, number axisZ, number radians)
This action rotates the matrix around the given axis by the given angle in radians.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Math
Math math
Matrix4 matrix
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix:RotateRadians(0, 0, 1, math:pi / 2)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number axisX: The x-component of the axis
- number axisY: The y-component of the axis
- number axisZ: The z-component of the axis
Return
Libraries.Compute.Matrix4: The matrix rotated
Scale(Libraries.Compute.Vector3 scale)
This action scales the scaling portion of the transformation matrix by the passed scale vector.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 scale
matrix:IdentityMatrix()
scale:Set(2, 2, 2)
matrix:Scale(scale)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The scale vector
Return
Libraries.Compute.Matrix4: The matrix after scaling
Scale(number scale)
This action scales the scaling portion of the transformation matrix by the passed scale value.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:IdentityMatrix()
matrix:Scale(2)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number scale: The scale value
Return
Libraries.Compute.Matrix4: The matrix after scaling
Scale(number scaleX, number scaleY, number scaleZ)
This action scales the scaling portion of the transformation matrix by the passed scale vector.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:IdentityMatrix()
matrix:Scale(2, 2, 2)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number scaleX: The x-component of the scale
- number scaleY: The y-component of the scale
- number scaleZ: The z-component of the scale
Return
Libraries.Compute.Matrix4: The matrix after scaling
Set(Libraries.Compute.Matrix4 matrix)
This action sets the matrix to be a copy of the passed matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
Matrix4 copyMatrix
copyMatrix:Set(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)
matrix:Set(copyMatrix)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Matrix4: The matrix to set this matrix as
Return
Libraries.Compute.Matrix4: The matrix with the values from the other matrix
Set(Libraries.Compute.Matrix3 matrix)
This action sets the matrix using the passed 3x3 matrix. The third column of this matrix is set to (0, 0, 1, 0).
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Matrix3
Matrix4 matrix
Matrix3 setMatrix
setMatrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8)
matrix:Set(setMatrix)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Matrix3: The 3x3 matrix to set as this matrix
Return
Libraries.Compute.Matrix4: The matrix set as the 3x3 matrix
Set(Libraries.Containers.Array<number> array)
This action sets the values of the matrix using the values of the passed array. The array is assumed to be in row order. That is, the values of the array are used in order to set the matrix values row by row. For example, the first element in the array is used to set the cell of the matrix in the first row and first column, the second element is used to set the cell of the matrix in the first row and second column, the third element for the first row and third column, the fourth element for the second row and first column, etc.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Containers.Array
Matrix4 matrix
Array<number> array
integer i = 0
repeat 16 times
array:Add(i)
i = i + 1
end
matrix:Set(array)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Containers.Array: The array that contains the values to set as the matrix values
Return
Libraries.Compute.Matrix4: The matrix with the values from the array
Set(number translationX, number translationY, number translationZ, number quaternionX, number quaternionY, number quaternionZ, number quaternionW)
This action sets the matrix to the passed translation and rotation.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(1, 2, 3, 0, 0, 1, 0)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number translationX: The x-component of the translation vector
- number translationY: The y-component of the translation vector
- number translationZ: The z-component of the translation vector
- number quaternionX: The x-component of the quaternion
- number quaternionY: The y-component of the quaternion
- number quaternionZ: The z-component of the quaternion
- number quaternionW: The w-component of the quaternion
Return
Libraries.Compute.Matrix4: The matrix with the passed translation and rotation
Set(Libraries.Compute.Affine2 affine)
This action sets the matrix to the given affine matrix.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Affine2
Matrix4 matrix
Affine2 affine
affine:Identity()
matrix:Set(affine)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Affine2: The Affine used to set the matrix
Return
Libraries.Compute.Matrix4: The matrix set to the affine
Set(number quaternionX, number quaternionY, number quaternionZ, number quaternionW)
This action sets the matrix to a rotation matrix representing the passed Quaternion values. This action is mainly useful for graphics programming.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(1, 2, 3, 4)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number quaternionX: The x-component of the quaternion
- number quaternionY: The y-component of the quaternion
- number quaternionZ: The z-component of the quaternion
- number quaternionW: The w-component of the quaternion
Return
Libraries.Compute.Matrix4: The matrix as a rotation matrix representing the Quaternion
Set(Libraries.Compute.Vector3 position, Libraries.Compute.Quaternion orientation)
This action sets the matrix to the passed translation and rotation.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
use Libraries.Compute.Quaternion
Matrix4 matrix
Vector3 position
Quaternion orientation
position:Set(1, 2, 3)
orientation:Set(0, 0, 1, 0)
matrix:Set(position, orientation)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The translation vector
- Libraries.Compute.Quaternion: The rotation quaternion
Return
Libraries.Compute.Matrix4: The matrix with the passed translation and rotation
Set(number row0column0, number row0column1, number row0column2, number row0column3, number row1column0, number row1column1, number row1column2, number row1column3, number row2column0, number row2column1, number row2column2, number row2column3, number row3column0, number row3column1, number row3column2, number row3column3)
This action sets the values of the matrix to the passed values.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number row0column0: The value of the first row, first column
- number row0column1: The value of the first row, second column
- number row0column2: The value of the first row, third column
- number row0column3: The value of the first row, fourth column
- number row1column0: The value of the second row, first column
- number row1column1: The value of the second row, second column
- number row1column2: The value of the second row, third column
- number row1column3: The value of the second row, fourth column
- number row2column0: The value of the third row, first column
- number row2column1: The value of the third row, second column
- number row2column2: The value of the third row, third column
- number row2column3: The value of the third row, fourth column
- number row3column0: The value of the fourth row, first column
- number row3column1: The value of the fourth row, second column
- number row3column2: The value of the fourth row, thrid column
- number row3column3: The value of the fourth row fourth column
Return
Libraries.Compute.Matrix4: The matrix with the passed values
Set(Libraries.Compute.Vector3 xAxis, Libraries.Compute.Vector3 yAxis, Libraries.Compute.Vector3 zAxis, Libraries.Compute.Vector3 position)
This action sets the four columns of the matrix to correspond to the x-, y-, and z-axis of the vector space. The fourth column represents the translation.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 xAxis
Vector3 yAxis
Vector3 zAxis
Vector3 position
xAxis:Set(1, 0, 0)
yAxis:Set(0, 1, 0)
zAxis:Set(0, 0, 1)
position:Set(2, 3, 5)
matrix:Set(xAxis, yAxis, zAxis, position)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The x-axis of the vector space of the matrix
- Libraries.Compute.Vector3: The y-axis of the vector space of the matrix
- Libraries.Compute.Vector3: The z-axis of the vector space of the matrix
- Libraries.Compute.Vector3: The translation vector
Return
Libraries.Compute.Matrix4: The matrix set to the vectors
Set(Libraries.Compute.Vector3 position, Libraries.Compute.Quaternion orientation, Libraries.Compute.Vector3 scale)
This action sets the matrix to the passed translation, rotation, and scale.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
use Libraries.Compute.Quaternion
Matrix4 matrix
Vector3 position
Quaternion orientation
Vector3 scale
position:Set(1, 2, 3)
orientation:Set(0, 0, 1, 0)
scale:Set(2, 2, 2)
matrix:Set(position, orientation, scale)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The translation vector
- Libraries.Compute.Quaternion: The rotation
- Libraries.Compute.Vector3: The scale vector
Return
Libraries.Compute.Matrix4: The matrix with the passed translation, rotation, and scale.
Set(number translationX, number translationY, number translationZ, number quaternionX, number quaternionY, number quaternionZ, number quaternionW, number scaleX, number scaleY, number scaleZ)
This action sets the matrix to the passed translation, rotation, and scale.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(1, 2, 3, 0, 0, 1, 0, 2, 2, 2)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number translationX: The x-component of the translation vector
- number translationY: The y-component of the translation vector
- number translationZ: The z-component of the translation vector
- number quaternionX: The x-component of the quaternion
- number quaternionY: The y-component of the quaternion
- number quaternionZ: The z-component of the quaternion
- number quaternionW: The w-component of the quaternion
- number scaleX: The x-component of the scale vector
- number scaleY: The y-component of the scale vector
- number scaleZ: The z-component of the scale vector
Return
Libraries.Compute.Matrix4: The matrix with the passed translation, rotation, and scale.
Set(Libraries.Compute.Quaternion quaternion)
This action sets the matrix to a rotation matrix representing the passed Quaternion. This action is mainly useful for graphics programming.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Quaternion
Matrix4 matrix
Quaternion quaternion
quaternion:Set(1, 2, 3, 4)
matrix:Set(quaternion)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Quaternion: the Quaternion to represent
Return
Libraries.Compute.Matrix4: The matrix as a rotation matrix representing the Quaternion
SetAsAffine(Libraries.Compute.Matrix4 matrix)
This action sets the matrix as an affine, representing a series of 2D transformations.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
Matrix4 affine
affine:SetToTranslationAndScaling(1, 1, 1, 2, 2, 2)
matrix:SetAsAffine(affine)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Matrix4: The affine matrix to use to set the matrix
Return
Libraries.Compute.Matrix4: The matrix set as an affine
SetAsAffine(Libraries.Compute.Affine2 affine)
This action sets the matrix as an affine, representing a series of 2D transformations.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Affine2
Matrix4 matrix
Affine2 affine
affine:SetToTranslationRotationScale(1, 1, 45, 2, 2)
matrix:SetAsAffine(affine)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Affine2: The affine to use to set the matrix
Return
Libraries.Compute.Matrix4: The matrix set as an affine
SetFromEulerAngles(number yaw, number pitch, number roll)
This action sets the matrix to a rotation matrix with the given Euler angles given in degrees.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetFromEulerAngles(45, 90, 180)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number yaw: The yaw angle
- number pitch: The pitch angle
- number roll: The roll angle
Return
Libraries.Compute.Matrix4: the matrix as a rotation matrix
SetFromEulerAnglesRadians(number yaw, number pitch, number roll)
This action sets the matrix to a rotation matrix with the given Euler angles given in radians.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Math
Math math
Matrix4 matrix
matrix:SetFromEulerAnglesRadians(math:pi / 4, math:pi / 2, math:pi)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number yaw: The yaw angle
- number pitch: The pitch angle
- number roll: The roll angle
Return
Libraries.Compute.Matrix4: the matrix as a rotation matrix
SetToLookAt(Libraries.Compute.Vector3 position, Libraries.Compute.Vector3 target, Libraries.Compute.Vector3 up)
This action sets the matrix to look at another matrix with a direction, target, and up vector. When multiplied with a translation matrix, we get a camera model view matrix.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 direction
Vector3 target
Vector3 up
direction:Set(0, 0, 1)
target:Set(0, 0, 3)
up:Set(0, 1, 0)
matrix:SetToLookAt(direction, target, up)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3
- Libraries.Compute.Vector3: The target vector
- Libraries.Compute.Vector3: The up vector
Return
Libraries.Compute.Matrix4: the matrix
SetToLookAt(Libraries.Compute.Vector3 direction, Libraries.Compute.Vector3 up)
This action sets the matrix to look at another matrix with a direction and an up vector. When multiplied with a translation matrix, we get a camera model view matrix.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 direction
Vector3 up
direction:Set(0, 0, 1)
up:Set(0, 1, 0)
matrix:SetToLookAt(direction, up)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The direction vector
- Libraries.Compute.Vector3: The up vector
Return
Libraries.Compute.Matrix4: the matrix
SetToOrthographic(number left, number right, number bottom, number top, number near, number far)
This action sets the matrix to an orthographic projection matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToOrthographic(0, 1, 0, 1, 0, 1)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number left: The left clipping plane
- number right: The right clipping plane
- number bottom: The bottom clipping plane
- number top: The top clipping plane
- number near: The near plane
- number far: The far plane
Return
Libraries.Compute.Matrix4: The matrix as an orthographic projection matrix
SetToOrthographic2D(number x, number y, number width, number height, number near, number far)
This action sets the matrix to an orthographic projection matrix with an origin at (x, y) with the given width and height and the given near and far planes.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToOrthographic2D(0, 0, 100, 100, 0, 1)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number x: The x-coordinate of the origin
- number y: The y-coordinate of the origin
- number width: The width
- number height: The height
- number near: The near plane
- number far: The far plane
Return
Libraries.Compute.Matrix4: The matrix as a 2D orthographic projection matrix
SetToOrthographic2D(number x, number y, number width, number height)
This action sets the matrix to an orthographic projection matrix with an origin at (x, y) with the given width and height. The near and far plane are set to 0 and 1, respectively.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToOrthographic2D(0, 0, 100, 100)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number x: The x-coordinate of the origin
- number y: The y-coordinate of the origin
- number width: The width
- number height: The height
Return
Libraries.Compute.Matrix4: The matrix as a 2D orthographic projection matrix
SetToProjection(number left, number right, number bottom, number top, number near, number far)
Sets the matrix to a projection matrix with a near/far plane, and left, bottom, right and top specifying the points on the near plane that are mapped to the lower left and upper right corners of the viewport. This allows a projection matrix to be created with an off-center vanishing point.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToProjection(0, 10, 0, 10, 0, 1)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number left: The left point of the near plane
- number right: The right point of the near plane
- number bottom: The bottom of the near plane
- number top: The top of the near plane
- number near: The near plane
- number far: The far plane
Return
Libraries.Compute.Matrix4: The matrix as a projection matrix
SetToProjection(number nearPlane, number farPlane, number fieldOfViewHeight, number aspectRatio)
This action sets the matrix to a projection matrix with the near and far planes, the field of view height, and the aspect ratio.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToProjection(0, 1, 10, 2)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number nearPlane: The near plane
- number farPlane: The far plane
- number fieldOfViewHeight: The height of the field of view
- number aspectRatio: the aspect ratio
Return
Libraries.Compute.Matrix4: The matrix as a projection matrix
SetToRotation(Libraries.Compute.Vector3 axis, number degrees)
This action sets the matrix to the rotation matrix about the passed axis with the given angle in degrees.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 axis
axis:Set(0, 0, 1)
matrix:SetToRotation(axis, 45)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The rotation axis
- number degrees: the angle in degrees
Return
Libraries.Compute.Matrix4: the matrix as a rotation matrix
SetToRotation(number baseX, number baseY, number baseZ, number targetX, number targetY, number targetZ)
This action sets the matrix to a rotation matrix between the two vectors.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToRotation(1, 0, 0, 0, 1, 0)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number baseX: The x-component of the base vector
- number baseY: The y-component of the base vector
- number baseZ: The z-component of the base vector
- number targetX: The x-component of the target vector
- number targetY: The y-component of the target vector
- number targetZ: The z-component of the target vector
Return
Libraries.Compute.Matrix4: The matrix as a rotation matrix
SetToRotation(number axisX, number axisY, number axisZ, number degrees)
This action sets the matrix to the rotation matrix about the passed axis with the given angle in degrees.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToRotation(0, 0, 1, 45)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number axisX: The x-component of the rotation axis
- number axisY: The y-component of the rotation axis
- number axisZ: The z-component of the rotation axis
- number degrees: the angle in degrees
Return
Libraries.Compute.Matrix4: the matrix as a rotation matrix
SetToRotation(Libraries.Compute.Vector3 base, Libraries.Compute.Vector3 target)
This action sets the matrix to a rotation matrix between the two vectors.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 base
Vector3 target
base:Set(1, 0, 0)
target:Set(0, 1, 0)
matrix:SetToRotation(base, target)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The base vector
- Libraries.Compute.Vector3: The target vector
Return
Libraries.Compute.Matrix4: The matrix as a rotation matrix
SetToRotationRadians(Libraries.Compute.Vector3 axis, number radians)
This action sets the matrix to the rotation matrix about the passed axis with the given angle in radians.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
use Libraries.Compute.Math
Math math
Matrix4 matrix
Vector3 axis
axis:Set(0, 0, 1)
matrix:SetToRotationRadians(axis, math:pi / 4)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The rotation axis
- number radians: the angle in radians
Return
Libraries.Compute.Matrix4: the matrix as a rotation matrix
SetToRotationRadians(number axisX, number axisY, number axisZ, number radians)
This action sets the matrix to the rotation matrix about the passed axis with the given angle in radians.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Math
Math math
Matrix4 matrix
matrix:SetToRotationRadians(0, 0, 1, math:pi / 4)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number axisX: The x-component of the rotation axis
- number axisY: The y-component of the rotation axis
- number axisZ: The z-component of the rotation axis
- number radians: the angle in radians
Return
Libraries.Compute.Matrix4: the matrix as a rotation matrix
SetToScaling(Libraries.Compute.Vector3 scale)
This action sets the matrix to a scaling matrix with the passed vector representing the scale.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 scale
scale:Set(1, 2, 2)
matrix:SetToScaling(scale)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The scale vector
Return
Libraries.Compute.Matrix4: The matrix as a scaling matrix
SetToScaling(number scaleX, number scaleY, number scaleZ)
This action sets the matrix to a scaling matrix with the passed vector representing the scale.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 scale
scale:Set(1, 2, 2)
matrix:SetToScaling(scale)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
Return
Libraries.Compute.Matrix4: The matrix as a scaling matrix
SetToTranslation(Libraries.Compute.Vector3 vector)
This action sets the matrix to the translation matrix with the passed translation
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 vector
vector:Set(1, 2, 3)
matrix:SetToTranslation(vector)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The translation vector
Return
Libraries.Compute.Matrix4: The matrix as a translation matrix
SetToTranslation(number x, number y, number z)
This action sets the matrix to the translation matrix with the passed translation
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToTranslation(1, 2, 3)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number x: The x-component of the translation
- number y: The y-component of the translation
- number z: The z-component of the translation
Return
Libraries.Compute.Matrix4: The matrix as a translation matrix
SetToTranslationAndScaling(Libraries.Compute.Vector3 translation, Libraries.Compute.Vector3 scaling)
This action sets the matrix to the translation and scaling matrix with the passed translations and scales.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 translation
Vector3 scaling
translation:Set(1, 2, 3)
scaling:Set(3, 3, 3)
matrix:SetToTranslationAndScaling(translation, scaling)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The translation vector
- Libraries.Compute.Vector3: The scaling vector
Return
Libraries.Compute.Matrix4: the matrix as a translation and scaling matrix
SetToTranslationAndScaling(number translationX, number translationY, number translationZ, number scalingX, number scalingY, number scalingZ)
This action sets the matrix to the translation and scaling matrix with the passed translations and scales.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToTranslationAndScaling(1, 2, 3, 3, 3, 3)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number translationX: The x-component of the translation vector
- number translationY: The y-component of the translation vector
- number translationZ: The z-component of the translation vector
- number scalingX: The x-component of the scaling vector
- number scalingY: The y-component of the scaling vector
- number scalingZ: The z-component of the scaling vector
Return
Libraries.Compute.Matrix4: the matrix as a translation and scaling matrix
SetToWorld(Libraries.Compute.Vector3 position, Libraries.Compute.Vector3 forward, Libraries.Compute.Vector3 up)
This action sets the matrix to a world with the given position, forward, and up vectors.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 position
Vector3 forward
Vector3 up
position:Set(0, 0, 0)
forward:Set(1, 0, 0)
up:Set(0, 1, 0)
matrix:SetToWorld(position, forward, up)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The position vector
- Libraries.Compute.Vector3: The forward vector
- Libraries.Compute.Vector3: The up vector
Return
Libraries.Compute.Matrix4: The matrix set to the world
SetTranslation(number x, number y, number z)
This action sets the translational component of the matrix to the given translation vector.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetTranslation(1, 2, 3)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number x: The x-component of the translation
- number y: The y-component of the translation
- number z: The z-component of the translation
Return
Libraries.Compute.Matrix4: The matrix with the translation component
SetTranslation(Libraries.Compute.Vector3 vector)
This action sets the translational component of the matrix to the given translation vector.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vctor3
Matrix4 matrix
Vector3 vector
vector:Set(1, 2, 3)
matrix:SetTranslation(vector)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The translation vector
Return
Libraries.Compute.Matrix4: The matrix with the translation component
ToNormalMatrix()
This action sets the matrix to a normal matrix by removing the translational part and transposing the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:SetToTranslation(3, 4, 5)
matrix:ToNormalMatrix()
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Return
Libraries.Compute.Matrix4: The matrix as a normal matrix
TransformWorldCoordinate(Libraries.Compute.Vector3 coordinate)
This action takes a Vector3 representing a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. This can be used to apply translation, scaling, and rotation to a 3D point. The result is returned in a new Vector3 object.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
matrix:SetToTranslation(3, 0, 1)
matrix:Scale(2)
Vector3 coordinate
coordinate:Set(-2, 4, 2)
Vector3 result = matrix:TransformWorldCoordinate(coordinate)
output "Transformed coordinate is at " + result:GetX() + ", " + result:GetY() + ", " + result:GetZ()
Parameters
- Libraries.Compute.Vector3: A Vector3 containing a coordinate in 3D space.
Return
TransformWorldCoordinate(number x, number y, number z, Libraries.Compute.Vector3 out)
This action takes a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. This can be used to apply translation, scaling, and rotation to a 3D point. The result is stored in the provided Vector3 parameter.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
matrix:SetToTranslation(3, 0, 1)
matrix:Scale(2)
Vector3 result
matrix:TransformWorldCoordinate(-2, 4, 2, result)
output "Transformed coordinate is at " + result:GetX() + ", " + result:GetY() + ", " + result:GetZ()
Parameters
- number x: The x coordinate of the 3D point to transform.
- number y: The y coordinate of the 3D point to transform.
- number z: The z coordinate of the 3D point to transform.
- Libraries.Compute.Vector3: A Vector3 to store the result in. This is the same Vector3 returned by the action.
Return
TransformWorldCoordinate(number x, number y, number z)
This action takes a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. This can be used to apply translation, scaling, and rotation to a 3D point. The result is returned in a new Vector3 object.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
matrix:SetToTranslation(3, 0, 1)
matrix:Scale(2)
Vector3 result = matrix:TransformWorldCoordinate(-2, 4, 2)
output "Transformed coordinate is at " + result:GetX() + ", " + result:GetY() + ", " + result:GetZ()
Parameters
- number x: The x coordinate of the 3D point to transform.
- number y: The y coordinate of the 3D point to transform.
- number z: The z coordinate of the 3D point to transform.
Return
TransformWorldCoordinate(Libraries.Compute.Vector3 coordinate, Libraries.Compute.Vector3 out)
This action takes a Vector3 representing a coordinate in 3D space (for example, the position of an Item3D) and transforms it by multiplying it with this Matrix. This can be used to apply translation, scaling, and rotation to a 3D point. The result is stored in the second parameter, the "out" Vector3. The same Vector3 can be safely passed as both parameters in order to store the result in the original coordinate vector.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
matrix:SetToTranslation(3, 0, 1)
matrix:Scale(2)
Vector3 coordinate
coordinate:Set(-2, 4, 2)
Vector3 result
matrix:TransformWorldCoordinate(coordinate, result)
output "Transformed coordinate is at " + result:GetX() + ", " + result:GetY() + ", " + result:GetZ()
Parameters
- Libraries.Compute.Vector3: A Vector3 containing a coordinate in 3D space.
- Libraries.Compute.Vector3: A Vector3 that will store the result of the transformation.
Return
Translate(number x, number y, number z)
This action adds a translational component to the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:IdentityMatrix()
matrix:Translate(1, 2, 4)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- number x: The x-component of the translation vector
- number y: The y-component of the translation vector
- number z: The z-component of the translation vector
Return
Libraries.Compute.Matrix4: The matrix with the translational component added
Translate(Libraries.Compute.Vector3 vector)
This action adds a translational component to the matrix.
Example Code
use Libraries.Compute.Matrix4
use Libraries.Compute.Vector3
Matrix4 matrix
Vector3 vector
matrix:IdentityMatrix()
vector:Set(1, 2, 4)
matrix:Translate(vector)
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Parameters
- Libraries.Compute.Vector3: The translation vector
Return
Libraries.Compute.Matrix4: The matrix with the translational component added
Transpose()
This action transposes the matrix.
Example Code
use Libraries.Compute.Matrix4
Matrix4 matrix
matrix:Set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
matrix:Transpose()
number row0column0 = matrix:row0column0
number row0column1 = matrix:row0column1
number row0column2 = matrix:row0column2
number row0column3 = matrix:row0column3
number row1column0 = matrix:row1column0
number row1column1 = matrix:row1column1
number row1column2 = matrix:row1column2
number row1column3 = matrix:row1column3
number row2column0 = matrix:row2column0
number row2column1 = matrix:row2column1
number row2column2 = matrix:row2column2
number row2column3 = matrix:row2column3
number row3column0 = matrix:row3column0
number row3column1 = matrix:row3column1
number row3column2 = matrix:row3column2
number row3column3 = matrix:row3column3
output "The new matrix is:"
output "|" + row0column0 + ", " + row0column1 + ", " + row0column2 + ", " + row0column3 + "|"
output "|" + row1column0 + ", " + row1column1 + ", " + row1column2 + ", " + row1column3 + "|"
output "|" + row2column0 + ", " + row2column1 + ", " + row2column2 + ", " + row2column3 + "|"
output "|" + row3column0 + ", " + row3column1 + ", " + row3column2 + ", " + row3column3 + "|"
Return
Libraries.Compute.Matrix4: The matrix transposed