Libraries.Game.Graphics.ModelLoaders.ModelReader Documentation

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
Read(Libraries.System.File file)The Read action will read a file containing model data and return a ModelBlueprint.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

Read(Libraries.System.File file)

The Read action will read a file containing model data and return a ModelBlueprint. The supported file extensions are obj, g3db, and g3dj. If the given file is not supported, then this action will return undefined.

Example Code

use Libraries.Game.Graphics.ModelLoaders.ModelReader
        use Libraries.Game.Graphics.ModelBlueprint
        use Libraries.System.File

        File file
        file:SetPath("model.obj")
        
        ModelReader reader
        ModelBlueprint schematic = reader:Read(fil

Parameters

Return

Libraries.Game.Graphics.ModelBlueprint: