Libraries.Game.Graphics.Fonts.CoordinateVector Documentation
The CoordinateVector class is used to store information about x/y coordinate pairs, including their position, whether or not they are on the curve, and if they are endpoints.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame()
CoordinateVector vector
vector:SetX(0)
vector:SetY(1)
output "x: " + vector:GetX() + ", y: " + vector:GetY()
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
AddNewPointRelativeToLast(integer changeInX, integer changeInY, boolean onCurve, boolean endpoint)
This action changes the vector's coordinates based on the change in x and y for a given line.
Parameters
- integer changeInX: The rate of change along the x-axis.
- integer changeInY: The rate of change along the y-axis.
- boolean onCurve: Whether or not this point is on the curve.
- boolean endpoint
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame()
CoordinateVector vector
vector:AddNewPointRelativeToLast(1, 2, true, false)
end
end
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Copy(Libraries.Game.Graphics.Fonts.CoordinateVector vector)
This action makes a copy of a given vector.
Parameters
- Libraries.Game.Graphics.Fonts.CoordinateVector: The vector to be copied.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector1
CoordinateVector vector2
vector1:SetX(1)
vector1:SetY(1)
vector2:Copy(vector1)
output vector2:GetX()
end
end
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetX()
This action returns the x position of the vector.
Return
integer: Returns the x position of the vector.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
output vector:GetX()
end
end
GetY()
This action returns the y position of the vector.
Return
integer: Returns the y position of the vector.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
output vector:GetY()
end
end
IsComputed()
This action checks whether or not this vector has had its coordinates computed.
Return
boolean: Returns true if the vector has been computed, and false if it has not been.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
output vector:IsComputed()
end
end
IsEndpoint()
This action checks whether or not this vector is an endpoint of the curve.
Return
boolean: Returns true if the vector is an endpoint of the curve, and false if it is not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
output vector:IsEndpoint()
end
end
IsOnCurve()
This action returns whether or not the vector is on the outline curve.
Return
boolean: Returns true if the vector is on the curve, and false if it is not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame()
CoordinateVector vector
output vector:IsOnCurve()
end
end
SetComputed(boolean computed)
This action sets whether or not this vector has had its coordinates computed.
Parameters
- boolean computed: True if the vector has been computed, and false if it has not been.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
vector:SetComputed(false)
end
end
SetEndpoint(boolean endpoint)
This action sets whether or not this vector is an endpoint of the curve.
Parameters
- boolean endpoint: True if the vector is an endpoint, and false if it is not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
vector:SetEndpoint(true)
end
end
SetOnCurve(boolean onCurve)
This action sets whether or not this vector is on the outline curve.
Parameters
- boolean onCurve: True is the vector is on the curve, false if it is not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
vector:SetOnCurve(true)
output vector:IsOnCurve()
end
end
SetX(integer x)
This action sets the x position of the vector.
Parameters
- integer x: The x position of the vector.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
vector:SetX(1)
output vector:GetX()
end
end
SetY(integer y)
This action sets the y position of the vector.
Parameters
- integer y: The y position of the vector.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CoordinateVector vector
vector:SetY(1)
output vector:GetY()
end
end
On this page
Variables TableAction Documentation- AddNewPointRelativeToLast(integer changeInX, integer changeInY, boolean onCurve, boolean endpoint)
- Compare(Libraries.Language.Object object)
- Copy(Libraries.Game.Graphics.Fonts.CoordinateVector vector)
- Equals(Libraries.Language.Object object)
- GetHashCode()
- GetX()
- GetY()
- IsComputed()
- IsEndpoint()
- IsOnCurve()
- SetComputed(boolean computed)
- SetEndpoint(boolean endpoint)
- SetOnCurve(boolean onCurve)
- SetX(integer x)
- SetY(integer y)