Libraries.Game.Graphics.Fonts.QuorumStrategy Documentation
The QuorumStrategy class is used to load fonts on the system using the QuorumFont font engine.
Example Code
use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Label
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
Label label
if not font:IsFontAvailable("Verdana")
output "The font could not be found!"
return now
end
font:LoadFont("Verdana")
font:SetSize(18)
label:SetFont(font)
Add(label)
end
end
Inherits from: Libraries.Game.Graphics.Fonts.FontStrategy, Libraries.Language.Object
Actions Documentation
ChangeSubFont(text newStyle)
This action changes the style of the font to the new style specified (such as bold, italic, condensed, and so on). This action only works both if the font file is a TrueTypeCollection (.ttc) file and if the file has already been loaded. If the file has not been loaded yet, use the SetStyle(text style) action to set the desired style and then load the font file.
Parameters
- text newStyle: The style of the font to change to.
Example
use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
File file
file:SetPath("CustomFont.ttf")
font:LoadFont(file)
font:ChangeSubFont("Italic")
end
end
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetAngle()
This action will return the current angle of the font. The default angle is 0 degrees.
Return
number: Returns the current angle of the font.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
output "The font has an angle of " + font:GetAngle() + " degrees."
end
end
GetAvailableFonts()
This action will return an array of all files found in the system's default font folder.
Return
Libraries.Containers.Array: Returns an array with all the font files on the system.
Example
use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Containers.Array
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
Array<File> fontFiles = font:GetAvailableFonts()
integer index = 0
output "The following fonts are available on the system: "
repeat fontFiles:GetSize() times
File temp = fontFiles:Get(index)
output temp:GetPath()
index = index + 1
end
end
end
GetColor()
This action will return the color of the characters produced by this font.
Return
Libraries.Game.Graphics.Color: The color being used by this font.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
Color color = font:GetColor()
end
end
GetGlyph(text targetCharacter)
This action will return a Glyph object for this font's representation of the given character.
Parameters
- text targetCharacter: The character to create a glyph of.
Return
Libraries.Game.Graphics.Glyph: Returns a glyph representation of the character.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Glyph
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
Glyph a = font:GetGlyph("a")
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetKerning(text currentCharacter, text nextCharacter)
This action calculates the kerning value between a pair of characters and then returns it.
Parameters
- text currentCharacter: The first character in the pair.
- text nextCharacter: The second character in the pair.
Return
integer: Returns the kerning value between these two characters.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
integer kerning = font:GetKerning("A", "V")
end
end
GetLineHeight()
This action will return the height of each line of text produced by this font.
Return
integer: Returns the height of a line of text for this font.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
integer height = font:GetLineHeight()
end
end
GetMaximumAscent()
This action will return the height of each line of text produced by this font.
Return
integer: Returns the height of a line of text for this font.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
integer height = font:GetLineHeight()
end
end
GetMaximumDescent()
This action will check if the font has been loaded yet. If the font has been loaded, this will return true. Otherwise, it will return false.
Return
integer: Returns true if the font is loaded, and false if it is not.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
boolean loaded = font:IsLoaded()
end
end
GetSize()
This action will return the current size of the font. The default font size is 14.
Return
integer: Returns the current size of the font.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
output "The default font size is " + font:GetSize()
end
end
GetUnderlinePosition()
This action calculates the kerning value between a pair of characters and then returns it.
Return
integer: Returns the kerning value between these two characters.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
integer kerning = font:GetKerning("A", "V")
end
end
GetUnderlineThickness()
TODO - space character based on kerning?
Return
integer:
IsBordered()
This action will return whether or not bordered glyph textures (or more accurately, signed distance field textures) are currently enabled for this font. This is always false for the QuorumStrategy, because it doesn't support bordered fonts.
Return
boolean: True if this font is generating bordered texture glyphs, or false is it is generating standard textures.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
output "The default font bordering state is " + font:IsBordered()
end
end
IsFontAvailable(text fontName)
This action will look in the default system font folder and look for a font of the given name. If a font is found with the same name, the action will return true. Otherwise, it returns false.
Parameters
- text fontName: The name of the font to check for on the system.
Return
boolean: Returns true if the font is on the system, and false otherwise.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
boolean hasFont = font:IsFontAvailable("Times New Roman")
end
end
IsLoaded()
This action will check if the font has been loaded yet. If the font has been loaded, this will return true. Otherwise, it will return false.
Return
boolean: Returns true if the font is loaded, and false if it is not.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
boolean loaded = font:IsLoaded()
end
end
LoadFont(text fontName)
This action will load a font by name from the system. On Windows, this will search for fonts in "C:\Windows\Fonts". On Mac, this will search for fonts in "/Library/Fonts". On Android, this will search for fonts in "/system/fonts".
Parameters
- text fontName: The name of the font to load.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:LoadFont("Arial")
end
end
LoadFont(Libraries.System.File fontFile)
This action loads a font from a given font file.
Parameters
- Libraries.System.File: The font file to load.
Example
use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
File file
file:SetPath("CustomFont.ttf")
font:LoadFont(file)
end
end
Rotate(number rotation)
This action will rotate the characters produced by this font by the given number of degrees. Note that this function is not yet implemented.
Parameters
- number rotation: The number of degrees to rotate the font.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:Rotate(45)
end
end
SetAngle(number newAngle)
This action will set the angle in degrees of the characters produced by this font. Note that this function is not yet implemented.
Parameters
- number newAngle: The number of degrees to angle the font by.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:SetAngle(90)
end
end
SetBordered(boolean bordered)
This action will enable or disable bordered textures for this font. (In a more technical sense, this enables or disables signed-distance field textures for the glyphs.) For the QuorumStrategy, setting this to true will cause an error, because the QuorumStrategy doesn't support bordered fonts.
Parameters
- boolean bordered: True to enable bordered glyph textures, or false to generate glyph textures normally.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:SetBordered(true)
end
end
SetColor(Libraries.Game.Graphics.Color newColor)
This action will set the color of the characters produced by this font.
Parameters
- Libraries.Game.Graphics.Color: The color to use for this font.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
Color color
font:SetColor(color:Orange())
end
end
SetSize(integer newSize)
This action will set the size of the font. The default font size is 14.
Parameters
- integer newSize: The size to change the font to.
Example
use Libraries.Game.Graphics.Font
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
font:SetSize(16)
end
end
SetStyle(text newStyle)
This action sets the style of font to use, such as bold, italic, condensed, and so on. This is only applicable to TrueTypeCollection (.ttc) files.
Parameters
- text newStyle: The style of the font to load.
Example
use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Font font
File file
file:SetPath("CustomFont.ttf")
font:SetStyle("Bold")
font:LoadFont(file)
end
end
On this page
Variables TableAction Documentation- ChangeSubFont(text newStyle)
- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetAngle()
- GetAvailableFonts()
- GetColor()
- GetGlyph(text targetCharacter)
- GetHashCode()
- GetKerning(text currentCharacter, text nextCharacter)
- GetLineHeight()
- GetMaximumAscent()
- GetMaximumDescent()
- GetSize()
- GetUnderlinePosition()
- GetUnderlineThickness()
- IsBordered()
- IsFontAvailable(text fontName)
- IsLoaded()
- LoadFont(text fontName)
- LoadFont(Libraries.System.File fontFile)
- Rotate(number rotation)
- SetAngle(number newAngle)
- SetBordered(boolean bordered)
- SetColor(Libraries.Game.Graphics.Color newColor)
- SetSize(integer newSize)
- SetStyle(text newStyle)