Libraries.Game.Graphics.Fonts.TrueTypeCollectionRecords Documentation

The TrueTypeCollectionRecords maintains TrueTypeCollection (.ttc) font file information. TrueTypeCollection font files have several sets of fonts contained in a single file and this class saves the indecies used to access each font within the collection.

Example Code

use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        TrueTypeCollectionData data
        TrueTypeCollectionRecords records
        Array<TrueTypeCollectionData> dataList
        dataList:Add(data)
        records:SetCollectionTables(dataList)
    end
end

Inherits from: Libraries.Language.Object

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetCollectionTables()

This action returns the array containing all the font table information for the font file.

Return

Libraries.Containers.Array: Returns the array containing all the font table information for the font file.

Example

use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        TrueTypeCollectionRecords records
        Array<TrueTypeCollectionData> dataList = records:GetCollectionTables()
    end
end

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetNumberOfFontsInCollection()

This action returns the number of fonts in the font file.

Return

integer: Returns the number of fonts in the font file.

Example

use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        TrueTypeCollectionRecords records
        output records:GetNumberOfFontsInCollection()
    end
end

GetOffsetTable()

This action returns the array containing all of the offsets to the different fonts in the font file.

Return

Libraries.Containers.Array: Returns the array containing all of the offsets to the different fonts in the font file.

Example

use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        TrueTypeCollectionRecords records
        Array<integer> offsets = records:GetOffsetTable()
    end
end

SetCollectionTables(Libraries.Containers.Array<Libraries.Game.Graphics.Fonts.TrueTypeCollectionData> tables)

This action sets the array containing all the font table information for the font file.

Parameters

Example

use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        TrueTypeCollectionData data
        TrueTypeCollectionRecords records
        Array<TrueTypeCollectionData> dataList
        dataList:Add(data)
        records:SetCollectionTables(dataList)
    end
end

SetNumberOfFontsInCollection(integer count)

This action sets the number of fonts in the font file.

Parameters

  • integer count: The number of fonts in the font file.

Example

use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        TrueTypeCollectionRecords records
        records:SetNumberOfFontsInCollection(10)
    end
end

SetOffsetTable(Libraries.Containers.Array<integer> table)

This action sets the array containing all of the offsets to the different fonts in the font file.

Parameters

Example

use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        TrueTypeCollectionRecords records
        Array<integer> offsets
        offsets:Add(50)
        offsets:Add(100)
        offsets:Add(150)
        records:SetOffsetTable(offsets)
    end
end