Libraries.Game.Graphics.Fonts.TrueTypeCollectionRecords Documentation
The TrueTypeCollectionRecords maintains TrueTypeCollection (.ttc) font file information. TrueTypeCollection font files have several sets of fonts contained in a single file and this class saves the indecies used to access each font within the collection.
Example Code
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeCollectionData data
TrueTypeCollectionRecords records
Array<TrueTypeCollectionData> dataList
dataList:Add(data)
records:SetCollectionTables(dataList)
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetCollectionTables()
This action returns the array containing all the font table information for the font file.
Return
Libraries.Containers.Array: Returns the array containing all the font table information for the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeCollectionRecords records
Array<TrueTypeCollectionData> dataList = records:GetCollectionTables()
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetNumberOfFontsInCollection()
This action returns the number of fonts in the font file.
Return
integer: Returns the number of fonts in the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeCollectionRecords records
output records:GetNumberOfFontsInCollection()
end
end
GetOffsetTable()
This action returns the array containing all of the offsets to the different fonts in the font file.
Return
Libraries.Containers.Array: Returns the array containing all of the offsets to the different fonts in the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeCollectionRecords records
Array<integer> offsets = records:GetOffsetTable()
end
end
SetCollectionTables(Libraries.Containers.Array<Libraries.Game.Graphics.Fonts.TrueTypeCollectionData> tables)
This action sets the array containing all the font table information for the font file.
Parameters
- Libraries.Containers.Array: The array containing all the font table information for the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeCollectionData data
TrueTypeCollectionRecords records
Array<TrueTypeCollectionData> dataList
dataList:Add(data)
records:SetCollectionTables(dataList)
end
end
SetNumberOfFontsInCollection(integer count)
This action sets the number of fonts in the font file.
Parameters
- integer count: The number of fonts in the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeCollectionRecords records
records:SetNumberOfFontsInCollection(10)
end
end
SetOffsetTable(Libraries.Containers.Array<integer> table)
This action sets the array containing all of the offsets to the different fonts in the font file.
Parameters
- Libraries.Containers.Array: The array containing all the offsets to the different fonts in the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeCollectionRecords records
Array<integer> offsets
offsets:Add(50)
offsets:Add(100)
offsets:Add(150)
records:SetOffsetTable(offsets)
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetCollectionTables()
- GetHashCode()
- GetNumberOfFontsInCollection()
- GetOffsetTable()
- SetCollectionTables(Libraries.Containers.Array
tables) - SetNumberOfFontsInCollection(integer count)
- SetOffsetTable(Libraries.Containers.Array
table)