Libraries.Game.InputSet Documentation
Inherits from: Libraries.Language.Object
Variables Table
Variables | Description |
---|---|
integer DROP_ITEM_INPUT | |
integer TEXT_INPUT | |
integer SHIFT | |
integer CONTINUE | |
integer TOUCH_INPUT | |
integer BEGIN | |
integer MOUSE_WHEEL_INPUT | |
integer FINISH | |
integer KEYBOARD_INPUT | KEYBOARD_INPUT: BEGIN: When the key is first pressed down. CONTINUE: Each frame that the key is held down. FINISH: When the key is released. FINISH_UNCAUGHT: When the key is released, if it wasn't used as part of a keypress combination. MOUSE_INPUT: BEGIN: When the mouse button is first clicked. CONTINUE: Each frame that the button is held down. FINISH: When the button is released. FINISH_UNCAUGHT: N/A MOUSE_WHEEL_INPUT: BEGIN: When the mouse wheel moves. (Wheel movement is non-continuous - each movement is registered, but there's typically no "smooth transition" as in begin/finish) CONTINUE: N/A FINISH: N/A FINISH_UNCAUGHT: N/A MOUSE_MOVEMENT_INPUT: BEGIN: When the mouse first moves onto an Item. CONTINUE: Each mouse movement, whether on the same Item or not. FINISH: When the mouse moves off of an Item. FINISH_UNCAUGHT: N/A TOUCH_INPUT: BEGIN: When a finger first presses down. CONTINUE: Each frame a finger is touching the screen. FINISH: When the finger is removed from the screen. FINISH_UNCAUGHT: N/A DRAG_INPUT: BEGIN: When the mouse begins to move while holding a button down. CONTINUE: Each frame where the mouse moves while still holding the button. FINISH: When the mouse button is released. DROP_INPUT: BEGIN: When the dragged element first moves over the drop target. CONTINUE: Each frame (including the first frame, after the BEGIN triggers) the dragged element moves over the target. FINISH: When the dragged element is dropped onto the target. FINISH_UNCAUGHT: When the dragged element is moved off of the target without dropping it. |
integer ALT | |
integer MOUSE_INPUT | |
integer GESTURE_INPUT | |
integer DRAG_ITEM_INPUT | |
integer TOUCH_MOVEMENT_INPUT | |
integer CONTROL | |
integer FINISH_UNCAUGHT | |
integer META | KEYBOARD_INPUT: BEGIN: When the key is first pressed down. CONTINUE: Each frame that the key is held down. FINISH: When the key is released. FINISH_UNCAUGHT: When the key is released, if it wasn't used as part of a keypress combination. MOUSE_INPUT: BEGIN: When the mouse button is first clicked. CONTINUE: Each frame that the button is held down. FINISH: When the button is released. FINISH_UNCAUGHT: N/A MOUSE_WHEEL_INPUT: BEGIN: When the mouse wheel moves. (Wheel movement is non-continuous - each movement is registered, but there's typically no "smooth transition" as in begin/finish) CONTINUE: N/A FINISH: N/A FINISH_UNCAUGHT: N/A MOUSE_MOVEMENT_INPUT: BEGIN: When the mouse first moves onto an Item. CONTINUE: Each mouse movement, whether on the same Item or not. FINISH: When the mouse moves off of an Item. FINISH_UNCAUGHT: N/A TOUCH_INPUT: BEGIN: When a finger first presses down. CONTINUE: Each frame a finger is touching the screen. FINISH: When the finger is removed from the screen. FINISH_UNCAUGHT: N/A DRAG_INPUT: BEGIN: When the mouse begins to move while holding a button down. CONTINUE: Each frame where the mouse moves while still holding the button. FINISH: When the mouse button is released. DROP_INPUT: BEGIN: When the dragged element first moves over the drop target. CONTINUE: Each frame (including the first frame, after the BEGIN triggers) the dragged element moves over the target. FINISH: When the dragged element is dropped onto the target. FINISH_UNCAUGHT: When the dragged element is moved off of the target without dropping it. |
integer MOUSE_MOVEMENT_INPUT |
Actions Documentation
AddModifier(integer modifier)
Parameters
- integer modifier
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Copy()
This sets the raw bitmask. It intentionally has a nasty technical to warn the user that this action should not be used unless you really, really, know what you are doing.
Return
Empty()
EmptyModifiers()
Equals(Libraries.Game.InputSet set)
Equals(Libraries.Language.Object o)
GetDisplayName()
Return
text
GetHashCode()
Return
integer
GetInputTrigger()
Return
integer
GetInputType()
Return
integer
GetInputValue()
Return
integer
GetModifiers()
HasModifier(integer modifier)
Parameters
- integer modifier
Return
boolean
RemoveModifier(integer modifier)
Parameters
- integer modifier
Set(Libraries.Game.InputSet set)
Parameters
SetBitMask(integer value)
This sets the raw bitmask. It intentionally has a nasty technical to warn the user that this action should not be used unless you really, really, know what you are doing.
Parameters
- integer value
SetDragItemInput()
SetDropItemInput()
SetEventCount(integer count)
Parameters
- integer count
SetGestureInput(integer gestureType)
Parameters
- integer gestureType
SetInputTrigger(integer type)
Parameters
- integer type
SetInputType(integer type)
Parameters
- integer type
SetInputValue(integer value)
Parameters
- integer value
SetKeyboardInput(integer key)
Parameters
- integer key
SetMouseInput(integer mouseButton)
Parameters
- integer mouseButton
SetMouseMovementInput(integer mouseButton)
Parameters
- integer mouseButton
ToText()
Return
text
On this page
Variables TableAction Documentation- AddModifier(integer modifier)
- Compare(Libraries.Language.Object object)
- Copy()
- Empty()
- EmptyModifiers()
- Equals(Libraries.Game.InputSet set)
- Equals(Libraries.Language.Object o)
- GetDisplayName()
- GetHashCode()
- GetInputTrigger()
- GetInputType()
- GetInputValue()
- GetModifiers()
- HasModifier(integer modifier)
- RemoveModifier(integer modifier)
- Set(Libraries.Game.InputSet set)
- SetBitMask(integer value)
- SetDragItemInput()
- SetDropItemInput()
- SetEventCount(integer count)
- SetGestureInput(integer gestureType)
- SetInputTrigger(integer type)
- SetInputType(integer type)
- SetInputValue(integer value)
- SetKeyboardInput(integer key)
- SetMouseInput(integer mouseButton)
- SetMouseMovementInput(integer mouseButton)
- ToText()