Libraries.Game.Graphics.Fonts.TrueTypeFontTableDirectory Documentation
The TrueTypeFontTableDirectory class is used to maintain information about the various tables in a TrueType font file. This includes the name of the table, each specified by a 4 character tag, a checksum to verify the integrity of the table, an offset used to access the table in the font file, and the length of the table.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
directory:SetTag("glyf")
directory:SetChecksum(011011)
directory:SetOffset(100)
directory:SetLength(500)
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetChecksum()
This action returns the checksum of the table.
Return
integer: Returns the checksum of the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
output directory:GetChecksum()
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetLength()
This action returns the length of the table.
Return
integer: Returns the length of the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
output directory:GetLength()
end
end
GetOffset()
This action returns the offset needed to access the table in the font file.
Return
integer: Returns the offset needed to access the table in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
output directory:GetOffset()
end
end
GetTag()
This action returns the name of the table.
Return
text: Returns the name of the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
output directory:GetTag()
end
end
SetChecksum(integer checkSum)
This action sets the checksum of the table.
Parameters
- integer checkSum
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
directory:SetChecksum(011011)
end
end
SetLength(integer lengthOfTable)
This action sets the length of the table.
Parameters
- integer lengthOfTable: The length of the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
directory:SetLength(200)
end
end
SetOffset(integer offsetIndex)
This action sets the offset needed to access the table in the font file.
Parameters
- integer offsetIndex: The offset needed to access the table in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
directory:SetOffset(10)
end
end
SetTag(text name)
This action sets the name of the table.
Parameters
- text name: The name of the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFontTableDirectory directory
directory:SetTag("glyf")
end
end