Libraries.Game.Graphics.Painter3D Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Disposable

Actions Documentation

Begin(Libraries.Game.Graphics.Camera camera)

This action will set the Painter3D so it is prepared to accept models for rendering on the screen. The models will be rendered on screen as they are visible from the provided camera.

Parameters

Begin()

This action will set the Painter3D so that it is ready to accept models to be rendered on the screen. The Painter3D must have a camera set using the SetCamera action before Begin is called.

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Dispose()

End()

This action will make the Painter3D finish rendering, causing any objects provided by the Render() action to be rendered on the screen. After this action is called, the Begin() action must be called again before providing more models to be drawn with Render().

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

Flush()

This action will set the Painter3D so that it is ready to accept models to be rendered on the screen. The Painter3D must have a camera set using the SetCamera action before Begin is called.

GetCamera()

This action will return the camera that is currently being used by the Painter3D.

Return

Libraries.Game.Graphics.Camera:

GetEnvironment()

This action will return the environment that is currently being used by the Painter3D.

Return

Libraries.Game.Graphics.Environment:

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetSkybox()

This action will return the Skybox that is currently being used by the Painter3D.

Return

Libraries.Game.Graphics.Skybox:

IsRendering()

This action will return whether or not the Painter3D is currently rendering objects.

Return

boolean:

Render(Libraries.Game.Graphics.Model model)

This action will set the Painter3D so it is prepared to accept models for rendering on the screen. The models will be rendered on screen as they are visible from the provided camera.

Parameters

SetCamera(Libraries.Game.Graphics.Camera camera)

This action will set the camera for the Painter3D. When rendering, the Painter3D will draw objects on the screen as they are visible from the currently set camera.

Parameters

SetEnvironment(Libraries.Game.Graphics.Environment environment)

This action will set the environment for the Painter3D. When rendering, the Painter3D will draw objects on the screen using the lighting from the currently set environment.

Parameters

SetSkybox(Libraries.Game.Graphics.Skybox skybox)

This action will set the Skybox for the Painter3D. When rendering, the Painter3D will draw the Skybox behind all other items on the screen.

Parameters