Libraries.Game.Graphics.Fonts.CharacterMap Documentation
The CharacterMap class is used to lookup characters in a hash table. Primarily, it provides actions for finding the character code of a character, normally in UNICODE, a character's Bezier curve points if they have been stored, a character's glyph if it has been created, and the index and table offset of each character in the font file.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
output map:GetGlyphIndex("a")
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetCharacterCode(text character)
This action returns the character code for a given character.
Parameters
- text character: The character to get the character code of.
Return
integer: Returns the character code, normally in UNICODE, of the character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
output map:GetCharacterCode("a")
end
end
GetGlyph(text character)
This action returns the glyph of the given character.
Parameters
- text character: The character to get the glyph of.
Return
Libraries.Game.Graphics.Glyph: Returns the glyph of the character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Game.Graphics.Glyph
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
Glyph glyph = map:GetGlyph("a")
end
end
GetGlyphIndex(text character)
This action returns the location of the character in the glyph table from the font file.
Parameters
- text character: The character to get the location for.
Return
integer: Returns the location of the character in the glyph table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
output map:GetGlyphIndex("a")
end
end
GetGlyphPoints(text character)
This action returns the Bezier curve glyph points of the given character.
Parameters
- text character: The character to get the glyph points of.
Return
Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints: Returns the Bezier curve glyph points of the character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
BezierCurveGlyphPoints points = map:GetGlyphPoints("a")
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GlyphPointsHaveBeenRead(text character)
This action checks if the given character's Bezier curve glyph points have already been read from the file.
Parameters
- text character: The character to check if the glyph points have already been read.
Return
boolean: Returns true if the glyph points have already been read from the file, and false if they have not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
output map:GlyphPointsHaveBeenRead("a")
end
end
HasGlyph(text character)
This action returns whether or not a glyph has been created for the given character.
Parameters
- text character: The character to check whether or not it has a glyph.
Return
boolean: Returns true if there is a glyph for this character, and false if there is not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
output map:HasGlyph("a")
end
end
HasKey(text character)
This action returns whether or not the given character is in the character table.
Parameters
- text character: The character to look for.
Return
boolean: Returns true if the character is in the character table, and false if it is not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
output map:HasKey("a")
end
end
SetGlyph(text character, Libraries.Game.Graphics.Glyph glyph)
This action sets the glyph of a given character.
Parameters
- text character: The character to set the glyph of.
- Libraries.Game.Graphics.Glyph: The glyph to set to the character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Game.Graphics.Glyph
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
Glyph glyph
map:SetGlyph("a", glyph)
end
end
SetGlyphIndexAndOffset(text character, integer glyphIndex, integer glyphOffset)
This action sets the index of the character in the font file's glyph offset location table, and the character's offset in the glyph table.
Parameters
- text character: The character to set the indices for.
- integer glyphIndex: The index of the character in the font file's glyph offset location table.
- integer glyphOffset: The offset of the character in the glyph table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
map:SetGlyphIndexAndOffset("a", 0, 0)
end
end
SetGlyphPoints(text character, Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints glyphPoints)
This action sets the Bezier curve glyph points for a given character.
Parameters
- text character: The character to set the Bezier curve glyph points of.
- Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints: The Bezier curve glyph points of the character.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
CharacterMap map
BezierCurveGlyphPoints glyphPoints
map:SetGlyphPoints("a", glyphPoints)
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetCharacterCode(text character)
- GetGlyph(text character)
- GetGlyphIndex(text character)
- GetGlyphPoints(text character)
- GetHashCode()
- GlyphPointsHaveBeenRead(text character)
- HasGlyph(text character)
- HasKey(text character)
- SetGlyph(text character, Libraries.Game.Graphics.Glyph glyph)
- SetGlyphIndexAndOffset(text character, integer glyphIndex, integer glyphOffset)
- SetGlyphPoints(text character, Libraries.Game.Graphics.Fonts.BezierCurveGlyphPoints glyphPoints)