Libraries.Game.Collision.Narrowphase.ConvexConvexPairSolver Documentation

This class contains actions that will help you solve for the closest points between two objects and the distance between these closest point

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetClosestPoints(Libraries.Game.Collision.PhysicsPosition3D transformA, Libraries.Game.Collision.PhysicsPosition3D transformB, number maximumDistanceSquared, Libraries.Game.Collision.CollisionPointsResult3D result, boolean swapResults)This action finds the closest points on object A to B and on object B to
GetHashCode()This action gets the hash code for an object.
Initialize(Libraries.Game.Collision.Shapes.CollisionShape3D objectA, Libraries.Game.Collision.Shapes.CollisionShape3D objectB, Libraries.Game.Collision.Narrowphase.ConvexConvexSimplexSolver simplexSolver, Libraries.Game.Collision.Narrowphase.ConvexConvexPenetrationDepthSolver penetrationDepthSolver)This action stores the shapes of object A and B that might be colliding and different solvers that are used to solve this collisio
SetCachedSeparatingAxis(Libraries.Compute.Vector3 separatingAxis)This action stores a vector that could tell you whether the two objects are colliding or no
SetIgnoreMargin(boolean ignoreMargin)This action sets whether if you want to have an invisible shell around the objects that might collide or not.
SetMinkowskiA(Libraries.Game.Collision.Shapes.CollisionShape3D minkowskiA)This action stores the shape of the first object that might be involved in the collisio
SetMinkowskiB(Libraries.Game.Collision.Shapes.CollisionShape3D minkowskiB)This action stores the shape of the second object that might be involved in the collisio
SetPenetrationDepthSolver(Libraries.Game.Collision.Narrowphase.ConvexConvexPenetrationDepthSolver penetrationDepthSolver)This action connects this ConvexConvexPairSolver to a ConvexConvexPenetrationDepthSolver for the actions inside ConvexConvexPenetrationDepthSolver to help with this ConvexConvexPairSolve

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetClosestPoints(Libraries.Game.Collision.PhysicsPosition3D transformA, Libraries.Game.Collision.PhysicsPosition3D transformB, number maximumDistanceSquared, Libraries.Game.Collision.CollisionPointsResult3D result, boolean swapResults)

This action finds the closest points on object A to B and on object B to

Parameters

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

Initialize(Libraries.Game.Collision.Shapes.CollisionShape3D objectA, Libraries.Game.Collision.Shapes.CollisionShape3D objectB, Libraries.Game.Collision.Narrowphase.ConvexConvexSimplexSolver simplexSolver, Libraries.Game.Collision.Narrowphase.ConvexConvexPenetrationDepthSolver penetrationDepthSolver)

This action stores the shapes of object A and B that might be colliding and different solvers that are used to solve this collisio

Parameters

SetCachedSeparatingAxis(Libraries.Compute.Vector3 separatingAxis)

This action stores a vector that could tell you whether the two objects are colliding or no

Parameters

SetIgnoreMargin(boolean ignoreMargin)

This action sets whether if you want to have an invisible shell around the objects that might collide or not. Having an invisible shell can make computations faster and more accurat

Parameters

SetMinkowskiA(Libraries.Game.Collision.Shapes.CollisionShape3D minkowskiA)

This action stores the shape of the first object that might be involved in the collisio

Parameters

SetMinkowskiB(Libraries.Game.Collision.Shapes.CollisionShape3D minkowskiB)

This action stores the shape of the second object that might be involved in the collisio

Parameters

SetPenetrationDepthSolver(Libraries.Game.Collision.Narrowphase.ConvexConvexPenetrationDepthSolver penetrationDepthSolver)

This action connects this ConvexConvexPairSolver to a ConvexConvexPenetrationDepthSolver for the actions inside ConvexConvexPenetrationDepthSolver to help with this ConvexConvexPairSolve

Parameters