Libraries.Game.Scenes.SceneProperties Documentation
The SceneProperties class is a wrapper around a number of public constant text values which are used by the Scene system.
Inherits from: Libraries.Language.Object
Variables Table
Variables | Description |
---|---|
integer NONE | NONE is typically used for TYPE if a Model or Drawable hasn't been loaded yet. |
text VERSION | |
text LAYERS | Properties used for Layers. Layers require the following properties: NAME CLASS CAMERA ITEMS Layers may optionally also have the following: VIEWPORT PHYSICS SKYBOX (Layer3D only) |
text GRAVITY | The following properties are used for Items. Depending on the class of the Layer, items might be 2D or 3D. Different types of items require different properties, as listed in parenthesis below. The following properties are required for items: CLASS NAME POSITION SIZE TRANSFORM (Item3D) TYPE (Drawable or Model) POINTS (Drawable with TYPE = TRIANGLE) FILE (If TYPE = CUSTOM) TEXTURE_REGION_LEFT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_RIGHT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_TOP (Drawable with TYPE = CUSTOM) TEXTURE_REGION_BOTTOM (Drawable with TYPE = CUSTOM) INTENSITY (PointLight) The following properties are optional: DESCRIPTION SCALE ROTATION COLOR CHILDREN PHYSICS_ENABLED RESPONSIVENESS VIEW |
text FAR | Properties related to the use of Physics in a Layer. The following properties are required for Physics: ENABLED These properties are optional: GRAVITY |
text TEXTURE_REGION_LEFT | |
text MASS | |
text POINTS | |
text PITCH | The following constants are used for audio, especially Audio3D. The following properties are required: VOLUME PITCH MAX_VOLUME_DISTANCE ROLLOFF_RATE LOOPING DOPPLER_ENABLED The following properties are optional: PLAY_ON_LOAD |
text FRICTION | |
text PHYSICS_ENABLED | |
text TEXTURE_REGION_TOP | |
integer CUSTOM | Valid values for the TYPE property for Model items. |
text ENABLED | |
text LIGHTS | The following constants are used for lights stored in a layer. PointLights aren't stored here -- those are stored as Items instead. The lights here may include directional lights and ambient lighting. The following properties are required: CLASS COLOR DIRECTION (DirectionalLight only) |
text PHYSICS | Properties related to the use of Physics in a Layer. The following properties are required for Physics: ENABLED These properties are optional: GRAVITY |
text FILE | The FILE value typically indicates the location of a texture or a model file. |
text TRANSFORM | |
text VIEW | |
text DESCRIPTION | |
text FULL_SCREEN | Properties used for Layers. Layers require the following properties: NAME CLASS CAMERA ITEMS Layers may optionally also have the following: VIEWPORT PHYSICS SKYBOX (Layer3D only) |
text MAX_VOLUME_DISTANCE | |
text ROTATION | |
integer CUSTOM_SHAPE | The FILE value typically indicates the location of a texture or a model file. |
text LOOPING | |
text UNMOVABLE | The following constants are used for lights stored in a layer. PointLights aren't stored here -- those are stored as Items instead. The lights here may include directional lights and ambient lighting. The following properties are required: CLASS COLOR DIRECTION (DirectionalLight only) |
text COLOR | |
text NAME | The following generic properties are used by a variety of elements of a scene. |
text NEAR | |
text RESPONSIVE | Valid values for the RESPONSIVENESS property. |
integer SPHERE | |
text PLAY_ON_LOAD | |
text DOPPLER_ENABLED | |
text SCALE | |
text RESPONSIVENESS | |
integer CIRCLE | |
integer RECTANGLE | Valid values for the TYPE property for Drawable items. |
number LASTEST_VERSION | The following generic properties are used by a variety of elements of a scene. |
text DIRECTION | |
text ZOOM | |
text POSITION | |
text VIEWPORT | |
integer FILLED_CIRCLE | |
text CAMERA | Properties used for the camera in a Layer. Cameras require the following properties: POSITION DIRECTION UP CLASS They may optionally use the following: ZOOM (OrthographicCamera only) FIELD_OF_VIEW (PerspectiveCamera only) SIZE NEAR FAR |
text SIZE | Properties describing the application as a whole. |
text INTENSITY | NONE is typically used for TYPE if a Model or Drawable hasn't been loaded yet. |
integer FILLED_RECTANGLE | |
text SKYBOX | Properties used for the camera in a Layer. Cameras require the following properties: POSITION DIRECTION UP CLASS They may optionally use the following: ZOOM (OrthographicCamera only) FIELD_OF_VIEW (PerspectiveCamera only) SIZE NEAR FAR |
text TYPE | |
text ITEMS | The following properties are used for Items. Depending on the class of the Layer, items might be 2D or 3D. Different types of items require different properties, as listed in parenthesis below. The following properties are required for items: CLASS NAME POSITION SIZE TRANSFORM (Item3D) TYPE (Drawable or Model) POINTS (Drawable with TYPE = TRIANGLE) FILE (If TYPE = CUSTOM) TEXTURE_REGION_LEFT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_RIGHT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_TOP (Drawable with TYPE = CUSTOM) TEXTURE_REGION_BOTTOM (Drawable with TYPE = CUSTOM) INTENSITY (PointLight) The following properties are optional: DESCRIPTION SCALE ROTATION COLOR CHILDREN PHYSICS_ENABLED RESPONSIVENESS VIEW |
text TEXTURE_REGION_BOTTOM | |
integer BOX | Valid values for the TYPE property for Model items. |
text CLASS | |
text FIELD_OF_VIEW | |
integer PLANE | Valid values for the TYPE property for Drawable items. |
text CHILDREN | |
text APPLICATION | Properties describing the application as a whole. |
text NONRESPONSIVE | Valid values for the RESPONSIVENESS property. |
text TEXTURE_REGION_RIGHT | |
text ROLLOFF_RATE | |
integer CYLINDER | |
integer FILLED_TRIANGLE | |
text UP | |
text VOLUME | The following constants are used for audio, especially Audio3D. The following properties are required: VOLUME PITCH MAX_VOLUME_DISTANCE ROLLOFF_RATE LOOPING DOPPLER_ENABLED The following properties are optional: PLAY_ON_LOAD |
text RESTITUTION |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()