Libraries.Compute.Vector2 Documentation

Vector2 is a class representing a vector in 2D space.

Example Code

use Libraries.Compute.Vector2

Vector2 firstVector
Vector2 secondVector

firstVector:Set(3.0, 4.0)
secondVector:Set(2.0, 3.0)

number dotProduct = firstVector:DotProduct(secondVector)
output "The dot product is: " + dotProduct

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Add(number xValue, number yValue)This action adds the vector with the passed x and y components to the calling vector.
Add(Libraries.Compute.Vector2 vector)This action adds the passed vector to the calling vector.
Angle()This action computes the angle in degrees of the vector relative to the positive x-axis.
Angle(Libraries.Compute.Vector2 vector)This action computes the angle in degrees between the calling vector and the passed vector.
AngleInRadians(Libraries.Compute.Vector2 vector)This action computes the angle in radians between the calling vector and the passed vector.
AngleInRadians()This action computes the angle in radians of the vector relative to the positive x-axis.
Clamp(number min, number max)This action clamps the length of the vector to be between the passed minimum and maximum values.
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Copy()This action returns a copy of the current vector.
CrossProduct(number xValue, number yValue)This action computes the 2D cross product of the calling vector and the vector represented by the passed x and y components.
CrossProduct(Libraries.Compute.Vector2 vector)This action computes the 2D cross product of the calling vector and the passed vector.
Distance(number xValue, number yValue)This action computes the distance between the calling vector and the vector represented by the passed x and y components.
Distance(Libraries.Compute.Vector2 vector)This action computes the distance between the calling vector and the passed vector.
Distance(number x1, number y1, number x2, number y2)This action computes the distance between the vectors represented by the passed x and y components.
DistanceSquared(number x1, number y1, number x2, number y2)This action computes the square of the distance between the vectors represented by the passed x and y components.
DistanceSquared(Libraries.Compute.Vector2 vector)This action computes the square of the distance between the calling vector and the passed vector.
DistanceSquared(number xValue, number yValue)This action computes the square of the distance between the calling vector and the vector represented by the passed x and y components.
DotProduct(number x1, number y1, number x2, number y2)This action computes the dot product of the two vectors given by the passed x and y components.
DotProduct(Libraries.Compute.Vector2 vector)This action computes the dot product between the calling vector and the passed vector.
DotProduct(number xValue, number yValue)This action computes the dot product between the calling vector and the vector with the passed x and y components.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
EqualsAtPrecision(number xValue, number yValue, number precision)This action determines whether the vector represented by the passed x and y components equals the calling vector to within the passed precision.
EqualsAtPrecision(Libraries.Compute.Vector2 vector, number precision)This action determines whether the passed vector equals the calling vector to within the passed precision.
GetHashCode()This action gets the hash code for an object.
GetX()This action returns the current x component of the vector.
GetY()This action returns the current y component of the vector.
HasOppositeDirection(Libraries.Compute.Vector2 vector)This action determines whether the passed vector has the opposite direction as the calling vector.
HasSameDirection(Libraries.Compute.Vector2 vector)This action determines whether the passed vector has the same direction as the calling vector.
IsCollinear(Libraries.Compute.Vector2 other)This action determines whether the passed vector is collinear with the calling vector, meaning that it lies on the same line as the calling vector and has the same direction as the calling vector.
IsCollinear(Libraries.Compute.Vector2 other, number precision)This action determines whether the passed vector is collinear with the calling vector, meaning that it lies on the same line as the calling vector and has the same direction as the calling vector to within the passed precision.
IsCollinearOpposite(Libraries.Compute.Vector2 other)This action determines whether the passed vector is collinear in the opposite direction with the calling vector, meaning that it lies on the same line as the calling vector and has the opposite direction as the calling vector.
IsCollinearOpposite(Libraries.Compute.Vector2 other, number precision)This action determines whether the passed vector is collinear in the opposite direction with the calling vector, meaning that it lies on the same line as the calling vector and has the opposite direction as the calling vector to within the passed precision.
IsOnLine(Libraries.Compute.Vector2 other, number precision)This action determines whether the passed vector is on the same line as the calling vector to within the passed precision, either in the same or opposite direction
IsOnLine(Libraries.Compute.Vector2 other)This action determines whether the passed vector is on the same line as the calling vector, either in the same or opposite direction.
IsPerpendicular(Libraries.Compute.Vector2 vector)This action determines whether the passed vector is perpendicular to the calling vector.
IsPerpendicular(Libraries.Compute.Vector2 vector, number precision)This action determines whether the passed vector is perpendicular to the calling vector to within the passed precision.
IsUnit()This action determines whether the vector is a unit vector, meaning it has a length of 1.
IsUnit(number precision)This action determines whether the vector is a unit vector, meaning it has a length of 1 to within the passed precision.
IsZero()This action determines whether the vector is the zero vector, meaning that its x and y components are 0.
IsZero(number precision)This action determines whether the vector is the zero vector to within the passed precision, meaning that its x and y components are 0.
Length(number x, number y)This action returns the length of the vector with the passed x and y components measured from the origin (0, 0).
Length()This action returns the length of the vector measured from the origin (0, 0)
LengthSquared(number x, number y)This action returns the square of the length of the vector with the passed x and y components measured from the origin (0, 0).
LengthSquared()This action returns the square of the length of the vector measured from the origin (0, 0).
Limit(number limit)This action limits the length of the vector to the passed limit value.
LimitSquared(number limitSquared)This action limits the square of the length of the vector to the passed value, which represents the square of the value to limit the length of the vector to.
LinearInterpolation(Libraries.Compute.Vector2 target, number alpha)This action performs a linear interpolation between the calling vector and the passed target vector by alpha, which is between 0, and 1, inclusive.
Multiply(Libraries.Compute.Matrix3 matrix)This action multiplies the vector by the passed 3-by-3 matrix.
MultiplyAndAdd(Libraries.Compute.Vector2 addVector, Libraries.Compute.Vector2 scaleVector)This action multiplies the passed vector by the passed scalar vector and adds the result to the calling vector.
MultiplyAndAdd(Libraries.Compute.Vector2 vector, number scalar)This action multiplies the passed vector by the passed scalar and adds the result to the calling vector.
Normalize()This action produces a normalized vector with the same direction as the original vector but with a length of 1.
Rotate(number degrees)This action rotates the vector by the passed angle in degrees in the counter-clockwise direction.
Rotate90Degrees(boolean rotateCounterClockwise)This action rotates the vector 90 degrees.
RotateRadians(number radians)This action rotates the vector by the passed angle in radians in the counter-clockwise direction.
Scale(Libraries.Compute.Vector2 vector)This action scales the vector by multiplying the x component by the x component of the passed vector and the y component by the y component of the passed vector.
Scale(number scalar)This action scales the vector by multiplying the x and y components by the passed scalar value.
Scale(number xValue, number yValue)This action scales the vector by multiplying the x component with the passed x value and the y component with the passed y value.
Set(number xValue, number yValue)This action sets the x and y components of the vector to the passed x and y values.
Set(Libraries.Compute.Vector2 vector)This action sets the vector's components to the components of the passed vector.
SetAngle(number degrees)This action sets the vector to have the passed angle in degrees relative to the x-axis.
SetAngleInRadians(number radians)This action sets the vector to have the passed angle in radians relative to the x-axis.
SetLength(number length)This action sets the length of the vector to the passed length.
SetLengthSquared(number lengthSquared)This action sets the length of the vector to the passed value that represents the square of the new length.
SetX(number x)This action sets the x component of the vector to the passed value
SetY(number y)This action sets the y component of the vector to the passed value
SetZero()This action sets the vector to the zero vector, meaning both the x and y components will be set to 0.
Subtract(number xValue, number yValue)This action subtracts a vector with the passed components from the calling vector.
Subtract(Libraries.Compute.Vector2 vector)This action subtracts the passed vector from the calling vector.

Actions Documentation

Add(number xValue, number yValue)

This action adds the vector with the passed x and y components to the calling vector. This changes the calling vector to the result of the addition.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(4.3, 8.1)

    vector:Add(3.3, 9.2)
    
    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after addition

Add(Libraries.Compute.Vector2 vector)

This action adds the passed vector to the calling vector. This action changes the calling vector to the result of the addition.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(3.2, 5.5)
    secondVector:Set(8.3, 4.2)
    
    firstVector:Add(secondVector)

    number newX = firstVector:GetX()
    number newY = firstVector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after addition

Angle()

This action computes the angle in degrees of the vector relative to the positive x-axis.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    
    vector:Set(1.0, 1.0)
    
    number angle = vector:Angle()
    
    output "The angle in degrees of the vector is: " + angle

Return

number: The angle of the vector relative to the x-axis (in degrees)

Angle(Libraries.Compute.Vector2 vector)

This action computes the angle in degrees between the calling vector and the passed vector.

Example Code

use Libraries.Compute.Vector2
    use Libraries.Compute.Math

    Math math
    
    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(0.5, math:SquareRoot(3) / 2)
    secondVector:Set(math:SquareRoot(2) / 2, math:SquareRoot(2) / 2)

    number angle = firstVector:Angle(secondVector)

    output "The angle in degrees between the vectors is: " + angle

Parameters

Return

number: The angle between the two vectors (in degrees)

AngleInRadians(Libraries.Compute.Vector2 vector)

This action computes the angle in radians between the calling vector and the passed vector.

Example Code

use Libraries.Compute.Vector2
    use Libraries.Compute.Math

    Math math
    
    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(0.5, math:SquareRoot(3) / 2)
    secondVector:Set(math:SquareRoot(2) / 2, math:SquareRoot(2) / 2)

    number angle = firstVector:AngleInRadians(secondVector)

    output "The angle in radians between the vectors is: " + angle

Parameters

Return

number: The angle between the two vectors (in radians)

AngleInRadians()

This action computes the angle in radians of the vector relative to the positive x-axis.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    
    vector:Set(1.0, 1.0)
    
    number angle = vector:AngleInRadians()
    
    output "The angle in radians of the vector is: " + angle

Return

number: The angle of the vector relative to the x-axis (in radians)

Clamp(number min, number max)

This action clamps the length of the vector to be between the passed minimum and maximum values. This changes the vector if the length of the vector is greater than the maximum or less than the minimum.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(3.0, 4.0)
    
    vector:Clamp(0.5, 1.5)

    number newX = vector:GetX()
    number newY = vector:GetY()
    
    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The vector with a new length if the old length was below the minimum or above the maximum

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Copy()

This action returns a copy of the current vector. The new vector's x and y components are the same as the calling vector's x and y components.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(4.8, 3.2)
    
    Vector2 copyVector
    copyVector = vector:Copy()

    number newX = copyVector:GetX()
    number newY = copyVector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Return

Libraries.Compute.Vector2: a new vector that is a copy of the calling vector

CrossProduct(number xValue, number yValue)

This action computes the 2D cross product of the calling vector and the vector represented by the passed x and y components. This action is mainly necessary for game graphics.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector

    vector:Set(4.0, 2.0)
    
    number crossProduct = vector:CrossProduct(10.0, 3.0)

    output "The 2D cross product is: " + crossProduct

Parameters

Return

number: The 2D cross product of the vectors

CrossProduct(Libraries.Compute.Vector2 vector)

This action computes the 2D cross product of the calling vector and the passed vector. This action is mainly necessary for game graphics.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(4.0, 2.0)
    secondVector:Set(8.0, 8.0)
    
    number crossProduct = firstVector:CrossProduct(secondVector)

    output "The 2D cross product is: " + crossProduct

Parameters

Return

number: The 2D cross product of the vectors

Distance(number xValue, number yValue)

This action computes the distance between the calling vector and the vector represented by the passed x and y components.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    
    vector:Set(3.0, 7.0)
    
    number distance = vector:Distance(7.0, 8.0)
    output "The distance is " + distance

Parameters

Return

number: The distance between the two vectors

Distance(Libraries.Compute.Vector2 vector)

This action computes the distance between the calling vector and the passed vector.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    Vector2 otherVector
    
    vector:Set(4.0, 9.0)
    otherVector:Set(3.0, 7.0)
    
    number distance = vector:Distance(otherVector)
    output "The distance is " + distance

Parameters

Return

number: The distance between the two vectors

Distance(number x1, number y1, number x2, number y2)

This action computes the distance between the vectors represented by the passed x and y components.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    number distance = vector:Distance(2.0, 3.0, 5.0, 1.0)
    output "The distance is " + distance

Parameters

Return

number: The distance between the two vectors

DistanceSquared(number x1, number y1, number x2, number y2)

This action computes the square of the distance between the vectors represented by the passed x and y components.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    number distanceSquared = vector:DistanceSquared(2.0, 3.0, 5.0, 1.0)
    output "The square of the distance is " + distanceSquared

Parameters

Return

number: The square of the distance between the two vectors

DistanceSquared(Libraries.Compute.Vector2 vector)

This action computes the square of the distance between the calling vector and the passed vector.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    Vector2 otherVector
    
    vector:Set(4.0, 9.0)
    otherVector:Set(3.0, 7.0)
    
    number distanceSquared = vector:DistanceSquared(otherVector)
    output "The square of the distance is " + distanceSquared

Parameters

Return

number: The square of the distance between the two vectors

DistanceSquared(number xValue, number yValue)

This action computes the square of the distance between the calling vector and the vector represented by the passed x and y components.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    
    vector:Set(3.0, 7.0)
    
    number distanceSquared = vector:DistanceSquared(7.0, 8.0)
    output "The square of the distance is " + distanceSquared

Parameters

Return

number: The square of the distance between the two vectors

DotProduct(number x1, number y1, number x2, number y2)

This action computes the dot product of the two vectors given by the passed x and y components.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    number dotProduct = vector:DotProduct(3.0, 4.0, 5.0, 6.0)
    output "The dot product is " + dotProduct

Parameters

Return

number: The dot product of the two vectors.

DotProduct(Libraries.Compute.Vector2 vector)

This action computes the dot product between the calling vector and the passed vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(3.0, 4.0)
    secondVector:Set(5.0, 6.0)
    
    number dotProduct = firstVector:DotProduct(secondVector)
    output "The dot product is " + dotProduct

Parameters

Return

number: The dot product of the two vectors

DotProduct(number xValue, number yValue)

This action computes the dot product between the calling vector and the vector with the passed x and y components.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(3.0, 4.0)
    
    number dotProduct = vector:DotProduct(4.0, 5.0)
    output "The dot product is " + dotProduct

Parameters

Return

number: The dot product of the two vectors

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

EqualsAtPrecision(number xValue, number yValue, number precision)

This action determines whether the vector represented by the passed x and y components equals the calling vector to within the passed precision.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector

    vector:Set(3.0, 4.0)
    
    boolean areEqual = vector:EqualsAtPrecision(3.0, 4.0000001, 0.00001)
    
    if areEqual
        output "The two vectors are equal."
    else
        output "The two vectors are not equal."
    end

Parameters

Return

boolean: true if the vectors are equal within the passed precision, false otherwise

EqualsAtPrecision(Libraries.Compute.Vector2 vector, number precision)

This action determines whether the passed vector equals the calling vector to within the passed precision.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(3.0, 4.0)
    secondVector:Set(6.0, 8.0)
    secondVector:Scale(0.5)

    boolean areEqual = firstVector:EqualsAtPrecision(secondVector, 0.00001)
    
    if areEqual
        output "The two vectors are equal."
    else
        output "The two vectors are not equal."
    end

Parameters

Return

boolean: true if the vectors are equal within the passed precision, false otherwise

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetX()

This action returns the current x component of the vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(4.0, 3.0)
    number x = vector:GetX()
    output "The x component is " + x

Return

number: the x component of the vector

GetY()

This action returns the current y component of the vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(4.0, 3.0)
    number y = vector:GetY()
    output "The y component is " + y

Return

number: the y component of the vector

HasOppositeDirection(Libraries.Compute.Vector2 vector)

This action determines whether the passed vector has the opposite direction as the calling vector.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(3.0, 4.0)
    secondVector:Set(-3.0, -4.0)
    
    boolean isOpposite = firstVector:HasOppositeDirection(secondVector)

    if isOpposite
       output "The two vectors have opposite directions." 
    else
       output "The two vectors do not have opposite directions."
    end

Parameters

Return

boolean: true if the two vectors have the opposite direction, false otherwise

HasSameDirection(Libraries.Compute.Vector2 vector)

This action determines whether the passed vector has the same direction as the calling vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector
    
    firstVector:Set(3.0, 4.0)
    secondVector:Set(6.0, 8.0)

    boolean isSame = firstVector:HasSameDirection(secondVector)

    if isSame
        output "The two vectors have the same direction."
    else
        output "The two vectors do not have the same direction."
    end

Parameters

Return

boolean: true if the two vectors have the same direction, false otherwise

IsCollinear(Libraries.Compute.Vector2 other)

This action determines whether the passed vector is collinear with the calling vector, meaning that it lies on the same line as the calling vector and has the same direction as the calling vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector
    
    firstVector:Set(3.0, 4.0)
    secondVector:Set(6.0, 8.0)

    boolean collinear = firstVector:IsCollinear(secondVector)

    if collinear
        output "The two vectors are collinear in the same direction"
    else
        output "The two vectors are not collinear in the same direction"
    end

Parameters

Return

boolean: true if the vectors are collinear, false otherwise.

IsCollinear(Libraries.Compute.Vector2 other, number precision)

This action determines whether the passed vector is collinear with the calling vector, meaning that it lies on the same line as the calling vector and has the same direction as the calling vector to within the passed precision.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector
    
    firstVector:Set(3.0, 4.0)
    secondVector:Set(6.0, 8.0)

    boolean collinear = firstVector:IsCollinear(secondVector, 0.00001)

    if collinear
        output "The two vectors are collinear in the same direction"
    else
        output "The two vectors are not collinear in the same direction"
    end

Parameters

Return

boolean: true if the vectors are collinear, false otherwise.

IsCollinearOpposite(Libraries.Compute.Vector2 other)

This action determines whether the passed vector is collinear in the opposite direction with the calling vector, meaning that it lies on the same line as the calling vector and has the opposite direction as the calling vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector
    
    firstVector:Set(3.0, 4.0)
    secondVector:Set(-6.0, -8.0)

    boolean collinearOpposite = firstVector:IsCollinearOpposite(secondVector)

    if collinearOpposite
        output "The two vectors are collinear in the opposite direction"
    else
        output "The two vectors are not collinear in the opposite direction"
    end

Parameters

Return

boolean: true if the vectors are collinear in the opposite directions, false otherwise

IsCollinearOpposite(Libraries.Compute.Vector2 other, number precision)

This action determines whether the passed vector is collinear in the opposite direction with the calling vector, meaning that it lies on the same line as the calling vector and has the opposite direction as the calling vector to within the passed precision.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector
    
    firstVector:Set(3.0, 4.0)
    secondVector:Set(-6.0, -8.0)

    boolean collinearOpposite = firstVector:IsCollinearOpposite(secondVector, 0.00001)

    if collinearOpposite
        output "The two vectors are collinear in the opposite direction"
    else
        output "The two vectors are not collinear in the opposite direction"
    end

Parameters

Return

boolean: true if the vectors are collinear in the opposite directions, false otherwise

IsOnLine(Libraries.Compute.Vector2 other, number precision)

This action determines whether the passed vector is on the same line as the calling vector to within the passed precision, either in the same or opposite direction

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector
    
    firstVector:Set(1.0, 2.0)
    secondVector:Set(-2.0, -4.0)

    boolean onLine = firstVector:IsOnLine(secondVector, 0.00001)
    
    if onLine
        output "The two vectors are on the same line."
    else
        output "The two vectors are not on the same line."
    end

Parameters

Return

boolean: true if the vectors are on the same line, false otherwise

IsOnLine(Libraries.Compute.Vector2 other)

This action determines whether the passed vector is on the same line as the calling vector, either in the same or opposite direction.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector
    
    firstVector:Set(1.0, 2.0)
    secondVector:Set(-2.0, -4.0)

    boolean onLine = firstVector:IsOnLine(secondVector)
    
    if onLine
        output "The two vectors are on the same line."
    else
        output "The two vectors are not on the same line."
    end

Parameters

Return

boolean: true if the vectors are on the same line, false otherwise

IsPerpendicular(Libraries.Compute.Vector2 vector)

This action determines whether the passed vector is perpendicular to the calling vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(1.0, 0.0)
    secondVector:Set(0.0, 1.0)
    
    boolean isPerpendicular = firstVector:IsPerpendicular(secondVector)
    
    if isPerpendicular
        output "The two vectors are perpendicular."
    else
        output "The two vectors are not perpendicular."
    end

Parameters

Return

boolean: true if the two vectors are perpendicular, false otherwise

IsPerpendicular(Libraries.Compute.Vector2 vector, number precision)

This action determines whether the passed vector is perpendicular to the calling vector to within the passed precision.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(1.0, 0.0)
    secondVector:Set(0.0, 1.0)
    
    boolean isPerpendicular = firstVector:IsPerpendicular(secondVector, 0.00001)
    
    if isPerpendicular
        output "The two vectors are perpendicular."
    else
        output "The two vectors are not perpendicular."
    end

Parameters

Return

boolean: true if the two vectors are perpendicular, false otherwise

IsUnit()

This action determines whether the vector is a unit vector, meaning it has a length of 1.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(0.0, 1.0)

    boolean isUnit = vector:IsUnit()
    
    if isUnit
        output "The vector is a unit vector."
    else
        output "The vector is not a unit vector."
    end

Return

boolean: true if the vector is a unit vector, false otherwise

IsUnit(number precision)

This action determines whether the vector is a unit vector, meaning it has a length of 1 to within the passed precision.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(0.0, 1.0)

    boolean isUnit = vector:IsUnit(0.00001)
    
    if isUnit
        output "The vector is a unit vector."
    else
        output "The vector is not a unit vector."
    end

Parameters

Return

boolean: true if the vector is a unit vector to within the passed precision, false otherwise

IsZero()

This action determines whether the vector is the zero vector, meaning that its x and y components are 0.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(5.0, 6.0)
    secondVector:Set(5.0, 6.0)

    firstVector:Subtract(secondVector)
    
    boolean isZero = firstVector:IsZero()

    if isZero
        output "The vector is the zero vector."
    else
        output "The vector is not the zero vector."
    end

Return

boolean: true if the vector is the zero vector, false otherwise

IsZero(number precision)

This action determines whether the vector is the zero vector to within the passed precision, meaning that its x and y components are 0.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(5.0, 6.0)
    secondVector:Set(5.0, 6.0)

    firstVector:Subtract(secondVector)
    
    boolean isZero = firstVector:IsZero(0.00001)

    if isZero
        output "The vector is the zero vector."
    else
        output "The vector is not the zero vector."
    end

Parameters

Return

boolean: true if the vector is the zero vector to within the passed precision, false otherwise

Length(number x, number y)

This action returns the length of the vector with the passed x and y components measured from the origin (0, 0).

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    
    number length = vector:Length(3.0, 4.0)
    output "The length of the vector is " + length

Parameters

Return

number: The length of the vector

Length()

This action returns the length of the vector measured from the origin (0, 0)

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(3.0, 4.0)
    
    number length = vector:Length()
    output "The length of the vector is " + length

Return

number: the length of the calling vector

LengthSquared(number x, number y)

This action returns the square of the length of the vector with the passed x and y components measured from the origin (0, 0).

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    
    number lengthSquared = vector:LengthSquared(3.0, 4.0)
    output "The square of the length of the vector is " + lengthSquared

Parameters

Return

number: The square of the length of the vector

LengthSquared()

This action returns the square of the length of the vector measured from the origin (0, 0).

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(3.0, 4.0)
    
    number lengthSquared = vector:LengthSquared()
    output "The square of the length of the vector is " + lengthSquared

Return

number: The square of the length of the calling vector

Limit(number limit)

This action limits the length of the vector to the passed limit value. This changes the calling vector to have a new length if its old length was greater than the passed limit.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(3.0, 4.0)
    
    vector:Limit(2.5)
    
    number newX = vector:GetX()
    number newY = vector:GetY()
    
    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The vector with a new length if its old length was larger than the passed limit

LimitSquared(number limitSquared)

This action limits the square of the length of the vector to the passed value, which represents the square of the value to limit the length of the vector to. This changes the calling vector to have a new length if the old length squared was greater than the limit squared.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(3.0, 4.0)
    
    vector:LimitSquared(6.25)
    
    number newX = vector:GetX()
    number newY = vector:GetY()
    
    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: the calling vector with a new length if the old length squared was greater than the limit squared

LinearInterpolation(Libraries.Compute.Vector2 target, number alpha)

This action performs a linear interpolation between the calling vector and the passed target vector by alpha, which is between 0, and 1, inclusive. This changes the calling vector to the result of the linear interpolation.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    Vector2 target

    vector:Set(2.0, 7.0)
    target:Set(3.0, 6.0)
    number alpha = 0.5

    vector:LinearInterpolation(target, alpha)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after linear interpolation

Multiply(Libraries.Compute.Matrix3 matrix)

This action multiplies the vector by the passed 3-by-3 matrix. This action is mainly necessary for game graphics. This changes the vector to the result of the multiplication.

Example Code

use Libraries.Compute.Vector2
    use Libraries.Compute.Matrix3
    use Libraries.Containers.Array

    Vector2 vector
    Matrix3 matrix
    Array<number> array
    
    vector:Set(4.0, 8.0)
    
    number n = 0.0
    integer i = 0
    repeat while i < 9
        array:Add(n)
        n = n + 1.0
        i = i + 1
    end
    matrix:Set(array)        

    vector:Multiply(matrix)

    number newX = vector:GetX()
    number newY = vector:GetY()
    
    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The vector after multiplication

MultiplyAndAdd(Libraries.Compute.Vector2 addVector, Libraries.Compute.Vector2 scaleVector)

This action multiplies the passed vector by the passed scalar vector and adds the result to the calling vector. This changes the calling vector to the result of the multiplication and addition.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    Vector2 addVector
    Vector2 scaleVector

    vector:Set(4.0, 7.0)
    addVector:Set(2.0, 3.0)
    scaleVector:Set(3.0, 1.0)

    vector:MultiplyAndAdd(addVector, scaleVector)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after multiplication and addition

MultiplyAndAdd(Libraries.Compute.Vector2 vector, number scalar)

This action multiplies the passed vector by the passed scalar and adds the result to the calling vector. This changes the calling vector to the result of the multiplication and addition.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    Vector2 addVector
    
    vector:Set(4.0, 7.0)
    addVector:Set(2.5, 1.5)
    
    vector:MultiplyAndAdd(addVector, 2.0)
    
    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after multiplication and addition

Normalize()

This action produces a normalized vector with the same direction as the original vector but with a length of 1. This action changes the calling vector to the normalized vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(23.4, 43.2)
    vector:Normalize()

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The normalized vector is: [" + newX + ", " + newY + "]"

Return

Libraries.Compute.Vector2: the normalized vector with a length of 1

Rotate(number degrees)

This action rotates the vector by the passed angle in degrees in the counter-clockwise direction.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(1.0, 1.0)

    vector:Rotate(45.0)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after rotation

Rotate90Degrees(boolean rotateCounterClockwise)

This action rotates the vector 90 degrees. If the passed boolean is true, then the rotation direction is in the counter-clockwise direction. If it is false, then the rotation direction is in the clockwise direction.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    vector:Set(4.0, 1.0)
    
    vector:Rotate90Degrees(true)
    
    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The vector after rotation

RotateRadians(number radians)

This action rotates the vector by the passed angle in radians in the counter-clockwise direction.

Example Code

use Libraries.Compute.Vector2
    use Libraries.Compute.Math
    
    Math math

    Vector2 vector
    vector:Set(1.0, 1.0)

    vector:RotateRadians(math:pi / 4)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after rotation

Scale(Libraries.Compute.Vector2 vector)

This action scales the vector by multiplying the x component by the x component of the passed vector and the y component by the y component of the passed vector.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector 
    Vector2 scaleVector
    
    vector:Set(2.0, 3.0)
    scaleVector:Set(3.0, 4.0)

    vector:Scale(scaleVector)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector

Scale(number scalar)

This action scales the vector by multiplying the x and y components by the passed scalar value.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(2.0, 3.0)

    vector:Scale(2.0)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector

Scale(number xValue, number yValue)

This action scales the vector by multiplying the x component with the passed x value and the y component with the passed y value.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    vector:Set(2.0, 3.0)

    vector:Scale(3.0, 4.0)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector

Set(number xValue, number yValue)

This action sets the x and y components of the vector to the passed x and y values.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector
    vector:Set(8.8, 4.2)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: the calling vector

Set(Libraries.Compute.Vector2 vector)

This action sets the vector's components to the components of the passed vector.

Example Code

use Libraries.Compute.Vector2

    Vector2 firstVector
    firstVector:Set(2.4, 4.3)
    
    Vector2 secondVector
    secondVector:Set(firstVector)

    number newX = secondVector:GetX()
    number newY = secondVector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: the calling vector

SetAngle(number degrees)

This action sets the vector to have the passed angle in degrees relative to the x-axis.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(1.0, 5.0)

    vector:SetAngle(45.0)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector with the new angle

SetAngleInRadians(number radians)

This action sets the vector to have the passed angle in radians relative to the x-axis.

Example Code

use Libraries.Compute.Vector2
    use Libraries.Compute.Math

    Math math

    Vector2 vector
    vector:Set(1.0, 5.0)

    vector:SetAngleInRadians(math:pi / 4)

    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector with the new angle

SetLength(number length)

This action sets the length of the vector to the passed length.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector    
    vector:Set(3.0, 4.0)

    vector:SetLength(10.0)

    number newX = vector:GetX()
    number newY = vector:GetY()
    
    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The vector with the new length

SetLengthSquared(number lengthSquared)

This action sets the length of the vector to the passed value that represents the square of the new length.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:Set(3.0, 4.0)

    vector:SetLengthSquared(100.0)
    
    number newX = vector:GetX()
    number newY = vector:GetY()
    
    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The vector with a new length

SetX(number x)

This action sets the x component of the vector to the passed value

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:SetX(3)

Parameters

SetY(number y)

This action sets the y component of the vector to the passed value

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:SetY(3)

Parameters

SetZero()

This action sets the vector to the zero vector, meaning both the x and y components will be set to 0.

Example Code

use Libraries.Compute.Vector2

    Vector2 vector
    vector:SetZero()
    
    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Return

Libraries.Compute.Vector2: The calling vector set to the zero vector

Subtract(number xValue, number yValue)

This action subtracts a vector with the passed components from the calling vector. This action changes the calling vector to the result of the subtraction.

Example Code

use Libraries.Compute.Vector2
    
    Vector2 vector

    vector:Set(9.0, 8.0)
    
    vector:Subtract(7.3, 2.7)
    
    number newX = vector:GetX()
    number newY = vector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after subtraction

Subtract(Libraries.Compute.Vector2 vector)

This action subtracts the passed vector from the calling vector. For example, if A and B are vectors, then this action will compute A - B. This changes the calling vector to the result of the subtraction. Using the above example, this results in A = A - B

Example Code

use Libraries.Compute.Vector2
    
    Vector2 firstVector
    Vector2 secondVector

    firstVector:Set(9.0, 8.0)
    secondVector:Set(6.0, 5.0)
    
    firstVector:Subtract(secondVector)
    
    number newX = firstVector:GetX()
    number newY = firstVector:GetY()

    output "The new vector is: [" + newX + ", " + newY + "]"

Parameters

Return

Libraries.Compute.Vector2: The calling vector after subtraction