Libraries.Compute.Vector2 Documentation
Vector2 is a class representing a vector in 2D space.
Example Code
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(2.0, 3.0)
number dotProduct = firstVector:DotProduct(secondVector)
output "The dot product is: " + dotProduct
Inherits from: Libraries.Language.Object
Actions Documentation
Add(number xValue, number yValue)
This action adds the vector with the passed x and y components to the calling vector. This changes the calling vector to the result of the addition.
Parameters
- number xValue: The x component of the vector to add
- number yValue: The y component of the vector to add
Return
Libraries.Compute.Vector2: The calling vector after addition
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(4.3, 8.1)
vector:Add(3.3, 9.2)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Add(Libraries.Compute.Vector2 vector)
This action adds the passed vector to the calling vector. This action changes the calling vector to the result of the addition.
Parameters
Return
Libraries.Compute.Vector2: The calling vector after addition
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.2, 5.5)
secondVector:Set(8.3, 4.2)
firstVector:Add(secondVector)
number newX = firstVector:GetX()
number newY = firstVector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Angle()
This action computes the angle in degrees of the vector relative to the positive x-axis.
Return
number: The angle of the vector relative to the x-axis (in degrees)
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(1.0, 1.0)
number angle = vector:Angle()
output "The angle in degrees of the vector is: " + angle
Angle(Libraries.Compute.Vector2 vector)
This action computes the angle in degrees between the calling vector and the passed vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
number: The angle between the two vectors (in degrees)
Example
use Libraries.Compute.Vector2
use Libraries.Compute.Math
Math math
Vector2 firstVector
Vector2 secondVector
firstVector:Set(0.5, math:SquareRoot(3) / 2)
secondVector:Set(math:SquareRoot(2) / 2, math:SquareRoot(2) / 2)
number angle = firstVector:Angle(secondVector)
output "The angle in degrees between the vectors is: " + angle
AngleInRadians(Libraries.Compute.Vector2 vector)
This action computes the angle in radians between the calling vector and the passed vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
number: The angle between the two vectors (in radians)
Example
use Libraries.Compute.Vector2
use Libraries.Compute.Math
Math math
Vector2 firstVector
Vector2 secondVector
firstVector:Set(0.5, math:SquareRoot(3) / 2)
secondVector:Set(math:SquareRoot(2) / 2, math:SquareRoot(2) / 2)
number angle = firstVector:AngleInRadians(secondVector)
output "The angle in radians between the vectors is: " + angle
AngleInRadians()
This action computes the angle in radians of the vector relative to the positive x-axis.
Return
number: The angle of the vector relative to the x-axis (in radians)
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(1.0, 1.0)
number angle = vector:AngleInRadians()
output "The angle in radians of the vector is: " + angle
Clamp(number min, number max)
This action clamps the length of the vector to be between the passed minimum and maximum values. This changes the vector if the length of the vector is greater than the maximum or less than the minimum.
Parameters
- number min: The minimum length
- number max: The maximum length
Return
Libraries.Compute.Vector2: The vector with a new length if the old length was below the minimum or above the maximum
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
vector:Clamp(0.5, 1.5)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Copy()
This action returns a copy of the current vector. The new vector's x and y components are the same as the calling vector's x and y components.
Return
Libraries.Compute.Vector2: a new vector that is a copy of the calling vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(4.8, 3.2)
Vector2 copyVector
copyVector = vector:Copy()
number newX = copyVector:GetX()
number newY = copyVector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
CrossProduct(number xValue, number yValue)
This action computes the 2D cross product of the calling vector and the vector represented by the passed x and y components. This action is mainly necessary for game graphics.
Parameters
- number xValue: The x component of the other vector
- number yValue: The y component of the other vector
Return
number: The 2D cross product of the vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(4.0, 2.0)
number crossProduct = vector:CrossProduct(10.0, 3.0)
output "The 2D cross product is: " + crossProduct
CrossProduct(Libraries.Compute.Vector2 vector)
This action computes the 2D cross product of the calling vector and the passed vector. This action is mainly necessary for game graphics.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
number: The 2D cross product of the vectors
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(4.0, 2.0)
secondVector:Set(8.0, 8.0)
number crossProduct = firstVector:CrossProduct(secondVector)
output "The 2D cross product is: " + crossProduct
Distance(number xValue, number yValue)
This action computes the distance between the calling vector and the vector represented by the passed x and y components.
Parameters
- number xValue: The x component of the other vector
- number yValue: The y component of the other vector
Return
number: The distance between the two vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 7.0)
number distance = vector:Distance(7.0, 8.0)
output "The distance is " + distance
Distance(Libraries.Compute.Vector2 vector)
This action computes the distance between the calling vector and the passed vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
number: The distance between the two vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
Vector2 otherVector
vector:Set(4.0, 9.0)
otherVector:Set(3.0, 7.0)
number distance = vector:Distance(otherVector)
output "The distance is " + distance
Distance(number x1, number y1, number x2, number y2)
This action computes the distance between the vectors represented by the passed x and y components.
Parameters
- number x1: The x component of the first vector
- number y1: The y component of the first vector
- number x2: The x component of the second vector
- number y2: The y component of the second vector
Return
number: The distance between the two vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
number distance = vector:Distance(2.0, 3.0, 5.0, 1.0)
output "The distance is " + distance
DistanceSquared(number x1, number y1, number x2, number y2)
This action computes the square of the distance between the vectors represented by the passed x and y components.
Parameters
- number x1: The x component of the first vector
- number y1: The y component of the first vector
- number x2: The x component of the second vector
- number y2: The y component of the second vector
Return
number: The square of the distance between the two vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
number distanceSquared = vector:DistanceSquared(2.0, 3.0, 5.0, 1.0)
output "The square of the distance is " + distanceSquared
DistanceSquared(Libraries.Compute.Vector2 vector)
This action computes the square of the distance between the calling vector and the passed vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
number: The square of the distance between the two vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
Vector2 otherVector
vector:Set(4.0, 9.0)
otherVector:Set(3.0, 7.0)
number distanceSquared = vector:DistanceSquared(otherVector)
output "The square of the distance is " + distanceSquared
DistanceSquared(number xValue, number yValue)
This action computes the square of the distance between the calling vector and the vector represented by the passed x and y components.
Parameters
- number xValue: The x component of the other vector
- number yValue: The y component of the other vector
Return
number: The square of the distance between the two vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 7.0)
number distanceSquared = vector:DistanceSquared(7.0, 8.0)
output "The square of the distance is " + distanceSquared
DotProduct(number x1, number y1, number x2, number y2)
This action computes the dot product of the two vectors given by the passed x and y components.
Parameters
- number x1: The x component of the first vector
- number y1: The y component of the first vector
- number x2: The x component of the second vector
- number y2: The y component of the second vector
Return
number: The dot product of the two vectors.
Example
use Libraries.Compute.Vector2
Vector2 vector
number dotProduct = vector:DotProduct(3.0, 4.0, 5.0, 6.0)
output "The dot product is " + dotProduct
DotProduct(Libraries.Compute.Vector2 vector)
This action computes the dot product between the calling vector and the passed vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
number: The dot product of the two vectors
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(5.0, 6.0)
number dotProduct = firstVector:DotProduct(secondVector)
output "The dot product is " + dotProduct
DotProduct(number xValue, number yValue)
This action computes the dot product between the calling vector and the vector with the passed x and y components.
Parameters
- number xValue: The x component of the other vector
- number yValue: The y component of the other vector
Return
number: The dot product of the two vectors
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
number dotProduct = vector:DotProduct(4.0, 5.0)
output "The dot product is " + dotProduct
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
EqualsAtPrecision(number xValue, number yValue, number precision)
This action determines whether the vector represented by the passed x and y components equals the calling vector to within the passed precision.
Parameters
- number xValue: The x component of the other vector
- number yValue: The y component of the other vector
- number precision: The desired precision
Return
boolean: true if the vectors are equal within the passed precision, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
boolean areEqual = vector:EqualsAtPrecision(3.0, 4.0000001, 0.00001)
if areEqual
output "The two vectors are equal."
else
output "The two vectors are not equal."
end
EqualsAtPrecision(Libraries.Compute.Vector2 vector, number precision)
This action determines whether the passed vector equals the calling vector to within the passed precision.
Parameters
- Libraries.Compute.Vector2: The other vector
- number precision: The desired precision
Return
boolean: true if the vectors are equal within the passed precision, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(6.0, 8.0)
secondVector:Scale(0.5)
boolean areEqual = firstVector:EqualsAtPrecision(secondVector, 0.00001)
if areEqual
output "The two vectors are equal."
else
output "The two vectors are not equal."
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetX()
This action returns the current x component of the vector.
Return
number: the x component of the vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(4.0, 3.0)
number x = vector:GetX()
output "The x component is " + x
GetY()
This action returns the current y component of the vector.
Return
number: the y component of the vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(4.0, 3.0)
number y = vector:GetY()
output "The y component is " + y
HasOppositeDirection(Libraries.Compute.Vector2 vector)
This action determines whether the passed vector has the opposite direction as the calling vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
boolean: true if the two vectors have the opposite direction, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(-3.0, -4.0)
boolean isOpposite = firstVector:HasOppositeDirection(secondVector)
if isOpposite
output "The two vectors have opposite directions."
else
output "The two vectors do not have opposite directions."
end
HasSameDirection(Libraries.Compute.Vector2 vector)
This action determines whether the passed vector has the same direction as the calling vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
boolean: true if the two vectors have the same direction, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(6.0, 8.0)
boolean isSame = firstVector:HasSameDirection(secondVector)
if isSame
output "The two vectors have the same direction."
else
output "The two vectors do not have the same direction."
end
IsCollinear(Libraries.Compute.Vector2 other)
This action determines whether the passed vector is collinear with the calling vector, meaning that it lies on the same line as the calling vector and has the same direction as the calling vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
boolean: true if the vectors are collinear, false otherwise.
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(6.0, 8.0)
boolean collinear = firstVector:IsCollinear(secondVector)
if collinear
output "The two vectors are collinear in the same direction"
else
output "The two vectors are not collinear in the same direction"
end
IsCollinear(Libraries.Compute.Vector2 other, number precision)
This action determines whether the passed vector is collinear with the calling vector, meaning that it lies on the same line as the calling vector and has the same direction as the calling vector to within the passed precision.
Parameters
- Libraries.Compute.Vector2: The other vector
- number precision: The desired precision
Return
boolean: true if the vectors are collinear, false otherwise.
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(6.0, 8.0)
boolean collinear = firstVector:IsCollinear(secondVector, 0.00001)
if collinear
output "The two vectors are collinear in the same direction"
else
output "The two vectors are not collinear in the same direction"
end
IsCollinearOpposite(Libraries.Compute.Vector2 other)
This action determines whether the passed vector is collinear in the opposite direction with the calling vector, meaning that it lies on the same line as the calling vector and has the opposite direction as the calling vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
boolean: true if the vectors are collinear in the opposite directions, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(-6.0, -8.0)
boolean collinearOpposite = firstVector:IsCollinearOpposite(secondVector)
if collinearOpposite
output "The two vectors are collinear in the opposite direction"
else
output "The two vectors are not collinear in the opposite direction"
end
IsCollinearOpposite(Libraries.Compute.Vector2 other, number precision)
This action determines whether the passed vector is collinear in the opposite direction with the calling vector, meaning that it lies on the same line as the calling vector and has the opposite direction as the calling vector to within the passed precision.
Parameters
- Libraries.Compute.Vector2: The other vector
- number precision: The desired precision
Return
boolean: true if the vectors are collinear in the opposite directions, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(3.0, 4.0)
secondVector:Set(-6.0, -8.0)
boolean collinearOpposite = firstVector:IsCollinearOpposite(secondVector, 0.00001)
if collinearOpposite
output "The two vectors are collinear in the opposite direction"
else
output "The two vectors are not collinear in the opposite direction"
end
IsOnLine(Libraries.Compute.Vector2 other, number precision)
This action determines whether the passed vector is on the same line as the calling vector to within the passed precision, either in the same or opposite direction
Parameters
- Libraries.Compute.Vector2: The other vector
- number precision: The desired precision
Return
boolean: true if the vectors are on the same line, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(1.0, 2.0)
secondVector:Set(-2.0, -4.0)
boolean onLine = firstVector:IsOnLine(secondVector, 0.00001)
if onLine
output "The two vectors are on the same line."
else
output "The two vectors are not on the same line."
end
IsOnLine(Libraries.Compute.Vector2 other)
This action determines whether the passed vector is on the same line as the calling vector, either in the same or opposite direction.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
boolean: true if the vectors are on the same line, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(1.0, 2.0)
secondVector:Set(-2.0, -4.0)
boolean onLine = firstVector:IsOnLine(secondVector)
if onLine
output "The two vectors are on the same line."
else
output "The two vectors are not on the same line."
end
IsPerpendicular(Libraries.Compute.Vector2 vector)
This action determines whether the passed vector is perpendicular to the calling vector.
Parameters
- Libraries.Compute.Vector2: The other vector
Return
boolean: true if the two vectors are perpendicular, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(1.0, 0.0)
secondVector:Set(0.0, 1.0)
boolean isPerpendicular = firstVector:IsPerpendicular(secondVector)
if isPerpendicular
output "The two vectors are perpendicular."
else
output "The two vectors are not perpendicular."
end
IsPerpendicular(Libraries.Compute.Vector2 vector, number precision)
This action determines whether the passed vector is perpendicular to the calling vector to within the passed precision.
Parameters
- Libraries.Compute.Vector2: The other vector
- number precision: The desired precision
Return
boolean: true if the two vectors are perpendicular, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(1.0, 0.0)
secondVector:Set(0.0, 1.0)
boolean isPerpendicular = firstVector:IsPerpendicular(secondVector, 0.00001)
if isPerpendicular
output "The two vectors are perpendicular."
else
output "The two vectors are not perpendicular."
end
IsUnit()
This action determines whether the vector is a unit vector, meaning it has a length of 1.
Return
boolean: true if the vector is a unit vector, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(0.0, 1.0)
boolean isUnit = vector:IsUnit()
if isUnit
output "The vector is a unit vector."
else
output "The vector is not a unit vector."
end
IsUnit(number precision)
This action determines whether the vector is a unit vector, meaning it has a length of 1 to within the passed precision.
Parameters
- number precision: The desired precision
Return
boolean: true if the vector is a unit vector to within the passed precision, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(0.0, 1.0)
boolean isUnit = vector:IsUnit(0.00001)
if isUnit
output "The vector is a unit vector."
else
output "The vector is not a unit vector."
end
IsZero()
This action determines whether the vector is the zero vector, meaning that its x and y components are 0.
Return
boolean: true if the vector is the zero vector, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(5.0, 6.0)
secondVector:Set(5.0, 6.0)
firstVector:Subtract(secondVector)
boolean isZero = firstVector:IsZero()
if isZero
output "The vector is the zero vector."
else
output "The vector is not the zero vector."
end
IsZero(number precision)
This action determines whether the vector is the zero vector to within the passed precision, meaning that its x and y components are 0.
Parameters
- number precision: The desired precision
Return
boolean: true if the vector is the zero vector to within the passed precision, false otherwise
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(5.0, 6.0)
secondVector:Set(5.0, 6.0)
firstVector:Subtract(secondVector)
boolean isZero = firstVector:IsZero(0.00001)
if isZero
output "The vector is the zero vector."
else
output "The vector is not the zero vector."
end
Length(number x, number y)
This action returns the length of the vector with the passed x and y components measured from the origin (0, 0).
Parameters
- number x: The x component of the vector
- number y: The y component of the vector
Return
number: The length of the vector
Example
use Libraries.Compute.Vector2
Vector2 vector
number length = vector:Length(3.0, 4.0)
output "The length of the vector is " + length
Length()
This action returns the length of the vector measured from the origin (0, 0)
Return
number: the length of the calling vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
number length = vector:Length()
output "The length of the vector is " + length
LengthSquared(number x, number y)
This action returns the square of the length of the vector with the passed x and y components measured from the origin (0, 0).
Parameters
- number x: The x component of the vector
- number y: The y component of the vector
Return
number: The square of the length of the vector
Example
use Libraries.Compute.Vector2
Vector2 vector
number lengthSquared = vector:LengthSquared(3.0, 4.0)
output "The square of the length of the vector is " + lengthSquared
LengthSquared()
This action returns the square of the length of the vector measured from the origin (0, 0).
Return
number: The square of the length of the calling vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
number lengthSquared = vector:LengthSquared()
output "The square of the length of the vector is " + lengthSquared
Limit(number limit)
This action limits the length of the vector to the passed limit value. This changes the calling vector to have a new length if its old length was greater than the passed limit.
Parameters
- number limit: The value to limit the length to
Return
Libraries.Compute.Vector2: The vector with a new length if its old length was larger than the passed limit
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
vector:Limit(2.5)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
LimitSquared(number limitSquared)
This action limits the square of the length of the vector to the passed value, which represents the square of the value to limit the length of the vector to. This changes the calling vector to have a new length if the old length squared was greater than the limit squared.
Parameters
- number limitSquared: the square of the limit
Return
Libraries.Compute.Vector2: the calling vector with a new length if the old length squared was greater than the limit squared
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
vector:LimitSquared(6.25)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
LinearInterpolation(Libraries.Compute.Vector2 target, number alpha)
This action performs a linear interpolation between the calling vector and the passed target vector by alpha, which is between 0, and 1, inclusive. This changes the calling vector to the result of the linear interpolation.
Parameters
- Libraries.Compute.Vector2: The target vector
- number alpha: The alpha value
Return
Libraries.Compute.Vector2: The calling vector after linear interpolation
Example
use Libraries.Compute.Vector2
Vector2 vector
Vector2 target
vector:Set(2.0, 7.0)
target:Set(3.0, 6.0)
number alpha = 0.5
vector:LinearInterpolation(target, alpha)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Multiply(Libraries.Compute.Matrix3 matrix)
This action multiplies the vector by the passed 3-by-3 matrix. This action is mainly necessary for game graphics. This changes the vector to the result of the multiplication.
Parameters
- Libraries.Compute.Matrix3: The 3x3 matrix to multiply by
Return
Libraries.Compute.Vector2: The vector after multiplication
Example
use Libraries.Compute.Vector2
use Libraries.Compute.Matrix3
use Libraries.Containers.Array
Vector2 vector
Matrix3 matrix
Array<number> array
vector:Set(4.0, 8.0)
number n = 0.0
integer i = 0
repeat while i < 9
array:Add(n)
n = n + 1.0
i = i + 1
end
matrix:Set(array)
vector:Multiply(matrix)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
MultiplyAndAdd(Libraries.Compute.Vector2 addVector, Libraries.Compute.Vector2 scaleVector)
This action multiplies the passed vector by the passed scalar vector and adds the result to the calling vector. This changes the calling vector to the result of the multiplication and addition.
Parameters
- Libraries.Compute.Vector2: The vector to multiply by the scale vector
- Libraries.Compute.Vector2: The vector to multiply the scale vector by
Return
Libraries.Compute.Vector2: The calling vector after multiplication and addition
Example
use Libraries.Compute.Vector2
Vector2 vector
Vector2 addVector
Vector2 scaleVector
vector:Set(4.0, 7.0)
addVector:Set(2.0, 3.0)
scaleVector:Set(3.0, 1.0)
vector:MultiplyAndAdd(addVector, scaleVector)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
MultiplyAndAdd(Libraries.Compute.Vector2 vector, number scalar)
This action multiplies the passed vector by the passed scalar and adds the result to the calling vector. This changes the calling vector to the result of the multiplication and addition.
Parameters
- Libraries.Compute.Vector2: The vector to multiply by the scalar
- number scalar: The value to multiply the vector by
Return
Libraries.Compute.Vector2: The calling vector after multiplication and addition
Example
use Libraries.Compute.Vector2
Vector2 vector
Vector2 addVector
vector:Set(4.0, 7.0)
addVector:Set(2.5, 1.5)
vector:MultiplyAndAdd(addVector, 2.0)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Normalize()
This action produces a normalized vector with the same direction as the original vector but with a length of 1. This action changes the calling vector to the normalized vector.
Return
Libraries.Compute.Vector2: the normalized vector with a length of 1
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(23.4, 43.2)
vector:Normalize()
number newX = vector:GetX()
number newY = vector:GetY()
output "The normalized vector is: [" + newX + ", " + newY + "]"
Rotate(number degrees)
This action rotates the vector by the passed angle in degrees in the counter-clockwise direction.
Parameters
- number degrees: The rotation angle in degrees
Return
Libraries.Compute.Vector2: The calling vector after rotation
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(1.0, 1.0)
vector:Rotate(45.0)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Rotate90Degrees(boolean rotateCounterClockwise)
This action rotates the vector 90 degrees. If the passed boolean is true, then the rotation direction is in the counter-clockwise direction. If it is false, then the rotation direction is in the clockwise direction.
Parameters
- boolean rotateCounterClockwise: Whether to rotate counter-clockwise
Return
Libraries.Compute.Vector2: The vector after rotation
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(4.0, 1.0)
vector:Rotate90Degrees(true)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
RotateRadians(number radians)
This action rotates the vector by the passed angle in radians in the counter-clockwise direction.
Parameters
- number radians: The rotation angle in radians
Return
Libraries.Compute.Vector2: The calling vector after rotation
Example
use Libraries.Compute.Vector2
use Libraries.Compute.Math
Math math
Vector2 vector
vector:Set(1.0, 1.0)
vector:RotateRadians(math:pi / 4)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Scale(Libraries.Compute.Vector2 vector)
This action scales the vector by multiplying the x component by the x component of the passed vector and the y component by the y component of the passed vector.
Parameters
- Libraries.Compute.Vector2: The vector to scale by
Return
Libraries.Compute.Vector2: The calling vector
Example
use Libraries.Compute.Vector2
Vector2 vector
Vector2 scaleVector
vector:Set(2.0, 3.0)
scaleVector:Set(3.0, 4.0)
vector:Scale(scaleVector)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Scale(number scalar)
This action scales the vector by multiplying the x and y components by the passed scalar value.
Parameters
- number scalar: The scalar value to multiply by
Return
Libraries.Compute.Vector2: The calling vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(2.0, 3.0)
vector:Scale(2.0)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Scale(number xValue, number yValue)
This action scales the vector by multiplying the x component with the passed x value and the y component with the passed y value.
Parameters
- number xValue: The value to multiply the x component by
- number yValue: The value to multiply the y component by
Return
Libraries.Compute.Vector2: The calling vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(2.0, 3.0)
vector:Scale(3.0, 4.0)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Set(number xValue, number yValue)
This action sets the x and y components of the vector to the passed x and y values.
Parameters
- number xValue: the value to set as the x component
- number yValue: the value to set as the y component
Return
Libraries.Compute.Vector2: the calling vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(8.8, 4.2)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Set(Libraries.Compute.Vector2 vector)
This action sets the vector's components to the components of the passed vector.
Parameters
- Libraries.Compute.Vector2: the vector to use to set the components
Return
Libraries.Compute.Vector2: the calling vector
Example
use Libraries.Compute.Vector2
Vector2 firstVector
firstVector:Set(2.4, 4.3)
Vector2 secondVector
secondVector:Set(firstVector)
number newX = secondVector:GetX()
number newY = secondVector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
SetAngle(number degrees)
This action sets the vector to have the passed angle in degrees relative to the x-axis.
Parameters
- number degrees: The new angle of the vector
Return
Libraries.Compute.Vector2: The calling vector with the new angle
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(1.0, 5.0)
vector:SetAngle(45.0)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
SetAngleInRadians(number radians)
This action sets the vector to have the passed angle in radians relative to the x-axis.
Parameters
- number radians: The new angle of the vector
Return
Libraries.Compute.Vector2: The calling vector with the new angle
Example
use Libraries.Compute.Vector2
use Libraries.Compute.Math
Math math
Vector2 vector
vector:Set(1.0, 5.0)
vector:SetAngleInRadians(math:pi / 4)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
SetLength(number length)
This action sets the length of the vector to the passed length.
Parameters
- number length: The new length of the vector
Return
Libraries.Compute.Vector2: The vector with the new length
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
vector:SetLength(10.0)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
SetLengthSquared(number lengthSquared)
This action sets the length of the vector to the passed value that represents the square of the new length.
Parameters
- number lengthSquared: the length squared
Return
Libraries.Compute.Vector2: The vector with a new length
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(3.0, 4.0)
vector:SetLengthSquared(100.0)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
SetX(number x)
This action sets the x component of the vector to the passed value
Parameters
- number x: The value to set as the x component
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:SetX(3)
SetY(number y)
This action sets the y component of the vector to the passed value
Parameters
- number y: The value to set as the y component
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:SetY(3)
SetZero()
This action sets the vector to the zero vector, meaning both the x and y components will be set to 0.
Return
Libraries.Compute.Vector2: The calling vector set to the zero vector
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:SetZero()
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Subtract(number xValue, number yValue)
This action subtracts a vector with the passed components from the calling vector. This action changes the calling vector to the result of the subtraction.
Parameters
- number xValue: The x component of the vector to subtract
- number yValue: The y component of the vector to subtract
Return
Libraries.Compute.Vector2: The calling vector after subtraction
Example
use Libraries.Compute.Vector2
Vector2 vector
vector:Set(9.0, 8.0)
vector:Subtract(7.3, 2.7)
number newX = vector:GetX()
number newY = vector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
Subtract(Libraries.Compute.Vector2 vector)
This action subtracts the passed vector from the calling vector. For example, if A and B are vectors, then this action will compute A - B. This changes the calling vector to the result of the subtraction. Using the above example, this results in A = A - B
Parameters
Return
Libraries.Compute.Vector2: The calling vector after subtraction
Example
use Libraries.Compute.Vector2
Vector2 firstVector
Vector2 secondVector
firstVector:Set(9.0, 8.0)
secondVector:Set(6.0, 5.0)
firstVector:Subtract(secondVector)
number newX = firstVector:GetX()
number newY = firstVector:GetY()
output "The new vector is: [" + newX + ", " + newY + "]"
On this page
Variables TableAction Documentation- Add(number xValue, number yValue)
- Add(Libraries.Compute.Vector2 vector)
- Angle()
- Angle(Libraries.Compute.Vector2 vector)
- AngleInRadians(Libraries.Compute.Vector2 vector)
- AngleInRadians()
- Clamp(number min, number max)
- Compare(Libraries.Language.Object object)
- Copy()
- CrossProduct(number xValue, number yValue)
- CrossProduct(Libraries.Compute.Vector2 vector)
- Distance(number xValue, number yValue)
- Distance(Libraries.Compute.Vector2 vector)
- Distance(number x1, number y1, number x2, number y2)
- DistanceSquared(number x1, number y1, number x2, number y2)
- DistanceSquared(Libraries.Compute.Vector2 vector)
- DistanceSquared(number xValue, number yValue)
- DotProduct(number x1, number y1, number x2, number y2)
- DotProduct(Libraries.Compute.Vector2 vector)
- DotProduct(number xValue, number yValue)
- Equals(Libraries.Language.Object object)
- EqualsAtPrecision(number xValue, number yValue, number precision)
- EqualsAtPrecision(Libraries.Compute.Vector2 vector, number precision)
- GetHashCode()
- GetX()
- GetY()
- HasOppositeDirection(Libraries.Compute.Vector2 vector)
- HasSameDirection(Libraries.Compute.Vector2 vector)
- IsCollinear(Libraries.Compute.Vector2 other)
- IsCollinear(Libraries.Compute.Vector2 other, number precision)
- IsCollinearOpposite(Libraries.Compute.Vector2 other)
- IsCollinearOpposite(Libraries.Compute.Vector2 other, number precision)
- IsOnLine(Libraries.Compute.Vector2 other, number precision)
- IsOnLine(Libraries.Compute.Vector2 other)
- IsPerpendicular(Libraries.Compute.Vector2 vector)
- IsPerpendicular(Libraries.Compute.Vector2 vector, number precision)
- IsUnit()
- IsUnit(number precision)
- IsZero()
- IsZero(number precision)
- Length(number x, number y)
- Length()
- LengthSquared(number x, number y)
- LengthSquared()
- Limit(number limit)
- LimitSquared(number limitSquared)
- LinearInterpolation(Libraries.Compute.Vector2 target, number alpha)
- Multiply(Libraries.Compute.Matrix3 matrix)
- MultiplyAndAdd(Libraries.Compute.Vector2 addVector, Libraries.Compute.Vector2 scaleVector)
- MultiplyAndAdd(Libraries.Compute.Vector2 vector, number scalar)
- Normalize()
- Rotate(number degrees)
- Rotate90Degrees(boolean rotateCounterClockwise)
- RotateRadians(number radians)
- Scale(Libraries.Compute.Vector2 vector)
- Scale(number scalar)
- Scale(number xValue, number yValue)
- Set(number xValue, number yValue)
- Set(Libraries.Compute.Vector2 vector)
- SetAngle(number degrees)
- SetAngleInRadians(number radians)
- SetLength(number length)
- SetLengthSquared(number lengthSquared)
- SetX(number x)
- SetY(number y)
- SetZero()
- Subtract(number xValue, number yValue)
- Subtract(Libraries.Compute.Vector2 vector)