Libraries.Game.Graphics.SharedTexture Documentation
Inherits from: Libraries.Game.Graphics.Texture, Libraries.Language.Object, Libraries.Game.Disposable
Actions Documentation
AddTextureLoadListener(Libraries.Interface.Events.TextureLoadListener listener)
This action adds a TextureLoadListener to the texture. If the texture finishes asynchronously loading an image, the listener will be alerted.
Parameters
- Libraries.Interface.Events.TextureLoadListener: A TextureLoadListener to be alerted when this texture finishes asynchronous loading.
Bind()
This action activates this texture and binds the texture image to the internal texture ID. This is for internal use.
Bind(integer textureUnit)
This action binds the texture image to an internal index in the rendering system. This is used internally by the engine as needed, and most users won't need to use it directly.
Parameters
- integer textureUnit
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Dispose()
EmptyTextureLoadListeners()
This action removes all TextureLoadListeners that have been added to the texture.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
FinishLoadingAsynchronously(Libraries.System.File file, Libraries.Game.Graphics.PixelMap pixelMap, Libraries.Game.Graphics.Format format, boolean useMipMaps, Libraries.Game.Graphics.Drawable drawable)
This action is used internally by the game engine to finish loading the data loaded by a LoadAsynchronously action. After this Texture has finished loading, the provided Drawable will be loaded with this Texture (if it is not undefined). This action is used by the engine automatically as needed, and most users will never need to use this action directly.
Parameters
- Libraries.System.File: An image file to be loaded into the Texture.
- Libraries.Game.Graphics.PixelMap: A PixelMap containing the pixel information to be stored in this Texture.
- Libraries.Game.Graphics.Format: A Format object describing how the pixels of the Texture will be stored.
- boolean useMipMaps: Whether or not mipmaps should be generated for this Texture.
- Libraries.Game.Graphics.Drawable: A drawable that will be loaded with this Texture after the Texture has finished loading.
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetHeight()
This action returns the height of a loaded Texture.
Return
integer:
Example
use Libraries.Game.Texture
use Libraries.Game.Game
class Main is Game
Texture myTexture
action Main
StartGame()
end
action CreateGame
// This call will load an image "Sample.png" from a directory called "Images".
myTexture:LoadFromFile("Images/Sample.png")
number width = myTexture:GetHeight()
end
end
GetHorizontalWrap()
This action returns the horizontal texture wrapping mode. For more on how the TextureWrap works, see Libraries.Game.Graphics.TextureWrap.
Return
GetMagnifyFilter()
This action returns the magnification filter of this Texture. For more on how the TextureFilters work, see Libraries.Game.Graphics.TextureFilter.
Return
GetMinimizeFilter()
This action returns the minimization filter of this Texture. For more on how the TextureFilters work, see Libraries.Game.Graphics.TextureFilter.
Return
GetSource()
This action returns the relative file path to the file that was used to load this texture, if there is one. If no file has been loaded, this will return an empty string instead.
Return
text: The relative file path to the loaded file, or the empty string if no file is loaded.
GetVerticalWrap()
This action returns the vertical texture wrapping mode. For more on how the TextureWrap works, see Libraries.Game.Graphics.TextureWrap.
Return
GetWidth()
This action returns the width of a loaded Texture.
Return
integer:
Example
use Libraries.Game.Texture
use Libraries.Game.Game
class Main is Game
Texture myTexture
action Main
StartGame()
end
action CreateGame
// This call will load an image "Sample.png" from a directory called "Images".
myTexture:LoadFromFile("Images/Sample.png")
number width = myTexture:GetWidth()
end
end
IsDisposalAllowed()
Return
boolean
IsLoadingAsynchronously()
This action returns true if the texture is asynchronously loading. While loading, the texture won't be ready for use yet. Once the texture has loaded, any registered TextureLoadListeners will be triggered.
Return
boolean: True if this texture is currently loading a file, or false otherwise.
LoadAsynchronously(Libraries.System.File file, Libraries.Game.Graphics.Format format, boolean useMipMaps, Libraries.Game.Graphics.Drawable drawable)
This action will load a texture asynchronously (that is, the texture is loaded separately from the rest of the program's execution) and then load that texture into the provided Drawable. This action is called internally and automatically by the game engine when run on the web. Most users will never need to use this action directly.
Parameters
- Libraries.System.File: An image file to load into this Texture.
- Libraries.Game.Graphics.Format: A Format object describing how the pixels of the Texture will be stored.
- boolean useMipMaps: Whether or not mipmaps should be generated for this Texture.
- Libraries.Game.Graphics.Drawable: A drawable that will be loaded with this Texture after the Texture has finished loading.
LoadAsynchronously(text filePath, Libraries.Game.Graphics.Drawable drawable)
This action will load a texture asynchronously (that is, the texture is loaded separately from the rest of the program's execution) and then load that texture into the provided Drawable. This action is called internally and automatically by the game engine when run on the web. Most users will never need to use this action directly.
Parameters
- text filePath: A file path pointing to the image file to load into this Texture.
- Libraries.Game.Graphics.Drawable: A drawable that will be loaded with this Texture after the Texture has finished loading.
LoadAsynchronously(Libraries.System.File file, Libraries.Game.Graphics.Drawable drawable)
This action will load a texture asynchronously (that is, the texture is loaded separately from the rest of the program's execution) and then load that texture into the provided Drawable. This action is called internally and automatically by the game engine when run on the web. Most users will never need to use this action directly.
Parameters
- Libraries.System.File: An image file to load into this Texture.
- Libraries.Game.Graphics.Drawable: A drawable that will be loaded with this Texture after the Texture has finished loading.
LoadCircle(integer radius, Libraries.Game.Graphics.Color color)
This action will create a new Texture with a hollow circle of the given color with the given radius.
Parameters
- integer radius
- Libraries.Game.Graphics.Color
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Color red
red:SetColor(1, 0, 0, 1)
Texture texture
texture:LoadCircle(75, red)
Drawable circle
circle:Load(texture)
circle:SetPosition(50, 50)
Add(circle)
end
end
LoadCircle(integer radius)
This action will create a new Texture with a hollow white circle with the given radius.
Parameters
- integer radius
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Texture texture
texture:LoadCircle(75)
circle:Load(texture)
circle:SetPosition(50, 50)
Add(circle)
end
end
LoadFilledCircle(integer radius, Libraries.Game.Graphics.Color color)
This action will create a new Texture with a solid circle of the given color with the given radius.
Parameters
- integer radius
- Libraries.Game.Graphics.Color
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Color blue
blue:SetColor(0, 0, 1, 1)
Texture texture
texture:LoadCircle(75, blue)
Drawable circle
circle:Load(texture)
circle:SetPosition(50, 50)
Add(circle)
end
end
LoadFilledCircle(integer radius)
This action will create a new Texture with a solid white circle with the given radius.
Parameters
- integer radius
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Texture texture
texture:LoadFilledCircle(75)
Drawable circle
circle:Load(texture)
circle:SetPosition(50, 50)
Add(circle)
end
end
LoadFilledRectangle(integer width, integer height)
This action will create a new Texture with a solid white rectangle with the given width and height.
Parameters
- integer width
- integer height
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Texture texture
texture:LoadFilledRectangle(20, 100)
Drawable rectangle
rectangle:Load(texture)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
LoadFilledRectangle(integer width, integer height, Libraries.Game.Graphics.Color color)
This action will create a new Texture with a solid rectangle of the given color with the given width and height.
Parameters
- integer width
- integer height
- Libraries.Game.Graphics.Color
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Color green
green:SetColor(0, 1, 0, 1)
Texture texture
texture:LoadFilledRectangle(20, 100, green)
Drawable rectangle
rectangle:Load(texture)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
LoadFilledTriangle(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3)
This action will create a new Texture with a solid white triangle that is made of the points identified by the three given points.
Parameters
- integer x1
- integer y1
- integer x2
- integer y2
- integer x3
- integer y3
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Texture texture
texture:LoadFilledTriangle(0, 0, 200, 200, 400, 0)
Drawable triangle
triangle:Load(texture)
triangle:SetPosition(50, 50)
Add(triangle)
end
end
LoadFilledTriangle(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3, Libraries.Game.Graphics.Color color)
This action will create a new Texture with a solid triangle of the given color that is made of the points identified by the three given points.
Parameters
- integer x1
- integer y1
- integer x2
- integer y2
- integer x3
- integer y3
- Libraries.Game.Graphics.Color
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Color purple
purple:SetColor(0.5, 0, 0.5, 1)
Texture texture
texture:LoadFilledTriangle(0, 0, 200, 200, 400, 0, purple)
Drawable triangle
triangle:Load(texture)
triangle:SetPosition(50, 50)
Add(triangle)
end
end
LoadFromFile(Libraries.System.File file)
This action loads a Texture from a Quorum File. The File must already have its path set for this function.
Parameters
- Libraries.System.File: An image file to be loaded into this Texture.
Example
use Libraries.Game.Texture
use Libraries.Game.Game
use Libraries.System.File
class Main is Game
File myFile
Texture myTexture
action Main
StartGame()
end
action CreateGame
myFile:SetPath("Images/Sample.png")
// This call will load the image that the "myFile" variable points to.
// The file points to an image called "Sample.png" in a folder called "Images".
myTexture:LoadFromFile(myFile)
end
end
LoadFromFile(text filePath)
This action loads a Texture from a file path given as text. The file path should be given relative to the directory where the program is executed from.
Parameters
- text filePath: A file path pointing to the image file to load into this Texture.
Example
use Libraries.Game.Texture
use Libraries.Game.Game
class Main is Game
Texture myTexture
action Main
StartGame()
end
action CreateGame
// This call will load an image "Sample.png" from a directory called "Images".
myTexture:LoadFromFile("Images/Sample.png")
end
end
LoadFromMatrix(Libraries.Compute.Matrix matrix)
This action will load a matrix into the Texture to create a monochrome (black and white) image. Each value is assumed to be between 0 and 1, where 0 represents a black pixel and 1 represents a white pixel.
Parameters
- Libraries.Compute.Matrix: The matrix representing the pixels to load.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Texture
use Libraries.Compute.Matrix
class Main is Game
Texture texture
Drawable drawable
action Main
StartGame()
end
action CreateGame
Matrix matrix
// 7x7 square that is black at edges and lightens as it goes towards the center.
matrix:Fill(7, 7, 0)
matrix:Set(1, 1, 0.33)
matrix:Set(2, 1, 0.33)
matrix:Set(3, 1, 0.33)
matrix:Set(4, 1, 0.33)
matrix:Set(5, 1, 0.33)
matrix:Set(5, 2, 0.33)
matrix:Set(5, 3, 0.33)
matrix:Set(5, 4, 0.33)
matrix:Set(5, 5, 0.33)
matrix:Set(4, 5, 0.33)
matrix:Set(3, 5, 0.33)
matrix:Set(2, 5, 0.33)
matrix:Set(1, 5, 0.33)
matrix:Set(1, 4, 0.33)
matrix:Set(1, 3, 0.33)
matrix:Set(1, 2, 0.33)
matrix:Set(2, 2, 0.66)
matrix:Set(3, 2, 0.66)
matrix:Set(4, 2, 0.66)
matrix:Set(4, 3, 0.66)
matrix:Set(4, 4, 0.66)
matrix:Set(3, 4, 0.66)
matrix:Set(2, 4, 0.66)
matrix:Set(2, 3, 0.66)
matrix:Set(3, 3, 1)
// Loading the Texture and blowing up the size of the Drawable to make it easier to see.
texture:LoadFromMatrix(matrix)
drawable:Load(texture)
Add(drawable)
drawable:SetPosition(200, 200)
drawable:SetSize(100, 100)
end
end
LoadFromPixelMap(Libraries.Game.Graphics.PixelMap pixelMap, Libraries.Game.Graphics.Format format, boolean useMipMaps)
The LoadFromPixelMap action loads a PixelMap into this texture, using the given Format. If mip-mapping is supported on the given platform, mip-maps will be used if the boolean parameter is true.
Parameters
- Libraries.Game.Graphics.PixelMap: The PixelMap to load.
- Libraries.Game.Graphics.Format: A Format describing the PixelMap's data.
- boolean useMipMaps: Whether or not to use mip-maps for this texture, if supported.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.PixelMap
use Libraries.Game.Graphics.Format
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
class Main is Game
Color color
action Main
StartGame()
end
action CreateGame
PixelMap map
Format format
format:SetValue(format:RGBA8888)
map:CreatePixelMap(200, 200, format)
// We will create a pink box with a red stripe across it.
map:Fill(color:Pink())
integer x = 0
integer y = 85
repeat while y < 125
x = 0
repeat while x < 200
map:SetPixel(x, y, color:Red())
x = x + 1
end
y = y + 1
end
Texture texture
texture:LoadFromPixelMap(map, format, false)
Drawable drawable
drawable:Load(texture)
Add(drawable)
end
end
LoadFromPixelMap(Libraries.Game.Graphics.PixelMap pixelMap)
The LoadFromPixelMap action loads a PixelMap into this texture. The PixelMap will use its already given Format.
Parameters
- Libraries.Game.Graphics.PixelMap: The PixelMap to load.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.PixelMap
use Libraries.Game.Graphics.Format
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
class Main is Game
Color color
action Main
StartGame()
end
action CreateGame
PixelMap map
Format format
format:SetValue(format:RGBA8888)
map:CreatePixelMap(200, 200, format)
// We will create a pink box with a red stripe across it.
map:Fill(color:Pink())
integer x = 0
integer y = 85
repeat while y < 125
x = 0
repeat while x < 200
map:SetPixel(x, y, color:Red())
x = x + 1
end
y = y + 1
end
Texture texture
texture:LoadFromPixelMap(map)
Drawable drawable
drawable:Load(texture)
Add(drawable)
end
end
LoadLine(integer x, integer y)
This action will create a new Texture with a white line that connects an imaginary point at 0,0 to the provided x,y coordinates.
Parameters
- integer x
- integer y
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Texture texture
texture:LoadLine(20, 100)
Drawable line
line:Load(texture)
line:SetPosition(50, 50)
Add(line)
end
end
LoadLine(integer x, integer y, Libraries.Game.Graphics.Color color)
This action will create a new Texture with a line of the given color that connects between an imaginary point at 0,0 to the provided x,y coordinates.
Parameters
- integer x
- integer y
- Libraries.Game.Graphics.Color
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Color cyan
cyan:SetColor(0, 1, 1, 1)
Texture texture
texture:LoadLine(20, 100, cyan)
Drawable line
line:Load(texture)
line:SetPosition(50, 50)
Add(line)
end
end
LoadModelTexture(Libraries.System.File file)
This action loads a Texture from a Quorum File. The File must already have its path set for this function. When loaded via this command, the Texture will be set to use linear filtering and repeated texture wrapping, which is typically preferred for 3D models.
Parameters
- Libraries.System.File: An image file to be loaded into a Texture.
Example
use Libraries.Game.Texture
use Libraries.Game.Game
use Libraries.System.File
class Main is Game
File myFile
Texture myTexture
action Main
StartGame()
end
action CreateGame
myFile:SetPath("Images/Sample.png")
// This call will load the image that the "myFile" variable points to.
// The file points to an image called "Sample.png" in a folder called "Images".
myTexture:LoadModelTexture(myFile)
end
end
LoadModelTexture(text fileName)
This action loads a Texture from a file path given as text. The file path should be given relative to the directory where the program is executed from. When loaded via this command, the Texture will be set to use linear filtering and repeated texture wrapping, which is typically preferred for 3D models.
Parameters
- text fileName: A file path pointing to the image file to load into a Texture.
Example
use Libraries.Game.Texture
use Libraries.Game.Game
class Main is Game
Texture myTexture
action Main
StartGame()
end
action CreateGame
// This call will load an image "Sample.png" from a directory called "Images".
myTexture:LoadModelTexture("Images/Sample.png")
end
end
LoadRectangle(integer width, integer height)
This action will create a new Texture with a hollow white rectangle with the given width and height.
Parameters
- integer width
- integer height
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Texture texture
texture:LoadRectangle(20, 100)
Drawable rectangle
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
LoadRectangle(integer width, integer height, Libraries.Game.Graphics.Color color)
This action will create a new Texture with a hollow rectangle of the given color with the given width and height. This texture is then loaded into the Drawable.
Parameters
- integer width
- integer height
- Libraries.Game.Graphics.Color
Example
use Libraries.Game.Graphics.Texture
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
Color yellow
yellow:SetColor(1, 1, 0, 1)
Texture texture
texture:LoadRectangle(20, 100, yellow)
Drawable rectangle
rectangle:Load(texture)
rectangle:SetPosition(50, 50)
Add(rectangle)
end
end
Reload()
Used to reload a Texture that's already been loaded. This is used internally to ensure a Texture is automatically regained if the information is lost due to a context loss (e.g., minimizing the application on an Android device). Users will most likely never need to call this action directly.
RemoveTextureLoadListener(Libraries.Interface.Events.TextureLoadListener listener)
This action removes a TextureLoadListener from the texture. If the listener was not previously added to this texture, this does nothing.
Parameters
- Libraries.Interface.Events.TextureLoadListener: A TextureLoadListener to be removed from the Texture.
SetDisposalAllowed(boolean allowDisposal)
Parameters
- boolean allowDisposal
SetFilter(Libraries.Game.Graphics.TextureFilter minFilter, Libraries.Game.Graphics.TextureFilter magFilter)
Sets the minimization filter and magnification filter, respectively, used for this Texture. See Libraries.Game.Graphics.TextureFilter for details on what the different filters do.
Parameters
SetWrap(Libraries.Game.Graphics.TextureWrap hWrap, Libraries.Game.Graphics.TextureWrap vWrap)
Sets the horizontal and vertical texture wrapping modes, respectively, used for this Texture. See Libraries.Game.Graphics.TextureWrap for details on what the different texture wrapping modes do.
Parameters
UnsafeSetFilter(Libraries.Game.Graphics.TextureFilter min, Libraries.Game.Graphics.TextureFilter mag)
This action will set the texture filter of this Texture, assuming it is already bound and active. This method sacrifices safety for speed, and should never be used directly by users.
Parameters
UnsafeSetWrap(Libraries.Game.Graphics.TextureWrap u, Libraries.Game.Graphics.TextureWrap v)
This action will set the texture wrapping of this Texture, assuming it is already bound and active. This method sacrifices safety for speed, and should never be used directly by users.
Parameters
On this page
Variables TableAction Documentation- AddTextureLoadListener(Libraries.Interface.Events.TextureLoadListener listener)
- Bind()
- Bind(integer textureUnit)
- Compare(Libraries.Language.Object object)
- Dispose()
- EmptyTextureLoadListeners()
- Equals(Libraries.Language.Object object)
- FinishLoadingAsynchronously(Libraries.System.File file, Libraries.Game.Graphics.PixelMap pixelMap, Libraries.Game.Graphics.Format format, boolean useMipMaps, Libraries.Game.Graphics.Drawable drawable)
- GetHashCode()
- GetHeight()
- GetHorizontalWrap()
- GetMagnifyFilter()
- GetMinimizeFilter()
- GetSource()
- GetVerticalWrap()
- GetWidth()
- IsDisposalAllowed()
- IsLoadingAsynchronously()
- LoadAsynchronously(Libraries.System.File file, Libraries.Game.Graphics.Format format, boolean useMipMaps, Libraries.Game.Graphics.Drawable drawable)
- LoadAsynchronously(text filePath, Libraries.Game.Graphics.Drawable drawable)
- LoadAsynchronously(Libraries.System.File file, Libraries.Game.Graphics.Drawable drawable)
- LoadCircle(integer radius, Libraries.Game.Graphics.Color color)
- LoadCircle(integer radius)
- LoadFilledCircle(integer radius, Libraries.Game.Graphics.Color color)
- LoadFilledCircle(integer radius)
- LoadFilledRectangle(integer width, integer height)
- LoadFilledRectangle(integer width, integer height, Libraries.Game.Graphics.Color color)
- LoadFilledTriangle(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3)
- LoadFilledTriangle(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3, Libraries.Game.Graphics.Color color)
- LoadFromFile(Libraries.System.File file)
- LoadFromFile(text filePath)
- LoadFromMatrix(Libraries.Compute.Matrix matrix)
- LoadFromPixelMap(Libraries.Game.Graphics.PixelMap pixelMap, Libraries.Game.Graphics.Format format, boolean useMipMaps)
- LoadFromPixelMap(Libraries.Game.Graphics.PixelMap pixelMap)
- LoadLine(integer x, integer y)
- LoadLine(integer x, integer y, Libraries.Game.Graphics.Color color)
- LoadModelTexture(Libraries.System.File file)
- LoadModelTexture(text fileName)
- LoadRectangle(integer width, integer height)
- LoadRectangle(integer width, integer height, Libraries.Game.Graphics.Color color)
- Reload()
- RemoveTextureLoadListener(Libraries.Interface.Events.TextureLoadListener listener)
- SetDisposalAllowed(boolean allowDisposal)
- SetFilter(Libraries.Game.Graphics.TextureFilter minFilter, Libraries.Game.Graphics.TextureFilter magFilter)
- SetWrap(Libraries.Game.Graphics.TextureWrap hWrap, Libraries.Game.Graphics.TextureWrap vWrap)
- UnsafeSetFilter(Libraries.Game.Graphics.TextureFilter min, Libraries.Game.Graphics.TextureFilter mag)
- UnsafeSetWrap(Libraries.Game.Graphics.TextureWrap u, Libraries.Game.Graphics.TextureWrap v)