Libraries.Game.Graphics.Filter Documentation

This class is used to set the value of the magnification and minification filters of a particular PixelMap in OpenGL. This is used primarily for internal use. Most users will never need to use this class directl

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
integer BILINEAR
integer NEAREST_NEIGHBOR

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
GetValue()This action gets the currently set value from the Filter.
SetValue(integer type)This action sets the value of the Filter.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetValue()

This action gets the currently set value from the Filter. The value should be either Filter:NEAREST_NEIGHBOR or Filter:BILINEAR.

Example Code

use Libraries.Game.Graphics.Filter

            Filter filter
            integer value = filter:GetValue

Return

integer:

SetValue(integer type)

This action sets the value of the Filter. The value should be either Filter:NEAREST_NEIGHBOR or Filter:BILINEAR.

Example Code

use Libraries.Game.Graphics.Filter

            Filter filter
            filter:SetValue(filter:NEAREST_NEIGHBO

Parameters