Libraries.Game.Graphics.Fonts.XCoordinateList Documentation
The XCoordinateList class is used to maintain x-intercepts of a glyph's outline for a given y-coordinate position. For every y-coordinate that has a line intersecting the glyph outline, there will be a corresponding XCoordinateList containing every point at which the line passes through the outline.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
PixelIntersection intersection
intersection:SetXPosition(0)
list:Add(intersection)
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Add(integer position, Libraries.Game.Graphics.Fonts.PixelIntersection intersection)
This action adds an x-intercept to the x-intercept array at the specified location.
Parameters
- integer position: The index location to add the x-intercept to.
- Libraries.Game.Graphics.Fonts.PixelIntersection: The x-intercept to add to the x-intercept array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
PixelIntersection intersection
intersection:SetXPosition(0)
list:Add(0, intersection)
end
end
Add(Libraries.Game.Graphics.Fonts.PixelIntersection intersection)
This action adds an x-intercept to the x-intercept array.
Parameters
- Libraries.Game.Graphics.Fonts.PixelIntersection: The x-intercept the add to the x-intercept array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
PixelIntersection intersection
intersection:SetXPosition(0)
list:Add(intersection)
end
end
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
ContainsSame(Libraries.Game.Graphics.Fonts.XCoordinateList coordinateList)
This action checks whether or not the given XCoordinateList has the same items as the current XCoordinateList.
Parameters
- Libraries.Game.Graphics.Fonts.XCoordinateList: The XCoordinateList to check the elements of.
Return
boolean: Returns true if the two lists are the same, and false if they are not.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
XCoordinateList list2
output list:ContainsSame(list2)
end
end
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Get(integer index)
This action returns the x-intercept from the x-intercept array at the given index.
Parameters
- integer index: The index of where to retrieve the x-intercept from the array.
Return
Libraries.Game.Graphics.Fonts.PixelIntersection: Returns the x-intercept from the x-intercept array at the given location.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
PixelIntersection intersection
intersection = list:Get(0)
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetLast()
This action returns the last x-intercept from the x-intercept array.
Return
Libraries.Game.Graphics.Fonts.PixelIntersection: Returns the last x-intercept from the x-intercept array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
PixelIntersection intersection
intersection = list:GetLast()
end
end
GetList()
This action returns the list of the x-intersections for the y-coordinate position.
Return
Libraries.Containers.Array: Returns the list of the x-intersections for the y-coordinate position.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
Array<PixelIntersection> items
items = list:GetList()
end
end
GetNonzero()
This action returns the nonzero value of the intersection. 0 means do not draw and all other values mean draw.
Return
integer: Returns thr nonzero value of the intersection.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
output list:GetNonzero()
end
end
GetSize()
This action returns the size of the x-intercepts array.
Return
integer: Returns the size of the x-intercepts array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
output list:GetSize()
end
end
Remove(integer position)
This action removes the x-intercept at the specified location from the x-intercept array.
Parameters
- integer position: The position of the x-intercept to be removed from the x-intercept array.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
list:Remove(0)
end
end
SetList(Libraries.Containers.Array<Libraries.Game.Graphics.Fonts.PixelIntersection> list)
This action sets the list of the x-intersections for the y-coordinate position.
Parameters
- Libraries.Containers.Array: The list of x-intersections for the y-coordinate position.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
PixelIntersection intersection
Array<PixelIntersection> items
intersection:SetXPosition(0)
items:Add(intersection)
list:SetList(items)
end
end
SetNonzero(integer nonzero)
This action sets the nonzero value of the intersection. 0 means do not draw and all other values means draw.
Parameters
- integer nonzero: The nonzero value of the intersection.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
list:SetNonzero(0)
end
end
Sort()
This action sorts the x-intercepts array in ascending order.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
list:Sort()
end
end
ToText()
This action returns all of the x-intercepts in the x-intercepts array as text.
Return
text: Returns all of the x-intercepts in the x-intercepts array as text.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Containers.Array
class Main is Game
action Main
StartGame()
end
action CreateGame
XCoordinateList list
output list:ToText()
end
end
On this page
Variables TableAction Documentation- Add(integer position, Libraries.Game.Graphics.Fonts.PixelIntersection intersection)
- Add(Libraries.Game.Graphics.Fonts.PixelIntersection intersection)
- Compare(Libraries.Language.Object object)
- ContainsSame(Libraries.Game.Graphics.Fonts.XCoordinateList coordinateList)
- Equals(Libraries.Language.Object object)
- Get(integer index)
- GetHashCode()
- GetLast()
- GetList()
- GetNonzero()
- GetSize()
- Remove(integer position)
- SetList(Libraries.Containers.Array
list) - SetNonzero(integer nonzero)
- Sort()
- ToText()