Libraries.Game.Collision.Narrowphase.TimeOfImpact2D Documentation

This class estimates the time of impact between two 2D objects. The time that this class returns will not be the exact time that the two objects has collided but the time will be such that we know for sure at that time, the two object is for sure colliding.

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
TimeOfImpact(Libraries.Game.Collision.Narrowphase.TimeOfImpactOutput2D out, Libraries.Game.Collision.Narrowphase.TimeOfImpactInput2D in)This action returns the upper bound of when two object has collided by specifying what percentage into the time period between [0, tMax] that the object has collided.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

TimeOfImpact(Libraries.Game.Collision.Narrowphase.TimeOfImpactOutput2D out, Libraries.Game.Collision.Narrowphase.TimeOfImpactInput2D in)

This action returns the upper bound of when two object has collided by specifying what percentage into the time period between [0, tMax] that the object has collided.

Parameters