Libraries.Game.Collision.Narrowphase.ConvexConvexVertex Documentation

This class stores the values that will be used by the class ConvexConvexFace. This class contains a vertex of a simplex (you can think of a simplex as an umbrella term for a point, a line, a triangle, or a tetrahedron) and a vector that is pointing toward the origin from the face that the current ConvexConvexVertex is a part o

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
GetRay()This action returns a vector that is pointing toward the origi
GetVertex()This action returns where the vertex i
Set(Libraries.Game.Collision.Narrowphase.ConvexConvexVertex convexConvexVertex)This action sets this ConvexConvexVertex with another ConvexConvexVerte
SetRay(Libraries.Compute.Vector3 ray)This action sets a vector that is pointing toward the origi
SetVertex(Libraries.Compute.Vector3 vertex)This action sets where the vertex i

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetRay()

This action returns a vector that is pointing toward the origi

Return

Libraries.Compute.Vector3:

GetVertex()

This action returns where the vertex i

Return

Libraries.Compute.Vector3:

Set(Libraries.Game.Collision.Narrowphase.ConvexConvexVertex convexConvexVertex)

This action sets this ConvexConvexVertex with another ConvexConvexVerte

Parameters

SetRay(Libraries.Compute.Vector3 ray)

This action sets a vector that is pointing toward the origi

Parameters

SetVertex(Libraries.Compute.Vector3 vertex)

This action sets where the vertex i

Parameters