Libraries.Game.Collision.Narrowphase.TimeOfImpactInput2D Documentation

This class stores the variables that are necessary for the TimeOfImpact2D class to solve for the time of impact between two objects.

Inherits from: Libraries.Language.Object

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetProxyA()

This action returns the DistanceProxy2D for object A.

Return

Libraries.Game.Collision.Narrowphase.DistanceProxy2D:

GetProxyB()

This action returns the DistanceProxy2D for object B.

Return

Libraries.Game.Collision.Narrowphase.DistanceProxy2D:

GetSweepA()

This action returns the Sweep2D for object A.

Return

Libraries.Game.Collision.Sweep2D:

GetSweepB()

This action returns the Sweep2D for object B.

Return

Libraries.Game.Collision.Sweep2D:

GetTimeMax()

This action gets the time period that the time of impact should be checked for.

Return

number:

SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action stores the DistanceProxy2D for object A.

Parameters

SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action stores the DistanceProxy2D for object B.

Parameters

SetSweepA(Libraries.Game.Collision.Sweep2D sweep)

This action sets the Sweep2D for object A.

Parameters

SetSweepB(Libraries.Game.Collision.Sweep2D sweep)

This action sets the Sweep2D for object B.

Parameters

SetTimeMax(number timeMax)

This action limits the time period that the time of impact should be checked for.

Parameters

  • number timeMax