Libraries.Game.Collision.Narrowphase.TimeOfImpactInput2D Documentation

This class stores the variables that are necessary for the TimeOfImpact2D class to solve for the time of impact between two object

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
GetProxyA()This action returns the DistanceProxy2D for object
GetProxyB()This action returns the DistanceProxy2D for object
GetSweepA()This action returns the Sweep2D for object
GetSweepB()This action returns the Sweep2D for object
GetTimeMax()This action gets the time period that the time of impact should be checked fo
SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)This action stores the DistanceProxy2D for object
SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)This action stores the DistanceProxy2D for object
SetSweepA(Libraries.Game.Collision.Sweep2D sweep)This action sets the Sweep2D for object
SetSweepB(Libraries.Game.Collision.Sweep2D sweep)This action sets the Sweep2D for object
SetTimeMax(number timeMax)This action limits the time period that the time of impact should be checked fo

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetProxyA()

This action returns the DistanceProxy2D for object

Return

Libraries.Game.Collision.Narrowphase.DistanceProxy2D:

GetProxyB()

This action returns the DistanceProxy2D for object

Return

Libraries.Game.Collision.Narrowphase.DistanceProxy2D:

GetSweepA()

This action returns the Sweep2D for object

Return

Libraries.Game.Collision.Sweep2D:

GetSweepB()

This action returns the Sweep2D for object

Return

Libraries.Game.Collision.Sweep2D:

GetTimeMax()

This action gets the time period that the time of impact should be checked fo

Return

number:

SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action stores the DistanceProxy2D for object

Parameters

SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action stores the DistanceProxy2D for object

Parameters

SetSweepA(Libraries.Game.Collision.Sweep2D sweep)

This action sets the Sweep2D for object

Parameters

SetSweepB(Libraries.Game.Collision.Sweep2D sweep)

This action sets the Sweep2D for object

Parameters

SetTimeMax(number timeMax)

This action limits the time period that the time of impact should be checked fo

Parameters