Libraries.Game.Collision.Narrowphase.ConvexConvexFace Documentation

This class stores the faces given in terms of vertices of the face of a polyhedro

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetDistance()This action gets the distance from this face to the global origi
GetEdges()This action returns all of the edges of the fac
GetFaces()This action gets all of the faces that is a part of the polyhedron that contains the current ConvexConvexFac
GetHashCode()This action gets the hash code for an object.
GetMark()This action returns whether this face has been checked in the calculation of building a shape (polytope) that will allow us to calculate the distance between a convex shape and the origi
GetNext()This action returns a ConvexConvexFace that is linked to the back of the current ConvexConvexFac
GetNormal()This action returns a vector that is perpendicular to the fac
GetPrevious()This action returns a ConvexConvexFace that is linked in front of the current ConvexConvexFac
GetVertices()This action gets all of the vertices for a fac
SetDistance(number distance)This action sets the distance from this face to the global origi
SetMark(integer mark)This action sets whether this face has been checked in the calculation of building a shape (polytope) that will allow us to calculate the distance between a convex shape and the origi
SetNext(Libraries.Game.Collision.Narrowphase.ConvexConvexFace face)This action sets a ConvexConvexFace that is linked to the back of the current ConvexConvexFac
SetNormal(Libraries.Compute.Vector3 normal)This action sets a vector that is perpendicular to the fac
SetPrevious(Libraries.Game.Collision.Narrowphase.ConvexConvexFace face)This action sets a ConvexConvexFace that is linked in front of the current ConvexConvexFac

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetDistance()

This action gets the distance from this face to the global origi

Return

number:

GetEdges()

This action returns all of the edges of the fac

Return

Libraries.Containers.Array:

GetFaces()

This action gets all of the faces that is a part of the polyhedron that contains the current ConvexConvexFac

Return

Libraries.Containers.Array:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetMark()

This action returns whether this face has been checked in the calculation of building a shape (polytope) that will allow us to calculate the distance between a convex shape and the origi

Return

integer:

GetNext()

This action returns a ConvexConvexFace that is linked to the back of the current ConvexConvexFac

Return

Libraries.Game.Collision.Narrowphase.ConvexConvexFace:

GetNormal()

This action returns a vector that is perpendicular to the fac

Return

Libraries.Compute.Vector3:

GetPrevious()

This action returns a ConvexConvexFace that is linked in front of the current ConvexConvexFac

Return

Libraries.Game.Collision.Narrowphase.ConvexConvexFace:

GetVertices()

This action gets all of the vertices for a fac

Return

Libraries.Containers.Array:

SetDistance(number distance)

This action sets the distance from this face to the global origi

Parameters

SetMark(integer mark)

This action sets whether this face has been checked in the calculation of building a shape (polytope) that will allow us to calculate the distance between a convex shape and the origi

Parameters

SetNext(Libraries.Game.Collision.Narrowphase.ConvexConvexFace face)

This action sets a ConvexConvexFace that is linked to the back of the current ConvexConvexFac

Parameters

SetNormal(Libraries.Compute.Vector3 normal)

This action sets a vector that is perpendicular to the fac

Parameters

SetPrevious(Libraries.Game.Collision.Narrowphase.ConvexConvexFace face)

This action sets a ConvexConvexFace that is linked in front of the current ConvexConvexFac

Parameters