## Libraries.Game.Collision.Shapes.Polygon Documentation

This class extends the CollisionShape2D by rewritting specific actions that are blueprint actions in CollisionShape2D for the shape of a polygon. This class records all of the geometric properties that a polygon should have. To display the polygon with the properties that you've set, you have to use "Libraries.Game.Graphics.Drawable

*Inherits from: *Libraries.Game.Collision.Shapes.CollisionShape2D, Libraries.Language.Object

## Summary

### Variable Summary Table

Variables | Description |
---|---|

integer MAXIMUM_POLYGON_VERTICES |

### Actions Summary Table

Actions | Description |
---|---|

Centroid(Libraries.Game.Collision.PhysicsPosition2D transform) | This action returns the centroid of the polygon in the global coordinate |

Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |

ComputeArea() | This action computes the area of the polygon based on the geometry of the polygon that is stored inside this Polygon clas |

ComputeBoundingBox(Libraries.Game.Collision.BoundingBox2D boundingBox, Libraries.Game.Collision.PhysicsPosition2D transform, integer childIndex) | This action calculates the BoundingBox2D for the polygon shap |

ComputeCentroid(Libraries.Containers.Array<Libraries.Compute.Vector2> vectors, integer count) | This action finds the centroid of the polygon based on the geometry of the polygo |

ComputeDistance(Libraries.Game.Collision.PhysicsPosition2D transform, Libraries.Compute.Vector2 point, integer childIndex, Libraries.Compute.Vector2 normalOut) | This action finds the closest distance between the point of interest and the polygo |

ComputeMass(Libraries.Game.Physics.Mass2D mass, number density) | This action finds ths mass and mass rotational of inertia of the polygon based on the density of the polygon passed in and the geometry of the polygo |

Copy() | This action sets another polygon shape using the current polygon shap |

Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |

GetCentroid() | This action returns the centroid of the polygon in the local coordinates of that polygo |

GetChildCount() | Because each polygon can be seen as an primitive shape, therefore, a polygon is its own child and paren |

GetHashCode() | This action gets the hash code for an object. |

GetNormals() | This action returns all of the normals to the edges of the current polygo |

GetRadius() | This action returns the radius of the shape. |

GetType() | This action gets the type of the shape that is used to collide with another 2D shap |

GetVertex(integer index) | This action gets the point at which the vertex of interest is a |

GetVertexCount() | This action returns how many vertices the polygon ha |

GetVertices() | This action returns all of the vertices of the current polygo |

IsBox() | This action returns whether the polygon is a box or no |

Scale(number scaleX, number scaleY) | This action shrinks or expands the polygon shap |

Set(Libraries.Containers.Array<Libraries.Compute.Vector2> passedVertices, integer count) | This action records the passed vertices to this class and also calculate the normal vectors to the edges from the polygon created using the vertices passe |

SetAsBox(number width, number height) | This action sets the polygon shape to an untilted box centered at the origi |

SetAsBox(number width, number height, Libraries.Compute.Vector2 center, number angle) | This action creates a polygon as a rectangle with present center point and tilted angl |

SetRadius(number radius) | This action sets the radius of the shap |

SetType(integer type) | This action sets the type of the shape that will be used to collide with another 2D shap |

TestPoint(Libraries.Game.Collision.PhysicsPosition2D transform, Libraries.Compute.Vector2 point) | |

Validate() | This action checks whether the polygon is conve |

## Actions Documentation

### Centroid(Libraries.Game.Collision.PhysicsPosition2D transform)

This action returns the centroid of the polygon in the global coordinate

#### Parameters

#### Return

### Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

**Example Code**

```
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle
```

#### Parameters

- Libraries.Language.Object: The object to compare to.

#### Return

integer: The Compare result, Smaller, Equal, or Larger.

### ComputeArea()

This action computes the area of the polygon based on the geometry of the polygon that is stored inside this Polygon clas

#### Return

number:

### ComputeBoundingBox(Libraries.Game.Collision.BoundingBox2D boundingBox, Libraries.Game.Collision.PhysicsPosition2D transform, integer childIndex)

This action calculates the BoundingBox2D for the polygon shap

#### Parameters

### ComputeCentroid(Libraries.Containers.Array<Libraries.Compute.Vector2> vectors, integer count)

This action finds the centroid of the polygon based on the geometry of the polygo

#### Parameters

#### Return

### ComputeDistance(Libraries.Game.Collision.PhysicsPosition2D transform, Libraries.Compute.Vector2 point, integer childIndex, Libraries.Compute.Vector2 normalOut)

This action finds the closest distance between the point of interest and the polygo

#### Parameters

#### Return

number:

### ComputeMass(Libraries.Game.Physics.Mass2D mass, number density)

This action finds ths mass and mass rotational of inertia of the polygon based on the density of the polygon passed in and the geometry of the polygo

#### Parameters

### Copy()

This action sets another polygon shape using the current polygon shap

#### Return

Libraries.Game.Collision.Shapes.CollisionShape2D:

### Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

**Example Code**

```
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(
```

#### Parameters

- Libraries.Language.Object: The to be compared.

#### Return

boolean: True if the hash codes are equal and false if they are not equal.

### GetCentroid()

This action returns the centroid of the polygon in the local coordinates of that polygo

#### Return

### GetChildCount()

Because each polygon can be seen as an primitive shape, therefore, a polygon is its own child and paren

#### Return

integer:

### GetHashCode()

This action gets the hash code for an object.

**Example Code**

```
Object o
integer hash = o:GetHashCode
```

#### Return

integer: The integer hash code of the object.

### GetNormals()

This action returns all of the normals to the edges of the current polygo

#### Return

### GetRadius()

This action returns the radius of the shape.

#### Return

number:

### GetType()

This action gets the type of the shape that is used to collide with another 2D shap

#### Return

integer:

### GetVertex(integer index)

This action gets the point at which the vertex of interest is a

#### Parameters

#### Return

### GetVertexCount()

This action returns how many vertices the polygon ha

#### Return

integer:

### GetVertices()

This action returns all of the vertices of the current polygo

#### Return

### IsBox()

This action returns whether the polygon is a box or no

#### Return

boolean:

### Scale(number scaleX, number scaleY)

This action shrinks or expands the polygon shap

#### Parameters

### Set(Libraries.Containers.Array<Libraries.Compute.Vector2> passedVertices, integer count)

This action records the passed vertices to this class and also calculate the normal vectors to the edges from the polygon created using the vertices passe

#### Parameters

### SetAsBox(number width, number height)

This action sets the polygon shape to an untilted box centered at the origi

#### Parameters

### SetAsBox(number width, number height, Libraries.Compute.Vector2 center, number angle)

This action creates a polygon as a rectangle with present center point and tilted angl

#### Parameters

### SetRadius(number radius)

This action sets the radius of the shap

#### Parameters

### SetType(integer type)

This action sets the type of the shape that will be used to collide with another 2D shap

#### Parameters

### TestPoint(Libraries.Game.Collision.PhysicsPosition2D transform, Libraries.Compute.Vector2 point)

#### Parameters

- Libraries.Game.Collision.PhysicsPosition2D
- Libraries.Compute.Vector2: The point of interest in global coordinate

#### Return

boolean:

### Validate()

This action checks whether the polygon is conve

#### Return

boolean: