Libraries.Game.Collision.Shapes.Sphere Documentation
This class describes the sphere shape in 3D.
Inherits from: Libraries.Language.Object, Libraries.Game.Collision.Shapes.CollisionShape3D
Actions Documentation
CalculateLocalInertia(number mass, Libraries.Compute.Vector3 inertia)
CalculateTemporalBoundingBox(Libraries.Game.Collision.PhysicsPosition3D currentTransform, Libraries.Compute.Vector3 linearVelocity, Libraries.Compute.Vector3 angularVelocity, number timeStep, Libraries.Game.BoundingBox temporalBoundingBox)
This action calculates the rectangular cube that will contain both the object in its position currently and also contain the object in a position after "timeStep" seconds from now.
Parameters
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
ComputeBoundingBox(Libraries.Game.BoundingBox boundingBox, Libraries.Game.Collision.PhysicsPosition3D transform)
This action finds the bounding box that would bound the Sphere in its current position.
Parameters
Copy()
This action sets another sphere to have the properties of the current sphere.
Return
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetAngularMotionDisc()
This calculates the maximum distance between any point to the center of the 3D object.
Return
number:
GetBoundingSphere(Libraries.Compute.Vector3 center)
This action finds the center (relative to the object's local origin) and the radius of a sphere that would bound the object that is at its current position.
Parameters
Return
number:
GetChildCount()
This action returns how many children shapes are attached to this sphere.
Return
integer:
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetLocalScaling(Libraries.Compute.Vector3 out)
This action returns how the 3D object has been scaled to the shape that it has right now.
Parameters
Return
GetMargin()
This action returns the thickness of the "shell" that will surround this Sphere to prevent objects going through each other graphically.
Return
number:
GetNumberPreferredPenetrationDirections()
This action calculates the preferred number of directions to check if another object has penetrated this sphere.
Return
integer:
GetPreferredPenetrationDirection(integer index, Libraries.Compute.Vector3 penetrationVector)
This action calculates one of the directions to check if another object has penetrated this sphere. Since sphere is a special case, this action doesn't do anything.
Parameters
- integer index
- Libraries.Compute.Vector3
GetRadius()
This action returns the radius of the Sphere.
Return
number:
GetType()
This action returns what type of 3D object the 3D object is.
Return
integer:
LocalGetSupportingVertex(Libraries.Compute.Vector3 vector)
This action returns the offset of the box that will bound the object to prevent objects going through each other graphically.
Parameters
Return
LocalGetSupportingVertexWithoutMargin(Libraries.Compute.Vector3 vector)
This action finds the vertex that is furthest away in a direction specified by "Vector3 vector" that doesn't have an offset.
Parameters
Return
Scale(Libraries.Compute.Vector3 scale)
This action sets how big the 3D object is, scaling from the current size of the 3D object.
Parameters
Set(number radius)
This action sets the radius of the Sphere.
Parameters
- number radius
SetLocalScaling(Libraries.Compute.Vector3 scaling)
This action sets how big the 3D object is, scaling from the default size of the 3D object.
Parameters
SetMargin(number margin)
This action sets the thickness of the "shell" that will surround this Sphere to prevent objects going through each other graphically.
Parameters
- number margin
SetRadius(number radius)
This action sets the radius of the Sphere.
Parameters
- number radius
SetType(integer type)
This action sets what type of 3D object this 3D object is.
Parameters
- integer type
On this page
Variables TableAction Documentation- CalculateLocalInertia(number mass, Libraries.Compute.Vector3 inertia)
- CalculateTemporalBoundingBox(Libraries.Game.Collision.PhysicsPosition3D currentTransform, Libraries.Compute.Vector3 linearVelocity, Libraries.Compute.Vector3 angularVelocity, number timeStep, Libraries.Game.BoundingBox temporalBoundingBox)
- Compare(Libraries.Language.Object object)
- ComputeBoundingBox(Libraries.Game.BoundingBox boundingBox, Libraries.Game.Collision.PhysicsPosition3D transform)
- Copy()
- Equals(Libraries.Language.Object object)
- GetAngularMotionDisc()
- GetBoundingSphere(Libraries.Compute.Vector3 center)
- GetChildCount()
- GetHashCode()
- GetLocalScaling(Libraries.Compute.Vector3 out)
- GetMargin()
- GetNumberPreferredPenetrationDirections()
- GetPreferredPenetrationDirection(integer index, Libraries.Compute.Vector3 penetrationVector)
- GetRadius()
- GetType()
- LocalGetSupportingVertex(Libraries.Compute.Vector3 vector)
- LocalGetSupportingVertexWithoutMargin(Libraries.Compute.Vector3 vector)
- Scale(Libraries.Compute.Vector3 scale)
- Set(number radius)
- SetLocalScaling(Libraries.Compute.Vector3 scaling)
- SetMargin(number margin)
- SetRadius(number radius)
- SetType(integer type)